Call of Duty 4: Scripting Reference - AI::DisconnectPaths

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DisconnectPaths()

Module: AI
SP Only

Summary:

Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.


Call this on: <entity> A dynamic blocking entity

Example:

level.ArmoredCar DisconnectPaths();

Required arguments:

none


Optional arguments:

none


Notes:

none