Call of Duty 4: Scripting Reference - AI::DisconnectPaths: Difference between revisions
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(New page: {{Function |Version=4 |Name=DisconnectPaths() |Module=AI |Available=SP Only<BR> |Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it ...) |
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|Name=DisconnectPaths() | |Name=DisconnectPaths() | ||
|Module=AI | |Module=AI | ||
|Available=SP Only | |Available=SP Only | ||
|Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths. | |Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths. | ||
|Call_on=<entity> A dynamic blocking entity | |Call_on=<entity> A dynamic blocking entity |