Call of Duty 4: Scripting Reference - AI::DisconnectPaths: Difference between revisions

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(New page: {{Function |Version=4 |Name=DisconnectPaths() |Module=AI |Available=SP Only<BR> |Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it ...)
 
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|Name=DisconnectPaths()
|Name=DisconnectPaths()
|Module=AI
|Module=AI
|Available=SP Only<BR>
|Available=SP Only
|Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.
|Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.
|Call_on=&lt;entity&gt; A dynamic blocking entity
|Call_on=&lt;entity&gt; A dynamic blocking entity

Latest revision as of 02:26, 31 July 2009