Call of Duty 4: Scripting Reference - AI::ConnectPaths
From COD Modding & Mapping Wiki
ConnectPaths()
Module: AI
SP Only
Summary:
Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to connect paths.
Call this on: <entity> A dynamic blocking entity
Example:
vehicle ConnectPaths();
Required arguments:
- none
Optional arguments:
- none
Notes:
- none