Call of Duty 4: Scripting Reference - AI::CheckProne: Difference between revisions
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(New page: {{Function |Version=4 |Name=CheckProne( <position>, <yaw>, <is prone> ) |Module=AI |Available=SP Only<BR> |Summary=Returns true when a character can go prone at the speci...) |
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|Name=CheckProne( <position>, <yaw>, <is prone> ) | |Name=CheckProne( <position>, <yaw>, <is prone> ) | ||
|Module=AI | |Module=AI | ||
|Available=SP Only | |Available=SP Only | ||
|Summary=Returns true when a character can go prone at the specified position. Specifically setup for use by AI characters. | |Summary=Returns true when a character can go prone at the specified position. Specifically setup for use by AI characters. | ||
|Call_on=<actor> An actor | |Call_on=<actor> An actor |