Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrowPos: Difference between revisions

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(New page: {{Function |Version=4 |Name=CheckGrenadeThrowPos( <hand offset>, <method>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...)
 
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|Name=CheckGrenadeThrowPos( &lt;hand offset&gt;, &lt;method&gt;, &lt;targetpos&gt; )
|Name=CheckGrenadeThrowPos( &lt;hand offset&gt;, &lt;method&gt;, &lt;targetpos&gt; )
|Module=AI
|Module=AI
|Available=SP Only<BR>
|Available=SP Only
|Summary=Checks whether the actor can throw a grenade at a given position. If he can't then result will be undefined, otherwise the result is the resultant velocity vector
|Summary=Checks whether the actor can throw a grenade at a given position. If he can't then result will be undefined, otherwise the result is the resultant velocity vector
|Call_on=&lt;actor&gt; An actor
|Call_on=&lt;actor&gt; An actor

Latest revision as of 02:24, 31 July 2009