Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrowPos: Difference between revisions
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(New page: {{Function |Version=4 |Name=CheckGrenadeThrowPos( <hand offset>, <method>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...) |
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|Name=CheckGrenadeThrowPos( <hand offset>, <method>, <targetpos> ) | |Name=CheckGrenadeThrowPos( <hand offset>, <method>, <targetpos> ) | ||
|Module=AI | |Module=AI | ||
|Available=SP Only | |Available=SP Only | ||
|Summary=Checks whether the actor can throw a grenade at a given position. If he can't then result will be undefined, otherwise the result is the resultant velocity vector | |Summary=Checks whether the actor can throw a grenade at a given position. If he can't then result will be undefined, otherwise the result is the resultant velocity vector | ||
|Call_on=<actor> An actor | |Call_on=<actor> An actor |