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Call of Duty 4: Scripting Reference - AI::CanUseTurret - Revision history
2024-03-28T13:40:11Z
Revision history for this page on the wiki
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https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::CanUseTurret&diff=5830&oldid=prev
CoDEmanX at 23:24, 30 July 2009
2009-07-30T23:24:08Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:24, 31 July 2009</td>
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CoDEmanX
https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::CanUseTurret&diff=5794&oldid=prev
CoDEmanX: New page: {{Function |Version=4 |Name=CanUseTurret(<turret>) |Module=AI |Available=SP Only<BR> |Summary=Check whether this actor can use this turret |Call_on=<actor> An actor |Example=<p...
2009-07-30T22:59:34Z
<p>New page: {{Function |Version=4 |Name=CanUseTurret(<turret>) |Module=AI |Available=SP Only<BR> |Summary=Check whether this actor can use this turret |Call_on=<actor> An actor |Example=<p...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=CanUseTurret(&lt;turret&gt;)<br />
|Module=AI<br />
|Available=SP Only<BR><br />
|Summary=Check whether this actor can use this turret<br />
|Call_on=&lt;actor&gt; An actor<br />
|Example=<pre>self CanUseTurret();</pre><br />
|Required_args=<br />
# <turret> (entity) A turret entity<br />
|Optional_args<br />
|Notes<br />
}}</div>
CoDEmanX