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Call of Duty 4: Scripting Reference - AI::AnimMode - Revision history
2024-03-29T12:41:20Z
Revision history for this page on the wiki
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https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::AnimMode&diff=5792&oldid=prev
CoDEmanX at 22:57, 30 July 2009
2009-07-30T22:57:37Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:57, 31 July 2009</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Name=AnimMode( <del style="font-weight: bold; text-decoration: none;"><</del>mode<del style="font-weight: bold; text-decoration: none;">> <</del>clear path<del style="font-weight: bold; text-decoration: none;">> </del>)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Name=AnimMode( <ins style="font-weight: bold; text-decoration: none;">&lt;</ins>mode<ins style="font-weight: bold; text-decoration: none;">&gt; &lt;</ins>clear path<ins style="font-weight: bold; text-decoration: none;">&gt; </ins>)</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><mode> arguments</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>gravity: The animation's angle and position deltas will be used, and gravity will pull the entity down.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>gravity: The animation's angle and position deltas will be used, and gravity will pull the entity down.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>nogravity: The animation's angle and position deltas will be used, gravity is ignored.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>nogravity: The animation's angle and position deltas will be used, gravity is ignored.</div></td></tr>
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CoDEmanX
https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::AnimMode&diff=5778&oldid=prev
CoDEmanX: New page: {{Function |Version=4 |Name=AnimMode( <mode> <clear path> ) |Module=AI |Available=SP Only |Summary=Set the way that animation deltas are interpreted by the game engine |Call_on=<entity> |E...
2009-07-30T21:59:21Z
<p>New page: {{Function |Version=4 |Name=AnimMode( <mode> <clear path> ) |Module=AI |Available=SP Only |Summary=Set the way that animation deltas are interpreted by the game engine |Call_on=<entity> |E...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=AnimMode( <mode> <clear path> )<br />
|Module=AI<br />
|Available=SP Only<br />
|Summary=Set the way that animation deltas are interpreted by the game engine<br />
|Call_on=<entity><br />
|Example=<pre>self AnimMode( "gravity" );</pre><br />
|Required_args=<br />
# <mode> which animmode to use. Must be 'gravity', 'nogravity', 'angle_deltas', 'zonly_physics', 'nophysics', 'none'<br />
# <test> asdf<br />
|Optional_args<br />
|Notes=<mode> arguments<br />
<pre><br />
gravity: The animation's angle and position deltas will be used, and gravity will pull the entity down.<br />
nogravity: The animation's angle and position deltas will be used, gravity is ignored.<br />
angle_deltas: The animation's angle deltas will be used. The position will be fixed. Gravity is effective.<br />
zonly_physics: Just like "gravity" mode, but only the Z (up and down) of the entity's position will change.<br />
none: Use default animmode behavior (i.e., code controls the movement).<br />
</pre><br />
}}</div>
CoDEmanX