Call of Duty 4: Scripting Reference - AI::AnimMode: Difference between revisions
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(New page: {{Function |Version=4 |Name=AnimMode( <mode> <clear path> ) |Module=AI |Available=SP Only |Summary=Set the way that animation deltas are interpreted by the game engine |Call_on=<entity> |E...) |
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{{Function | {{Function | ||
|Version=4 | |Version=4 | ||
|Name=AnimMode( | |Name=AnimMode( <mode> <clear path> ) | ||
|Module=AI | |Module=AI | ||
|Available=SP Only | |Available=SP Only | ||
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# <test> asdf | # <test> asdf | ||
|Optional_args | |Optional_args | ||
|Notes= | |Notes= | ||
<pre> | <pre> | ||
<mode> arguments | |||
gravity: The animation's angle and position deltas will be used, and gravity will pull the entity down. | gravity: The animation's angle and position deltas will be used, and gravity will pull the entity down. | ||
nogravity: The animation's angle and position deltas will be used, gravity is ignored. | nogravity: The animation's angle and position deltas will be used, gravity is ignored. |