Call of Duty 4: Pistols: Difference between revisions

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(New page: Image:Nutshell.png In depth CoD4 Pistol stats. The game doesn't give stats for pistols, so we had to guess based on in-game descriptions, experience, and our understanding of how the ...)
 
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  Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
  Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
  Hip Accuracy: Stand (3-6) / Crouch (2.5-5) / Prone (2-4)
  Hip Accuracy: Stand (3-6) / Crouch (2.5-5) / Prone (2-4)
==USP .45==
[[Image:cod4usp45.jpg]]<br>
[[Image:Information.png]] You may remember this pistol from Half-Life 2 and CounterStrike. A favorite of special forces, the USP gives you decent clip size and good accuracy. Consider silencing this one, since you'll retain decent damage while gaining the benefit of silenced shots.
''Stats:''
*Weapon: Heckler & Koch USP .45
*Accuracy: low/medium
*Damage: medium
*Range: close
*Fire Rate: n/a
*Mobility: 12 / 12
*Clip Size/Reserve Ammo: 10/20
*Recoil: low vertical
*Reload Time: 1.6 Seconds / 1.9 Seconds Empty
Damage: 40-20
Range: 450-1000 / 250-650 SD
Rate of Fire:1200 RPM single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-8) / Crouch (2.5-8) / Prone (2-8)

Revision as of 01:32, 23 October 2008

In depth CoD4 Pistol stats.

The game doesn't give stats for pistols, so we had to guess based on in-game descriptions, experience, and our understanding of how the game tends to balance damage and clip size. Pistols constitute your default secondary weapon if you aren't using Overkill; they have the advantage of giving you a quick draw, so you pull them out faster than with any other weapon. Snipers who forego Overkill in favor of UAV Jammer or some other Tier 2 Perk will rely on pistols to take out nearby enemies. They're also what you'll be using when your Last Stand perk activates when you take fatal nonexplosive damage, so a certain element of conscious choice is necessary. Of course, you can always drop the pistol in favor of a better weapon you found on the ground...

M9


This Italian-made U.S. Military 9mm pistol is undoubtedly the weakest of the bunch, but can also fire the most shots before reloading, which is important if it's all you have to rely on against multiple enemies until you can find a better dropped weapon (or in Last Stand). Aim for the head to make the most of your large clip.


Stats:

  • Weapon: M9 (Beretta 92FS)
  • Accuracy: low/medium
  • Damage: low
  • Range: close
  • Fire Rate: n/a
  • Mobility: 12 / 12
  • Clip Size/Reserve Ammo: 15/30
  • Recoil: very low cluster
  • Reload Time: 1.6 Seconds / 1.9 Seconds Empty
Damage: 40-20
Range: 250-500 / 150-350 SD
Rate of Fire:1200 RPM single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-6) / Crouch (2.5-5) / Prone (2-4)

USP .45


You may remember this pistol from Half-Life 2 and CounterStrike. A favorite of special forces, the USP gives you decent clip size and good accuracy. Consider silencing this one, since you'll retain decent damage while gaining the benefit of silenced shots.


Stats:

  • Weapon: Heckler & Koch USP .45
  • Accuracy: low/medium
  • Damage: medium
  • Range: close
  • Fire Rate: n/a
  • Mobility: 12 / 12
  • Clip Size/Reserve Ammo: 10/20
  • Recoil: low vertical
  • Reload Time: 1.6 Seconds / 1.9 Seconds Empty
Damage: 40-20
Range: 450-1000 / 250-650 SD
Rate of Fire:1200 RPM single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-8) / Crouch (2.5-8) / Prone (2-8)