Call of Duty 4: Moving Brushes

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Revision as of 01:11, 17 October 2008 by Zeroy (talk | contribs)
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This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps

These script are to be used in conjunction with proper Targetname on brushes in Radiant. They are not standalone -- just for reference.

[b]1. Draglift Door [/b]

main() 
{ 
thread diaglift_slider (); 
} 

diaglift_slider() 
{ 
diaglift=getent("diaglift","targetname"); 
wait (5); 
while(1) 
{ 
//trig waittill ("trigger"); 
diaglift moveto ((104,-125,124),6,2,2); 
diaglift waittill ("movedone"); 
wait (5); 
//trig waittill ("trigger"); 
diaglift moveto ((-35,-125,204),6,2,2); 
diaglift waittill ("movedone"); 
wait (5); 
} 
} 


[b]2. Draw bridge[/b]

main() 
{ 
thread drawbridge_open (); 
} 

drawbridge_open() 
{ 
drawbridge=getent("drawbridge","targetname"); 
trig=getent("lower_bridge","targetname"); 
while(1) 
{ 
trig waittill ("trigger"); 
drawbridge rotateto( (-90,0,0),6); 
drawbridge waittill ("rotatedone"); 
wait (3); 
trig waittill ("trigger"); 
drawbridge rotateto( (0,0,0),6); 
drawbridge waittill ("rotatedone"); 
} 
} 


[b]3. Lift Pad [/b]

main() 
{ 
thread liftpad_slider (); 
} 

liftpad_slider() 
{ 
liftpad=getent("liftpad","targetname"); 
trig=getent("lift_trigger","targetname"); 
while(1) 
{ 
trig waittill ("trigger"); 
//wait (4); 
liftpad movez (106,5,0,0.6); 
liftpad waittill ("movedone"); 
wait (4); 
//trig waittill ("trigger"); 
liftpad movez(-106,4,0,0.6); 
liftpad waittill ("movedone"); 

} 
} 

[b]4. Roller Door[/b]

main() 
{ 
thread door_slider (); 
} 

door_slider() 
{ 
door=getent("door","targetname"); 
trig=getent("openthedoor","targetname"); 
while(1) 
{ 
trig waittill ("trigger"); 
//wait (4); 
door movez (94,5,0,0.6); 
door waittill ("movedone"); 
wait (4); 
//trig waittill ("trigger"); 
door movez(-94,4,0,0.6); 
door waittill ("movedone"); 

} 
} 

[b]5. Slide Door [/b]

main() 
{ 
thread slidedoor_slider (); 
} 

slidedoor_slider() 
{ 
slidedoor=getent("slidedoor","targetname"); 
trig=getent("slideopen","targetname"); 
while(1) 
{ 
trig waittill ("trigger"); 
//wait (4); 
slidedoor movey (-64,2,0.5,0.5); 
slidedoor waittill ("movedone"); 
wait (4); 
//trig waittill ("trigger"); 
slidedoor movey(64,2,0.5,0.5); 
slidedoor waittill ("movedone"); 

} 
} 

[b]6. Train door [/b]

main() 
{ 
thread train_slider (); 
} 

train_slider() 
{ 
train=getent("train","targetname"); 
trig=getent("start_train","targetname"); 
while(1) 
{ 
trig waittill ("trigger"); 
//wait (4); 
train movex (-464,8,0.3,0.3); 
train waittill ("movedone"); 
wait (4); 
//trig waittill ("trigger"); 
train movex(464,8,0.3,0.3); 
train waittill ("movedone"); 

} 
} 

[b]7. Train door2 [/b]

main() 
{ 

thread traindoor_traindoor (); 
} 

traindoor_traindoor() 
{ 
door=getent("traindoor","targetname"); 
wait (20); 
trig=getent("traindoor_trigger","targetname"); 
while(1) 
{ 
trig waittill ("trigger"); 
door movey (2,1,0.5,0.5); 
door waittill ("movedone"); 
wait (1); 
door movex (-50,4,1,1); 
door waittill ("movedone"); 
wait (4); 
door movex (50,4,1,1); 
door waittill ("movedone"); 
wait (1); 
door movey (-2,1,0.5,0.5); 
door waittill ("movedone"); 
} 
} 

[b]8. Trap Door [/b]

main() 
{ 
thread trapdoor_droptrapdoor (); 
} 

trapdoor_droptrapdoor() 
{ 
trapdoor=getent("trapdoor","targetname"); 
trig=getent("droptrapdoor","targetname"); 
while(1) 
{ 
trig waittill ("trigger"); 
trapdoor rotateto( (0,0,-90),0.3); 
trapdoor waittill ("rotatedone"); 
wait (3); 
trapdoor rotateto( (0,0,0),1.7); 
trapdoor waittill ("rotatedone"); 
} 
} 

Sources

Here