Call of Duty 4: Light Machine Guns: Difference between revisions

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(New page: Image:Nutshell.png In depth CoD4 Light Machine Gun stats. If you like guarding objectives or sitting in one place and spamming bullets for a long time, these guns are good to consider...)
 
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  Range: 1000-1500
  Range: 1000-1500
  Rate of Fire: 925 RPM
  Rate of Fire: 925 RPM
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (4-10) / Crouch (3.5-8) / Prone (3-6)
==RPD==
[[Image:cod4rpd.jpg]]<br>
[[Image:Information.png]] Soviet LMG currently still in use in Asia and Africa. Use in the Soviet Union itself was halted by the AK-47-derived RPK, known to Battlefield 2 players. This is possibly the best LMG overall, compromising between accuracy, damage, and rate of fire. Use for close encounters, long-distance shots, or massive fire as you see fit.
''Stats:''
*Weapon: RPD
*Accuracy: 7 / 12
*Damage: 9 / 12
*Range: 9 / 12
*Fire Rate: 6 / 12
*Mobility: 8 / 12
*Clip Size/Reserve Ammo: 100/100
*Recoil: moderate cluster
*Reload Time: 9.7 seconds
*Good Perks/Attachments: Grip, Stopping Power, Steady Aim, Sleight of Hand, Red Dot Sight, ACOG Scope
Damage: 40-40
Range: 1000-1400
Rate of Fire: 700 RPM
  Penetration: Large / Large Bullet
  Penetration: Large / Large Bullet
  Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
  Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
  Hip Accuracy: Stand (4-10) / Crouch (3.5-8) / Prone (3-6)
  Hip Accuracy: Stand (4-10) / Crouch (3.5-8) / Prone (3-6)

Revision as of 00:45, 23 October 2008

In depth CoD4 Light Machine Gun stats.

If you like guarding objectives or sitting in one place and spamming bullets for a long time, these guns are good to consider. They excel at shelling out lots of damage per bullet and lots of bullets per clip at longer ranges than the SMGs. Be careful not to reflexively reload these weapons! Even with Sleight of Hand, it still takes longer to reload these guns than most other weapons in the game. If you accidentally reload too early, switch to your other weapon to cancel the reload, or press the sprint button.

M249-SAW


Used by the U.S. and other NATO militaries. Full auto, like all LMGs. Easily the most accurate LMG under sustained fire, this is the LMG you'd most likely consider for close encounters. Go for headshots with this one when you can, and be careful to fire in burst to conserve ammo unless you expect many enemies to come rushing through the same point.


Stats:

  • Weapon: M249 Squad Automatic Weapon
  • Accuracy: 8+ / 12
  • Damage: 5 / 12
  • Range: 9 / 12
  • Fire Rate: 9+ / 12
  • Mobility: 4 / 12
  • Clip Size/Reserve Ammo: 100/100
  • Recoil: moderate clusterr
  • Reload Time: 6.45 seconds
  • Good Perks/Attachments: Stopping Power, Steady Aim, Sleight of Hand, Red Dot Sight, ACOG Scope
Damage: 30-30
Range: 1000-1500
Rate of Fire: 925 RPM
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (4-10) / Crouch (3.5-8) / Prone (3-6)

RPD


Soviet LMG currently still in use in Asia and Africa. Use in the Soviet Union itself was halted by the AK-47-derived RPK, known to Battlefield 2 players. This is possibly the best LMG overall, compromising between accuracy, damage, and rate of fire. Use for close encounters, long-distance shots, or massive fire as you see fit.


Stats:

  • Weapon: RPD
  • Accuracy: 7 / 12
  • Damage: 9 / 12
  • Range: 9 / 12
  • Fire Rate: 6 / 12
  • Mobility: 8 / 12
  • Clip Size/Reserve Ammo: 100/100
  • Recoil: moderate cluster
  • Reload Time: 9.7 seconds
  • Good Perks/Attachments: Grip, Stopping Power, Steady Aim, Sleight of Hand, Red Dot Sight, ACOG Scope
Damage: 40-40
Range: 1000-1400
Rate of Fire: 700 RPM
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (4-10) / Crouch (3.5-8) / Prone (3-6)