Call of Duty 4: Moving Brushes

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This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps

These script are to be used in conjunction with proper Targetname on brushes in Radiant. They are not standalone -- just for reference.

Draglift Door

<syntaxhighlight> main() { thread diaglift_slider (); }

diaglift_slider() { diaglift=getent( "diaglift", "targetname" ); wait 5;

while(true) { //trig waittill ("trigger"); diaglift moveto ((104,-125,124),6,2,2); diaglift waittill ("movedone"); wait (5); //trig waittill ("trigger"); diaglift moveto ((-35,-125,204),6,2,2); diaglift waittill ("movedone"); wait (5); } } </syntaxhighlight>

Draw bridge

<syntaxhighlight> main() { thread drawbridge_open (); }

drawbridge_open() { drawbridge = getent( "drawbridge", "targetname" ); trig = getent( "lower_bridge", "targetname" );

while(true) { trig waittill ("trigger"); drawbridge rotateto( (-90,0,0),6); drawbridge waittill ("rotatedone"); wait 3; trig waittill ("trigger"); drawbridge rotateto( (0,0,0),6); drawbridge waittill ("rotatedone"); } } </syntaxhighlight>

Lift Pad

<syntaxhighlight> main() { thread liftpad_slider (); }

liftpad_slider() { liftpad = getent( "liftpad", "targetname" ); trig = getent( "lift_trigger", "targetname" );

while(true) { trig waittill ("trigger"); //wait 4; liftpad movez (106,5,0,0.6); liftpad waittill ("movedone"); wait 4; //trig waittill ("trigger"); liftpad movez(-106,4,0,0.6); liftpad waittill ("movedone"); } } </syntaxhighlight>

Roller Door

<syntaxhighlight> main() { thread door_slider (); }

door_slider() { door = getent( "door", "targetname" ); trig = getent( "doortrig", "targetname" );

while(true) { trig waittill ( "trigger" ); //wait 4; door movez ( 94, 5, 0, 0.6 ); door waittill ( "movedone" ); wait 4; //trig waittill ("trigger"); door movez( -94, 4, 0, 0.6 ); door waittill ( "movedone" ); } } </syntaxhighlight>

Slide Door

<syntaxhighlight> main() { thread slidedoor_slider (); }

slidedoor_slider() { slidedoor = getent( "slidedoor", "targetname" ); trig = getent( "slidetrig", "targetname" );

while(true) { trig waittill ("trigger"); //wait 4; slidedoor movey ( -64, 2, 0.5, 0.5); slidedoor waittill ("movedone"); wait 4; //trig waittill ("trigger"); slidedoor movey( 64, 2, 0.5, 0.5); slidedoor waittill ("movedone"); } } </syntaxhighlight>

Train door

<syntaxhighlight> main() { thread train_slider (); }

train_slider() { train = getent( "train", "targetname"); trig = getent( "traintrig", "targetname");

while(true) { trig waittill ("trigger"); //wait 4; train movex ( -464, 8, 0.3, 0.3); train waittill ("movedone"); wait 4; //trig waittill ("trigger"); train movex( 464, 8, 0.3, 0.3); train waittill ("movedone"); } } </syntaxhighlight>

Train door 2

<syntaxhighlight> main() { thread traindoor_traindoor (); }

traindoor_traindoor() { door = getent( "traindoor", "targetname" ); // wait 20; trig = getent( "traindoortrig", "targetname" );

while(true) { trig waittill ("trigger"); door moveY ( 2, 1, 0.5, 0.5 ); door waittill ("movedone");

wait 1; door moveX ( -50, 4, 1, 1 ); door waittill ("movedone");

wait 4; door moveX ( 50, 4, 1, 1 ); door waittill ("movedone");

wait 1; door moveY ( -2, 1, 0.5, 0.5 ); door waittill ("movedone"); } } </syntaxhighlight>

Trap Door

<syntaxhighlight> main() { thread trapdoor(); }

trapdoor() { trapdoor = getent( "trapdoor", "targetname" ); trig = getent( "trapdoortrig", "targetname" );

while(true) { trig waittill ("trigger"); trapdoor rotateto( ( 0, 0, -90 ), 0.3); trapdoor waittill ("rotatedone");

wait 3; trapdoor rotateto( ( 0, 0, 0 ), 1.7); trapdoor waittill ("rotatedone"); } } </syntaxhighlight>

Sources

Broken Link Fixz