Call of Duty 1: d3dbsp

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IBSP magic (version number): 0x3B (59 decimal)


Lump[0] - Shaders

or Materials

72 bytes per entry.


Lump[1] - Lightmaps

786,432 bytes (768 kB) per lightmap.


Lump[2] - Planes

16 bytes per entry.


Lump[3] - Brush Sides

8 bytes per entry.


Lump[4] - Brushes

4 bytes per entry.


Lump[6] - Triangle Soups

16 bytes per entry.


Lump[7] - Draw Verts

44 bytes per entry.


Lump[8] - Draw Indexes

2 bytes per entry.


Lump[9] - Cull Groups

32 bytes per entry.


Lump[10] - Cull Group Indexes

4 bytes per entry.


Lump[11] - Portal Verts

12 bytes per entry.


Lump[12] - Occluders

20 bytes per entry.


Lump[13] - Occluder Planes

4 bytes per entry.


Lump[14] - Occluder Edges

4 bytes per entry.


Lump[15] - Occluder Indexes

2 bytes per entry.


Lump[16] - AABB Trees

12 bytes per entry.


Lump[17] - Cells

52 bytes per entry.


Lump[18] - Portals

16 bytes per entry.


Lump[19] - Light Indexes

2 bytes per entry.


Lump[20] - Nodes

36 bytes per entry.


Lump[21] - Leafs

36 bytes per entry.


Lump[22] - Leaf Brushes

4 bytes per entry.


Lump[23] - Leaf Surfaces

4 bytes per entry.


Lump[24] - Patch Collision

16 bytes per entry.


Lump[25] - Collision Verts

12 bytes per entry.


Lump[26] - Collision Indexes

2 bytes per entry.


Lump[27] - Models

48 bytes per entry.


Lump[28] - Visibility

Variable in lenght.


Lump[29] - Entities

also known as EntData

Variable in lenght.


Lump[30] - Lights

72 bytes per entry.


Lump[32] - unknown

Pretty large, but apparently not in the lump header.


Lump[??] - Fogs

Not yet identified.


Made by CoDEmanX