Call of Duty: Changing LOD distance of existing model: Difference between revisions
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#Open from menu if not already: Tools > '''Value Editor''' <br>- SweetScape 010 Editor: use the Inspector panel instead | #Open from menu if not already: Tools > '''Value Editor''' <br>- SweetScape 010 Editor: use the Inspector panel instead | ||
#Change type to SINGLE '''Float''' (IEEE, 32 bits) | #Change type to SINGLE '''Float''' (IEEE, 32 bits) | ||
#Make sure '''Radix''' is set to '''10''' | |||
#Change value and hit enter to apply | #Change value and hit enter to apply | ||
#Save under '''different file''' name to xmodel folder | #Save under '''different file''' name to xmodel folder |
Revision as of 22:42, 11 March 2012
Required
- Alternative: SweetScape 010 Editor (Shareware)
Description
- Open an xmodel file in hex editor
- Look for xmodelsurfs names
- Position cursor at the beginning of such a name, e.g. HEREbody_sp_zakaev_load01...
- Go back 4 bytes
- Open from menu if not already: Tools > Value Editor
- SweetScape 010 Editor: use the Inspector panel instead - Change type to SINGLE Float (IEEE, 32 bits)
- Make sure Radix is set to 10
- Change value and hit enter to apply
- Save under different file name to xmodel folder
Video
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--CoDEmanX 17:46, 11 March 2012 (UTC)