Call of Duty: Changing LOD distance of existing model: Difference between revisions

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#Open from menu if not already: Tools > '''Value Editor''' <br>- SweetScape 010 Editor: use the Inspector panel instead
#Open from menu if not already: Tools > '''Value Editor''' <br>- SweetScape 010 Editor: use the Inspector panel instead
#Change type to SINGLE '''Float''' (IEEE, 32 bits)
#Change type to SINGLE '''Float''' (IEEE, 32 bits)
#Make sure '''Radix''' is set to '''10'''
#Change value and hit enter to apply
#Change value and hit enter to apply
#Save under '''different file''' name to xmodel folder
#Save under '''different file''' name to xmodel folder

Revision as of 22:42, 11 March 2012

Required


Description

  1. Open an xmodel file in hex editor
  2. Look for xmodelsurfs names
  3. Position cursor at the beginning of such a name, e.g. HEREbody_sp_zakaev_load01...
  4. Go back 4 bytes
  5. Open from menu if not already: Tools > Value Editor
    - SweetScape 010 Editor: use the Inspector panel instead
  6. Change type to SINGLE Float (IEEE, 32 bits)
  7. Make sure Radix is set to 10
  8. Change value and hit enter to apply
  9. Save under different file name to xmodel folder


Video

<videoflash>Ja0XyXGZCms</videoflash>

--CoDEmanX 17:46, 11 March 2012 (UTC)