Call of Duty: XANIM formats
Jump to navigation
Jump to search
Intermediate (*.XANIM_EXPORT)
Version 3
Header
// Export filename: `C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/xanim_export/viewmodels/M16/m16_acog_ADS_down.XANIM_EXPORT` // Source filename: `C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/bin/maya/animation_src/viewmodel/m16/viewmodel_m16_animation.mb` // Export time: Mon Jan 07 16:17:03 2008 ANIMATION VERSION 3
- // Comments (optional)
- ANIMATION data type definition (magic word)
- VERSION format version number
Bone list
NUMPARTS 2 PART 0 "tag_view" PART 1 "tag_ads"
- NUMPARTS number of parts / bones in file
- PART description:
- Part number
- "name string"
Animation data
FRAMERATE 30 NUMFRAMES 13 FRAME 424 PART 0 OFFSET 0.0000 0.0000 0.0000 SCALE 1 1 1 X 1.0000 0.0000 0.0000 Y 0.0000 1.0000 0.0000 Z 0.0000 0.0000 1.0000 PART 1 OFFSET -3.2486 8.1971 -2.4117 SCALE 1 1 1 X 0.4341 -0.1372 -0.8904 Y -0.0802 -0.9903 0.1135 Z -0.8973 0.0221 -0.4409 ... FRAME 425 PART 0 ...
- FRAMERATE frames per second (animation speed)
- NUMFRAMES number of animation frames
--- - FRAME frame number
Note: It doesn't necessarily start at 0!- PART part / bone number
- OFFSET translation / location (3x float)
- SCALE bone scale, always (?) 1 1 1
- X part of rotation matrix
- Y part of rotation matrix
- Z part of rotation matrix
Notetracks
NOTETRACKS PART 0 NUMTRACKS 1 NOTETRACK 0 NUMKEYS 2 FRAME 162 "weap_m16_clipout_plr" FRAME 188 "weap_m16_clipin_plr" PART 1 NUMTRACKS 0 PART 2 NUMTRACKS 0 ...
- NOTETRACKS magic word
--- - PART part / bone number
- NUMTRACKS number of notetracks, either 0 or 1. It's 0 for all parts except the first (if there are any notetrack nodes)
Only if NUMTRACKS 1:
- NOTETRACK first (and only) notetrack
- NUMKEYS number of notetrack nodes
- FRAME notetrack node description:
- Frame number (the when)
- "string name" which will be used ingame for notetrack scripting
Differences in Notetrack lists
World at War and Black Ops by Treyarch differ a little bit from the original XANIM_EXPORT version 3:
CoD5
All XANIM_EXPORT files have an empty notetrack list, the nodes are separately stored as *.NT_EXPORT:
NUMKEYS 2 FRAME 29 "knife_stab_plr" FRAME 43 "knife_pull_plr"
- NUMKEYS number of notetrack nodes
- FRAME description:
- Frame number
- "name string"
CoD7
At the bottom of all XANIM_EXPORT files you find this instead of a regular notetrack list:
NUMKEYS 0
If there are notetracks for an animation, they are separately stored as *.NT_EXPORT, which you have to specify in AssetManager to convert notetracks.
FIRSTFRAME 50 NUMFRAMES 93 NUMKEYS 7 FRAME 71 "sndnt#fly_python_open" FRAME 71 "rmbnt#reload_clipout" FRAME 78 "sndnt#fly_python_empty" FRAME 101 "sndnt#fly_python_load" FRAME 101 "rmbnt#reload_clipin" FRAME 123 "sndnt#fly_python_close" FRAME 123 "rmbnt#reload_rechamber"
- FIRSTFRAME frame number of the first frame in the corresponding XANIM_EXPORT file
- NUMKEYS number of notetrack nodes
--- - FRAME description:
- Frame number
- "name string"