Call of Duty 7: Map K/V

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Revision as of 02:43, 18 November 2010 by Zeroy (talk | contribs) (Created page with "* All worldspawn kvp's & entity .maps are ripped by Cornrow Wallace using only basic text editors, nothing was hacked or decompiled * There are some unusual entries in some world...")
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  • All worldspawn kvp's & entity .maps are ripped by Cornrow Wallace using only basic text editors, nothing was hacked or decompiled
  • There are some unusual entries in some worldspawns, I'm unsure if these were accidentally or intentionally placed by the mapper or fragmented during compile so I left them in
  • The .maps provided include only scripted entities which aren't encrypted during compiling, such as pathnodes, scripted lights and all script_models
  • As of now (11/17/10) I've only ripped the SP ents/worldspawn settings, I may take a look at MP soon
  • Each .map is tested and all open in WaW Radiant without crashing, though the console will be spammed with missing model errors, only a few zombies models will appear because they have the same names


Download K/V Entities for SP HERE

Source