Call of Duty 4: Moving Brushes
This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps
These script are to be used in conjunction with proper Targetname on brushes in Radiant. They are not standalone -- just for reference.
Draglift Door
main()
{
thread diaglift_slider ();
}
diaglift_slider()
{
diaglift=getent( "diaglift", "targetname" );
wait 5;
while(true)
{
//trig waittill ("trigger");
diaglift moveto ((104,-125,124),6,2,2);
diaglift waittill ("movedone");
wait (5);
//trig waittill ("trigger");
diaglift moveto ((-35,-125,204),6,2,2);
diaglift waittill ("movedone");
wait (5);
}
}
Draw bridge
main()
{
thread drawbridge_open ();
}
drawbridge_open()
{
drawbridge = getent( "drawbridge", "targetname" );
trig = getent( "lower_bridge", "targetname" );
while(true)
{
trig waittill ("trigger");
drawbridge rotateto( (-90,0,0),6);
drawbridge waittill ("rotatedone");
wait 3;
trig waittill ("trigger");
drawbridge rotateto( (0,0,0),6);
drawbridge waittill ("rotatedone");
}
}
Lift Pad
main()
{
thread liftpad_slider ();
}
liftpad_slider()
{
liftpad = getent( "liftpad", "targetname" );
trig = getent( "lift_trigger", "targetname" );
while(true)
{
trig waittill ("trigger");
//wait 4;
liftpad movez (106,5,0,0.6);
liftpad waittill ("movedone");
wait 4;
//trig waittill ("trigger");
liftpad movez(-106,4,0,0.6);
liftpad waittill ("movedone");
}
}
Roller Door
main()
{
thread door_slider ();
}
door_slider()
{
door=getent("door","targetname");
trig=getent("openthedoor","targetname");
while(1)
{
trig waittill ("trigger");
//wait (4);
door movez (94,5,0,0.6);
door waittill ("movedone");
wait (4);
//trig waittill ("trigger");
door movez(-94,4,0,0.6);
door waittill ("movedone");
}
}
Slide Door
main()
{
thread slidedoor_slider ();
}
slidedoor_slider()
{
slidedoor=getent("slidedoor","targetname");
trig=getent("slideopen","targetname");
while(1)
{
trig waittill ("trigger");
//wait (4);
slidedoor movey (-64,2,0.5,0.5);
slidedoor waittill ("movedone");
wait (4);
//trig waittill ("trigger");
slidedoor movey(64,2,0.5,0.5);
slidedoor waittill ("movedone");
}
}
Train door
main()
{
thread train_slider ();
}
train_slider()
{
train=getent("train","targetname");
trig=getent("start_train","targetname");
while(1)
{
trig waittill ("trigger");
//wait (4);
train movex (-464,8,0.3,0.3);
train waittill ("movedone");
wait (4);
//trig waittill ("trigger");
train movex(464,8,0.3,0.3);
train waittill ("movedone");
}
}
Train door 2
main()
{
thread traindoor_traindoor ();
}
traindoor_traindoor()
{
door=getent("traindoor","targetname");
wait (20);
trig=getent("traindoor_trigger","targetname");
while(1)
{
trig waittill ("trigger");
door movey (2,1,0.5,0.5);
door waittill ("movedone");
wait (1);
door movex (-50,4,1,1);
door waittill ("movedone");
wait (4);
door movex (50,4,1,1);
door waittill ("movedone");
wait (1);
door movey (-2,1,0.5,0.5);
door waittill ("movedone");
}
}
Trap Door
main()
{
thread trapdoor_droptrapdoor ();
}
trapdoor_droptrapdoor()
{
trapdoor=getent("trapdoor","targetname");
trig=getent("droptrapdoor","targetname");
while(1)
{
trig waittill ("trigger");
trapdoor rotateto( (0,0,-90),0.3);
trapdoor waittill ("rotatedone");
wait (3);
trapdoor rotateto( (0,0,0),1.7);
trapdoor waittill ("rotatedone");
}
}
