Call of Duty 4: Scripting Reference - Weapons
AI | Animation | Array | BadPlaces | Clans | Client | Control | Damage | Debug | Dvars | Effects | Entity | File | Hud | Level | Math | Menus | Missile | Motion | Objective | Physics | Player | Precache | Rumble | Save | Sentient | Sound | Spawn | String | System | Teams | Trace | Triggers | Turret | Variables | Vector | Vehicles | Weapons
Module: Weapons
- BulletSpread
- BulletTracer
- disablegrenadebounce
- DisableGrenadeTouchDamage
- enablegrenadebounce
- EnableGrenadeTouchDamage
- GetAmmoCount
- getweaponclassname
- GetWeaponClipModel
- GetWeaponModel
- IsWeaponClipOnly
- IsWeaponDetonationTimed
- ItemWeaponSetAmmo
- MagicBullet
- MagicGrenade
- MagicGrenadeManual
- Missile_SetTarget
- WeaponAltWeaponName
- WeaponClass
- WeaponClipSize
- WeaponFightDist
- WeaponFireTime
- WeaponInventoryType
- WeaponIsBoltAction
- WeaponIsSemiAuto
- WeaponMaxAmmo
- WeaponMaxDist
- WeaponStartAmmo
- WeaponType