Call of Duty 4: Minimap Stock Like

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Revision as of 16:53, 17 July 2009 by Zeroy (talk | contribs)
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Advanced tutorial using Adobe Photoshop to create Minimap Images just like in CoD4/CoD5 Stock maps.

Visual reference

  • Download the Nvidia DDS Photoshop Plugin and install it
  • Get a stock minimap out of an IWD (compass_map_mp_*.iwi)
  • Convert it to DDS using iwi2dds or IWI_x_DDS
  • Load it in Photoshop and have a look at the channels. RGB = color, Alpha = transparency.
  • Use the stock minimap to look up and pick the Infinity Ward colors


Prepare your minimap image

  • Load your minimap screenshot and crop it (if not already)
  • Adjust the colors by turning saturation down


Outlines

  • Use the shape tool to draw lines:
    Color: #bedfe7
    Thickness: 6 px
  • You may turn on the arrow feature, width & length set to minimum and roundness all the way up
  • When finished outlining, reduce the line shapes to a single layer (this will rasterize and merge them)
  • Use the fill options to create the glow effect (outer glow, looks best if you use a custom gradient with slate blue - dark green - lightgreen)
  • Add a drop shadow and adjust the parameters, suggestion:
    Angle: 129°
    Distance: 4 px
    Overfill: 16%
    Size: 6 px
    Contour: first curve in the second row (looks like a sinus growth)


Inaccessable areas

  • You can use the Polygon-Lasso tool to create selections for inaccessable areas (like buildings)
  • Fill it with a cyan-darkgreen (or any color and "overwrite" it later using an overlay color in the fill options)
  • Turn the layer opacity down and go thru the blending modes to find a good looking one


(Non)playable area

  • Use the Lasso tool to select the playable area. Smooth the selection and add feather (something like 10-20 px)
  • click the vector mask button for a smooth transition from opaque (playable area) to transparent (non-playable area)
  • Create a new layer underneath the feathered minimap and fill it with color: #4D4D4D


Alpha channel

  • Go to the channels window, add new (Alpha 1)
  • Fill it with color: #464646
  • Create a gradient from #595959 (non-playable area) to #ACACAC (playable area) in the shape of the outer outline
  • This is a bit tricky, but there are several ways to do this. Here are two recommendations:
    • You can create a lasso selection, then fill, contract, fill, contract etc.
    • or use the brush tool and paint with hardness set to 0% (smooth border)
  • Hold [Ctrl] and click on the thumbnail of the outline layer to create a selection
  • You might have to contract it by 1-2 px
  • Go back to the channel window and select the alpha channel
  • Fill the selection with white (#F9F9F9);
    you don't have to use the color bucket, but hit the delete key while having the background color set to white/the color you want


What it looks like

RGB View


ALPHA View


ALPHA+RGB View (transparency in 50% red)


Closer look at the cyan lines with green glow and black drop shadow


Picking the base line color


By CoDEmanX