Call of Duty 5: Adding WAR Zone names

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Revision as of 14:31, 12 December 2008 by Zeroy (talk | contribs) (New page: <br>Image:Nutshell.png This tutorial will show you how to get names on the Flags/Areas used in WAR Gametype. <br>''By Kyd462''<br> ==Map GSC File== This example is based on 5 Flags p...)
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This tutorial will show you how to get names on the Flags/Areas used in WAR Gametype.
By Kyd462

Map GSC File

This example is based on 5 Flags placed in the map.

  • In your Map GSC, add the following after maps\mp\_load::main();
game["strings"]["war_callsign_a"] = &"MP_MAPNAME_CALLSIGN_LOCATION_A";
game["strings"]["war_callsign_b"] = &"MP_MAPNAME_CALLSIGN_LOCATION_B";
game["strings"]["war_callsign_c"] = &"MP_MAPNAME_CALLSIGN_LOCATION_C";
game["strings"]["war_callsign_d"] = &"MP_MAPNAME_CALLSIGN_LOCATION_D";
game["strings"]["war_callsign_e"] = &"MP_MAPNAME_CALLSIGN_LOCATION_E";

game["strings_menu"]["war_callsign_a"] = "@MAPNAME_CALLSIGN_LOCATION_A";
game["strings_menu"]["war_callsign_b"] = "@MAPNAME_CALLSIGN_LOCATION_B";
game["strings_menu"]["war_callsign_c"] = "@MAPNAME_CALLSIGN_LOCATION_C";
game["strings_menu"]["war_callsign_d"] = "@MAPNAME_CALLSIGN_LOCATION_D";
game["strings_menu"]["war_callsign_e"] = "@MAPNAME_CALLSIGN_LOCATION_E";

Localizedstrings File

  • Create a new file in
raw/english/localizedstrings
  • Copy and Paste this into the file and save it as mp_mapname.str
// Callsigns for mp_MapName
VERSION             "1"
CONFIG              "C:\cod5\cod\cod5\bin\StringEd.cfg"
FILENOTES           ""

REFERENCE           CALLSIGN_LOCATION_A
LANG_ENGLISH        "Local_101"

REFERENCE           CALLSIGN_LOCATION_B
LANG_ENGLISH        "Local_202"

REFERENCE           CALLSIGN_LOCATION_C
LANG_ENGLISH        "Local_303"

REFERENCE           CALLSIGN_LOCATION_D
LANG_ENGLISH        "Local_404"

REFERENCE           CALLSIGN_LOCATION_E
LANG_ENGLISH        "Local_505"

ENDMARKER
 Change the "XXX" to whatever you want it to be

Zone File

  • Add the following to your Zone File:
localize,mp_MapName

Compile!