Call of Duty 5: Placing Models

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Revision as of 22:12, 16 November 2008 by One richard (talk | contribs)
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Add model.

Right click on the grid to bring up your entity menu.

  • Scroll to "misc" then click on "model".

Browse to "raw/xmodels/" if your not already there. Select any model from inside this folder. Once opened it will be placed in your map.

  • Press "n" to bring up the entity editor and you can use some commands to further edit the model.
  • Key / Value of modelscale / #
  • The # is the decimal value of a percent like .5 and 1.25.

Add script model. The only difference is that when you right click on the grid you go to "script" -> "model".




Add Prefab.

A prefab is like a small map and used mostly for buildings and scripts. When you create a prefab and use it in another map, the changes will pass over. For example if you create a house prefab and use it 5 times in another map. If you make any changes to that house, all 5 uses have that change. Right click on the grid to bring up your entity menu.

  • Scroll to "misc" then click on "prefab".

Browse to "map_source/_prefabs" if your not already there. Select any prefab from inside this folder. Once opened it will be placed in your map.

Creating a Prefab.

Select the components you want to include in the prefab. Go to "file -> Save selected" and save it in the _prefabs folder. Or you can right click on the grid and go to "Prefab -> Save selected as new prefab". Note: The origin of the prefab will be XYZ of 0 0 0 in the prefab .map.

  • You can select all by pressing "i" and moving the group to the center of the grid.