Call of Duty 5: MP - Map GSC File
Create A Map Script File
1: Create a new Notepad or TextPad file and open it.
2: Copy the following into the file.
main() { //maps\mp\mp_yourmapname_fx::main(); maps\mp\_load::main(); //maps\mp\_compass::setupMiniMap("compass_map_mp_yourmapname"); // If the team nationalites change in this file, // you must update the team nationality in the level's csc file as well! game["allies"] = "marines"; game["axis"] = "german"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "german"; game["axis_soldiertype"] = "german"; setdvar( "r_specularcolorscale", "1" ); setdvar("compassmaxrange","2100"); }
3: Save the file in
raw\maps\mp\mp_yourmapname.gsc
Remember that when saving you may have to select "All Files" as it night save your file as "mp_yourmapname.gsc.txt" and that's no good.
Editing Your Script File
- maps\mp\mp_yourmapname_fx::main();
- Calls the main() function of maps\mp\mp_yourmapname_fx.gsc, this is used for FXs.
- maps\mp\_load::main();
- Calls the main() function of maps\mp\_load.gsc
- Required for just about everything, always leave alone.
- maps\mp\_compass::setupMiniMap("compass_map_mp_yourname");
- Change it to the material name of you minimap texture.
- game["allies"] = "marines";
- game["axis"] = "german";
- Change the nationality at the end to change the respective team nationality.
- "marines", "russian", "german", "japanese"
- Change the nationality at the end to change the respective team nationality.
- game["attackers"] = "axis";
- game["defenders"] = "allies";
- Change to what role you want each team to play.
- game["allies_soldiertype"] = "german";
- game["axis_soldiertype"] = "german";
- This sets the clothing for each team.
- "german" or "pacific"
- This sets the clothing for each team.
Combining With Your Map
- Make sure your file is properly saved and updated in
\raw\maps\mp\mp_yourmapname.gsc
- Open the CoDWaW Compile Tools application and go to the "Level Compiling" tab.
- Build your Fast File then click on "Update Zone File".
- Look for
rawfile,maps/mp/mp_yourmapname.gsc
on the right. If its missing then create the entry
- Rebuild your Fast File and test the map.
Sources: Treyarch's Wiki