Call of Duty 5: needed
Patches
Modtools Patch 1.4
09/18/09 - Mod Tools v1.4 Update Released! (requires v1.3 first)
Added/Updated Files
- DLC3 zombie .map prefabs.
- DLC3 zombie zone_source files.
- DLC3 Updated new scripts.
- DLC3 xmodel, xmodelparts, and xmodelsurfs files.
- DLC3 xanim files.
- DLC3 materials and material_properties files.
- DLC3 FX files.
- DLC3 weapons, vision, ui, maps, collmaps, and animtrees files.
Download
File Planet
Big Download
Fileshack
The Patches Scrolls
LOCAL Mirror
Modtools Patch 1.3
7/17/09 - Mod Tools v1.3 Update Released! (requires v1.2.1 first)
Added/Updated Files
- DLC2 zombie .map prefabs.
- DLC2 zombie zone_source files.
- DLC2 Updated new scripts.
- DLC2 xmodel, xmodelparts, and xmodelsurfs files.
- DLC2 xanim files.
- DLC2 materials and material_properties files.
- DLC2 FX files.
- DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files.
Download
Big Download
FileShack
Gamershell
Gamezone
Fileplanet
Computergames.ro
MyCallOfDuty Mirror 1
MyCallOfDuty Mirror 2
The Patches Scrolls
LOCAL Mirror
Modtools Patch 1.2.1
- MOD TOOLS 1.2.1 (incremental)
- Installation:
- Unzip the .zip file to a new folder.
- You will see one folder inside named ìrawî.
- Highlight this folder and copy it into your "Call of Duty - World at War" root game directory.
- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent ones.
Added Files
- FXs files used in Verruckt, Kneedeep, Nachtfeuer, and Subway.
Download
Modtools Patch 1.2
Call of Duty: World at War ModTools Patch 1.2
- It is recommended that you convert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.
- Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.
- This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.
Issues Fixed
- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model. - Converter's "ERROR: dll version number does not match converter version" error has been resolved. - Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.
Added and Updated Files
- mp_castle.map and all .map prefabs associated with it.
- code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
- ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
- destructibledef and destructiblepiece files.
- Updated dlls in the /deffiles folder.
- Updated new scripts.
- DLC xmodel, xmodelparts, and xmodelsurfs files.
- DLC xanim files.
- DLC materials and material_properties files.
- DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
- mp_tool.exe and sp_tool.exe.
- asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.
Downloads:
FPSAdmin
The Patches Scrolls
Local copy
Modtools Patch 1.1
1/23/09 - Mod Tools 1.1 Package Released! (requires full install package below)
Files Added:
- mp_castle.map and all .map prefabs associated with it.
- code_post_gfx_mp, flamethrower, vehicle, and water CSV files.
- ambient, attack, and sprint Zombie sound effects.
- destructibledef and destructiblepiece files
Download Mirrors:
*CoD Creators *FileFront *FileShack *FPSAdmin *GamersHell *Gamers' Life Line *MyCallOfDuty *Planet Call of Duty *WorthPlaying
Modtools Patch 1.0
11/20/08 - CoD:WaW Mod Tools 1.0 Released!
Download Mirrors:
*AusGamers *Big Download *FilePlanet *FileShack *GamersHell *GameSpot *GameZone *MyCallOfDuty *Total Gaming Files *WorthDownloading
General Game Patches
Can be found locally HERE
Or on the Patches Scrolls HERE