Call of Duty 4: Elevator Brushes

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Revision as of 15:59, 7 February 2012 by CoDEmanX (talk | contribs)
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This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps

Simple Elevator

by nuthowz

Create the elevator as a script_brushmodel then assign the key/values
key   = targetname
value = elevator

Then create the triggers go to triggers use_touch create 2 of these 1 for the beginning and 1 for the end

assign key/values

key   = targetname
value = switch 

Then connect them by selecting your brushmodel then trigger then hit the [W] key to weld them. That's it for the map side

Now create your script for the elevator to move.

main()
{
  level.elevatorDown = true;
  level.elevatorMoving = false;
  thread elevator_start();
}

elevator_start()
{
  elevator = getentarray ("switch","targetname");
  if ( isdefined(elevator) )
  for (i = 0; i < elevator.size; i++)
  elevator[i] thread elevator_think();
}

elevator_think()
{
  while (1)
  {
   self waittill ("trigger");
   if (!level.elevatorMoving)
   thread elevator_move();
  }
}

elevator_move()
{
  elevatormodel = getent ("elevator", "targetname");
  level.elevatorMoving = true;
  speed = 10;
  height =581;
  if (level.elevatorDown) 
  {
   elevatormodel playsound ("elevator");
   elevatormodel movez (height, speed);
   elevatormodel waittill ("movedone");
   level.elevatorDown = false;
  }
  else
  {
   elevatormodel playsound ("elevator");
   elevatormodel movez (height - (height * 2), speed);
   elevatormodel waittill ("movedone");
   level.elevatorDown = true;
  }
  level.elevatorMoving = false;
}


Complex Elevator

Invalid Article.