Call of Duty 4: MP Lights Settings
Here is a list of the light setting for all the .map files in CoD4:MW
Aftermath "Aftermath"
"contrastGain" "0.15"
"diffusefraction" "0.45"
"_color" "0.90 0.90 1"
"sunlight" "0.8"
"sundirection" "-35 170 0"
"sundiffusecolor" "1 1 1"
"suncolor" "1 1 1"
"ambient" ".15"
"reflection_color_correction" "aftermath"
Airlift "Shock and Awe"
"radiosityScale" "1.2"
"contrastGain" "0.425"
"diffusefraction" "0.25"
"_color" ".8 .9 1"
"sunlight" "1.5"
"sundirection" "-17 56.333 0"
"sundiffusecolor" ".9 0.75 .88"
"suncolor" "1 0.92 0.88"
"ambient" ".05"
Airplane
"reflection_color_correction" "airplane"
"_color" ".6 .6 .6"
"ambient" ".03"
"sunlight" "1.5"
"suncolor" ".9 .9 1"
"sundirection" "-18 100 0"
"sundiffusecolor" "0.015 0.015 0.013"
Ambush "The Sins of the Father"
"reflection_color_correction" "ambush"
"radiosityScale" "1"
"contrastGain" "0.15"
"diffusefraction" "0.05"
"_color" "0.90 0.90 1"
"sunlight" "1.5"
"sundirection" "-146 -34 0"
"sundiffusecolor" ".43 .39 1"
"suncolor" ".9 .98 1"
"ambient" ".1"
Armada "Charlie Dont Surf"
"diffusefraction" "0.1"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-30 -340 0"
"suncolor" ".85 .76 .53"
"sunlight" "1.4"
"ambient" "0"
"_color" ".75 .84 1"
Blackout "Blackout"
"contrastGain" ".25"
"sunlight" ".6"
"sundirection" "-30 42 0"
"sundiffusecolor" "0.5 0.6 1"
"suncolor" "0.75 0.9 1"
"diffusefraction" "0.35"
"ambient" "0.1"
"_color" "0.6 0.7 1.000000"
"reflection_color_correction" "hunted"
bog_a "The Bog"
"sunlight" "0.5"
"sundirection" "-22 247 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" ".68 .72 .76"
"diffusefraction" ".4"
"ambient" "0.125"
"_color" ".67 .72 .94"
"radiosityScale" "1.8"
bog_b "War Pig"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1"
"sundirection" "-50 136 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".1"
Cargoship "Crew Expendable"
"reflection_color_correction" "cargoship"
"RadiosityScale" "2"
"contrastGain" "0.15"
"diffusefraction" "0.15"
"_color" "0.5 0.5 0.7"
"sunlight" "1"
"sundirection" "-25 315 0"
"sundiffusecolor" "0.5 0.5 0.7"
"suncolor" "0.5 0.6 1.000000"
"ambient" ".1"
Coup "The Coup"
"reflection_color_correction" "coup"
"sunlight" "1.1"
"sundirection" "-40 72 0"
"suncolor" "1 1 .85"
"sundiffusecolor" "1 .95 .8"
"diffusefraction" "0.2"
"_color" "0 1 .5"
"ambient" ".02"
"radiosity" "1"
Hunted "Hunted"
"contrastGain" ".25"
"sunlight" "0.6"
"sundiffusecolor" ".5 .6 1"
"suncolor" ".75 .9 1"
"diffusefraction" ".35"
"ambient" "0.2"
"reflection_color_correction" "hunted"
"_color" "0.6 0.7 1"
"sundirection" "-40 49 0"
ICBM "Ultimatum"
"contrastGain" ".5"
"brightness" "0.1"
"sunlight" "1"
"sundirection" "-32.5 -4 0"
"sundiffusecolor" "1 1 1"
"suncolor" "1 1 1"
"diffusefraction" "0.6"
"ambient" "0.1"
"_color" "1 1 1"
Jeepride "All In (part 3)"
"reflection_color_correction" "jeepride"
"moon lihgt" "1.7"
"sundirection" "-25 231 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "0.996078 0.96 0.88"
"northyaw" "90"
"diffusefraction" ".1"
"ambient" "0.1"
"_color" "0.717647 0.776471 1.000000"
Killhouse "F.N.G."
"sunlight" "1.5"
"sundirection" "-40 290 0"
"sundiffusecolor" ".8 .85 1"
"suncolor" "1 .95 0.8"
"northyaw" "90"
"diffusefraction" ".35"
"ambient" "0.1"
"_color" ".85 .9 1"
"reflection_color_correction" "daylight"
Launchfacility_a "All In (part 1)"
"radiosityScale" "1.2"
"brightness" "0.1"
"reflection_color_correction" "launchfacility_a"
"diffusefraction" "0.4"
"_color" "0.02 0.02 .05"
"sunlight" "1.5"
"sundirection" "-30 0 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "1 .8 .6"
"ambient" "0.2"
Launchfacility_b "All In (part 2)
"sunIsPrimaryLight" "0"
"reflection_color_correction" "launchfacility_b"
"radiosityScale" "1"
"contrastGain" "0.5"
"diffusefraction" "0.2"
"_color" "1 1 1"
"sunlight" "0.8"
"sundirection" "-35 290 0"
"sundiffusecolor" "1 1 1"
"suncolor" "0.95 0.85 0.65"
"ambient" "0.1"
mp_backlot "Backlot"
"radiosityScale" "1.8"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1.30"
"sundirection" "-43.5 25.11 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".15"
mp_bloc "Bloc"
"radiosityScale" "1"
"contrastGain" "0.15"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" ".9"
"sundirection" "-120 -50 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"
mp_cargoship "Wetwork"
"RadiosityScale" "2"
"contrastGain" "0.15"
"diffusefraction" "0.15"
"_color" "0.5 0.5 0.7"
"sunlight" "1.3"
"sundirection" "-25 315 0"
"sundiffusecolor" "0.5 0.5 0.7"
"suncolor" "0.5 0.6 1.000000"
"ambient" ".1"
mp_citystreets "District"
"radiosityScale" "2.5"
"diffusefraction" "0.5"
"_color" ".74 .68 .56"
"sunlight" ".78"
"sundirection" "-67 97 0"
"sundiffusecolor" "1 .89 .74"
"suncolor" "1 0.92 0.88"
"ambient" ".2"
mp_convoy "Ambush"
"diffusefraction" "0.1"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-30 -340 0"
"suncolor" ".85 .76 .53"
"sunlight" "1.6"
"ambient" "0.3"
"_color" ".75 .84 1"
mp_countdown "Countdown"
"brightness" "0.1"
"reflection_color_correction" "launchfacility_a"
"diffusefraction" "0.2"
"_color" "0.02 0.02 .05"
"sunlight" "1.5"
"sundirection" "-60 0 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "1 .8 .6"
"ambient" "0.2"
mp_crash "Crash"
"radiosityScale" "1.5"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1.3"
"sundirection" "-50 240 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".02"
mp_crossfire "Crossfire"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "3"
"sundirection" "-60 136 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".1"
mp_farm "Downpour"
"reflection_color_correction" "mp_farm"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" "1"
"sundirection" "-40 225 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"
mp_overgrown "Overgrown"
"radiosityScale" "2"
"diffusefraction" "0.25"
"_color" "0.46 0.64 0.61"
"sunlight" "1.1"
"sundirection" "-147 119 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" "0.84 0.81 0.58"
"ambient" ".10"
mp_pipeline "Pipeline"
"radiosityScale" "2.5"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" "1.15"
"sundirection" "-44 220 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" ".9 .98 1"
"ambient" ".15"
mp_shipment "Shipment"
"radiosityScale" "1.2"
"diffusefraction" "0.2"
"_color" ".8 .9 1"
"sunlight" "1.3"
"sundirection" "-43 51.5 0"
"sundiffusecolor" ".9 1 .75"
"suncolor" "1 1 0.95"
"ambient" ".1"
mp_showdown "Showdown"
"sunlight" "1.6"
"sundirection" "-33.34 117.76 -78.14"
"suncolor" ".85 .76 .53"
"sundiffusecolor" ".75 .84 1"
"diffusefraction" "0.1"
"_color" "0.46 0.64 0.61"
"ambient" ".02"
mp_strike "Strike"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1"
"sundirection" "-45 -144 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.94 0.80"
"ambient" ".02"
mp_vacent "Vacant"
"radiosityScale" "1.7"
"diffusefraction" "0.25"
"_color" "0.46 0.64 0.61"
"sunlight" "1.3"
"sundirection" "-45 25 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" "0.84 0.81 0.58"
"ambient" ".15"
scoutsniper "All Ghillied Up"
"radiosityScale" "1.8"
"northyaw" "144"
"ambient" ".2"
"_color" "0.466667 0.525490 0.658824"
"diffuseFraction" ".08"
"sunDiffuseColor" "0.466667 0.525490 0.658824"
"sunlight" "1.7"
"sundirection" "-30 -56 0"
"suncolor" "1.000000 0.976471 0.874510"
sniperescape "One Shot, One Kill"
"radiosityScale" "1"
"contrastGain" "0.15"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" ".9"
"sundirection" "-155 -50 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"
village_assault "Safehouse"
"sunIsPrimaryLight" "1"
"contrastGain" ".5"
"brightness" ".4"
"sunlight" ".8"
"sundirection" "-30 91 0"
"sundiffusecolor" "0.4 0.6 1"
"suncolor" "0.8 0.9 1"
"diffusefraction" "0.6"
"ambient" "0.1"
"_color" "0.717647 0.776471 1.000000"
village_defend "Heat"
"radiosityScale" "1.5"
"sunlight" "1.6"
"sundirection" "-40 225 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "0.996078 0.921569 0.9"
"diffusefraction" ".2"
"ambient" "0.04"
"_color" "0.717647 0.776471 .9"
"reflection_color_correction" "village_daylight"