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- {{Function ...166 bytes (24 words) - 09:51, 31 July 2009
- {{Function ...190 bytes (29 words) - 09:53, 31 July 2009
- {{Function ...178 bytes (22 words) - 02:13, 1 August 2009
- {{Function ...191 bytes (23 words) - 02:13, 1 August 2009
- {{Function ...204 bytes (29 words) - 02:26, 1 August 2009
- {{Function ...178 bytes (22 words) - 02:41, 1 August 2009
- {{Function ...179 bytes (25 words) - 03:11, 1 August 2009
- {{Function ...195 bytes (26 words) - 09:13, 31 July 2009
- {{Function ...190 bytes (28 words) - 09:35, 31 July 2009
- {{Function ...252 bytes (38 words) - 10:22, 31 July 2009
- {{Function ...204 bytes (25 words) - 17:27, 31 July 2009
- {{Function ...178 bytes (24 words) - 02:16, 1 August 2009
- {{Function ...207 bytes (29 words) - 02:35, 1 August 2009
- {{Function ...182 bytes (25 words) - 03:11, 1 August 2009
- {{Function ...187 bytes (25 words) - 03:11, 1 August 2009
- CODWAW brings a new function which is similar to COD2 CullFog except no fog is required to get this one The Stock map Outskirts uses it, the function <font color="yellow">'''SetCullDist(DIST);'''</font> where DIST is the dist ...1 KB (153 words) - 21:41, 25 July 2010
- * In your map GSC, add the following in Main Function function on_player_spawned() ...2 KB (301 words) - 03:49, 29 June 2020
- {{Function ...187 bytes (27 words) - 02:58, 31 July 2009
- {{Function ...192 bytes (28 words) - 03:19, 31 July 2009
- {{Function ...165 bytes (25 words) - 09:56, 31 July 2009