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- {{Function ...354 bytes (47 words) - 03:14, 1 August 2009
- {{Function ...271 bytes (37 words) - 02:56, 1 August 2009
- {{Function ...317 bytes (44 words) - 10:28, 31 July 2009
- {{Function ...325 bytes (47 words) - 03:17, 1 August 2009
- {{Function ...282 bytes (40 words) - 03:17, 1 August 2009
- {{Function ...237 bytes (29 words) - 03:47, 1 August 2009
- {{Function ...238 bytes (28 words) - 03:48, 1 August 2009
- ...s a call to '''onPlayerSpawned_ChooseClass()''' with the player owning the function which determines their class and gives them a load out. ...the AI normally would react since this is a mod after all. The high level function is '''chooseClass( howManyCanSpawn, eLocos )'''. Inside, classes are define ...6 KB (956 words) - 11:36, 22 November 2008
- {{Function ...222 bytes (29 words) - 02:52, 1 August 2009
- {{Function ...275 bytes (39 words) - 03:16, 1 August 2009
- {{Function ...275 bytes (39 words) - 03:16, 1 August 2009
- {{Function ...197 bytes (26 words) - 03:27, 1 August 2009
- {{Function ...197 bytes (26 words) - 03:42, 1 August 2009
- {{Function ...331 bytes (45 words) - 03:17, 1 August 2009
- {{Function ...349 bytes (45 words) - 03:06, 1 August 2009
- {{Function ...171 bytes (24 words) - 01:45, 1 August 2009
- {{Function ...198 bytes (26 words) - 01:54, 1 August 2009
- {{Function ...193 bytes (26 words) - 02:19, 1 August 2009
- {{Function ...176 bytes (25 words) - 03:52, 1 August 2009
- ...ript call we will be using for our animation. The naming convention of the function is specifically why we chose it: The function parameters for '''anim_single_solo''' are (in respective order): ...5 KB (755 words) - 17:12, 29 July 2009