User contributions for Zeroy
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12 January 2017
- 12:5512:55, 12 January 2017 diff hist +114 Call of Duty bo3: Clipping Method1 →Auto model clipping in Radiant current
11 January 2017
- 16:5416:54, 11 January 2017 diff hist +93 Call of Duty bo3: Mapping ZM No edit summary
- 16:4616:46, 11 January 2017 diff hist 0 N File:Mu clipping.jpg No edit summary current
- 16:4416:44, 11 January 2017 diff hist +250 Call of Duty bo3: Clipping Method1 →Auto model clipping in Radiant
- 16:3916:39, 11 January 2017 diff hist +194 N Call of Duty bo3: Clipping Method1 Created page with "== Auto model clipping in Radiant == * With your map open in Black Radiant select the clip texture you need in the Textures list * Select the model you wish to clip * Fil..."
- 16:3716:37, 11 January 2017 diff hist +61 m Call of Duty bo3: Mapping MP →Clipping/Tool Textures
- 16:0416:04, 11 January 2017 diff hist −175 m Call of Duty bo3: FX Collisions →Setting up the Particle Effect
- 16:0416:04, 11 January 2017 diff hist −33 m Call of Duty bo3: FX Collisions →Last things
- 16:0316:03, 11 January 2017 diff hist −168 m Call of Duty bo3: FX Collisions →Defining map areas as Outside Only
- 16:0316:03, 11 January 2017 diff hist +19 m Call of Duty bo3: FX Collisions →Defining map areas as Outside Only
- 16:0216:02, 11 January 2017 diff hist +19 m Call of Duty bo3: FX Collisions →Setting up a particle cloud
- 16:0216:02, 11 January 2017 diff hist +63 m Call of Duty bo3: FX Collisions →Setting up the Particle Effect
- 16:0016:00, 11 January 2017 diff hist +64 Call of Duty bo3: Mapping MP →FXs
- 00:3000:30, 11 January 2017 diff hist +3,974 N Call of Duty bo3: FX Collisions Created page with " == Setting up the Particle Effect == The material on your particle needs to be of an "outdoor" variety. That is, it's one of these: effect_cloud_lit_blend_nocull_outdoor - a..."
- 00:2900:29, 11 January 2017 diff hist +75 Call of Duty bo3: Modding No edit summary
7 January 2017
5 January 2017
- 16:3016:30, 5 January 2017 diff hist +28 m Call of Duty bo3: Modding →Zombie Modding
- 16:2916:29, 5 January 2017 diff hist +123 m Call of Duty bo3: Modding No edit summary
- 16:2216:22, 5 January 2017 diff hist +2,450 N Authoring Textures BO3 Created page with "== From Theory to Practice == * Artists paint unlit surface features and properties into textures. * Specular colors have been determined from measured Indices of Refraction...." current
- 16:2016:20, 5 January 2017 diff hist +79 m Call of Duty bo3: Resources No edit summary
- 10:2910:29, 5 January 2017 diff hist +98 m Call of Duty bo3: Modding →Zombie Modding
31 December 2016
- 00:0300:03, 31 December 2016 diff hist −72 m Mapping: Reference resources →Abandoned places
- 00:0100:01, 31 December 2016 diff hist −110 m Mapping: Reference resources →Cold War References
30 December 2016
- 23:5923:59, 30 December 2016 diff hist +7 m Mapping: Reference resources →Weapon Modelling References
- 20:1820:18, 30 December 2016 diff hist +6 Call of Duty bo3: ZM LILArny No edit summary current
- 20:1720:17, 30 December 2016 diff hist 0 N File:Lilarny.jpg No edit summary current
- 20:1720:17, 30 December 2016 diff hist +33 Call of Duty bo3: ZM LILArny No edit summary
- 20:1420:14, 30 December 2016 diff hist +41 Call of Duty bo3: ZM LILArny →Editing the Stock file
- 20:1420:14, 30 December 2016 diff hist +1,704 N Call of Duty bo3: ZM LILArny Created page with "In order to fix the Lil'Arnies taking away the player's primary weapon slot you need to edit a stock file from within your usermaps folder and include it in your Zone file...."
- 20:0520:05, 30 December 2016 diff hist +50 Call of Duty bo3: Modding →Zombie Modding
25 October 2016
- 15:4915:49, 25 October 2016 diff hist +67 Call of Duty bo3: Modding No edit summary
24 October 2016
- 16:4816:48, 24 October 2016 diff hist −2 Call of Duty 4: Bobbing Models No edit summary current
20 October 2016
- 14:2114:21, 20 October 2016 diff hist +74 m Call of duty bo3: ZM Debris →In Radiant current
- 14:1914:19, 20 October 2016 diff hist +46 m Call of duty bo3: ZM Debris →In Radiant
- 14:1314:13, 20 October 2016 diff hist +167 m Call of duty bo3: ZM Debris →How it works
- 13:5813:58, 20 October 2016 diff hist +154 Call of duty bo3: ZM Debris No edit summary
- 12:5612:56, 20 October 2016 diff hist +36 Call of duty bo3: ZM Debris →In Radiant
- 02:2802:28, 20 October 2016 diff hist +6 Call of duty bo3: ZM Debris No edit summary
- 02:2602:26, 20 October 2016 diff hist +105 m Call of duty bo3: ZM Debris No edit summary
- 02:2502:25, 20 October 2016 diff hist 0 N File:Debris4.jpg No edit summary current
- 02:2502:25, 20 October 2016 diff hist 0 N File:Debris3.jpg No edit summary current
- 02:2502:25, 20 October 2016 diff hist 0 N File:Debris2.jpg No edit summary current
- 02:2502:25, 20 October 2016 diff hist 0 N File:Debris1.jpg No edit summary current
- 02:2402:24, 20 October 2016 diff hist +2,527 N Call of duty bo3: ZM Debris Created page with "This tutorial shows how to create simple or advanced Buyable Debris Barrier with Sounds / FXs, all in Radiant, no scripting involved. == How it works == * The debris must at..."
- 01:5701:57, 20 October 2016 diff hist +63 Call of Duty bo3: Mapping ZM →Various Scripts
19 October 2016
- 16:1316:13, 19 October 2016 diff hist +39 Call of Duty bo3: ZM Voxes →Modifying your map's Zone
- 16:0716:07, 19 October 2016 diff hist +1 m Call of Duty bo3: ZM Voxes →Modifying your map's Zone
- 15:5915:59, 19 October 2016 diff hist +5 m Call of Duty bo3: ZM Voxes →Setting up the Sound Zone Config
- 15:5915:59, 19 October 2016 diff hist +90 m Call of Duty bo3: ZM Voxes →Setting up the Sound Zone Config