User contributions for CoDEmanX
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1 August 2009
- 03:3403:34, 1 August 2009 diff hist +226 N Call of Duty 4: Scripting Reference - Player::SecondaryOffhandButtonPressed New page: {{Function |Version=4 |Name=ResetSpreadOverride() |Module=Player |Available |Summary=Resets the player spread value to the ones of the weapon in use. |Call_on=A player |Example=<pre>level....
- 03:3303:33, 1 August 2009 diff hist +854 N Call of Duty 4: Scripting Reference - Player::SetActionSlot New page: {{Function |Version=4 |Name=SetActionSlot( <slot #>, <option name>, <extra parameter> ) |Module=Player |Available |Summary=Sets the option to perform when the player exec... current
- 03:3303:33, 1 August 2009 diff hist +350 N Call of Duty 4: Scripting Reference - Player::SetAutoPickup New page: {{Function |Version=4 |Name=SetAutoPickup( <auto pickup> ) |Module=Player |Available=SP Only |Summary=Sets whether the player will automatically pick up pickups. |Call_on=The player ... current
- 03:3203:32, 1 August 2009 diff hist +642 N Call of Duty 4: Scripting Reference - Player::SetChannelVolumes New page: {{Function |Version=4 |Name=SetChannelVolumes( <priority>, <shock name>, <fade time> ) |Module=Player |Available |Summary=Set the channel volumes for the player (a way of... current
- 03:3203:32, 1 August 2009 diff hist +404 N Call of Duty 4: Scripting Reference - Player::SetClientDvar New page: {{Function |Version=4 |Name=SetClientDvar( <dvarName>, <value> ) |Module=Player |Available |Summary=Set the values of dvars which are specific to each client. |Call_on=The play... current
- 03:3203:32, 1 August 2009 diff hist +473 N Call of Duty 4: Scripting Reference - Player::SetClientDvars New page: {{Function |Version=4 |Name=SetClientDvars( <dvarName>, <value>, <dvarName>, <value>, etc. ) |Module=Player |Available |Summary=Set the values of a list of dvars wh... current
- 03:3203:32, 1 August 2009 diff hist +927 N Call of Duty 4: Scripting Reference - Player::SetDepthOfField New page: {{Function |Version=4 |Name=SetDepthOfField( <near start>, <near end>, <far start>, <far end>, <near blur>, <far blur> ) |Module=Player |Available |Summ... current
- 03:3203:32, 1 August 2009 diff hist +872 N Call of Duty 4: Scripting Reference - Player::SetEq New page: {{Function |Version=4 |Name=SetEq( <channel>, <eqIndex>, <band>, <filter type>, <gain>, <frequency>, <q> ) |Module=Player |Available=SP Only |Summ... current
- 03:3203:32, 1 August 2009 diff hist +554 N Call of Duty 4: Scripting Reference - Player::SetEqLerp New page: {{Function |Version=4 |Name=SetEqLerp( <eqLerp> <eqIndex> ) |Module=Player |Available=SP Only |Summary=Set the blend amount for the specified eqIndex, for eqIndex 0 if none is ... current
- 03:3203:32, 1 August 2009 diff hist +289 N Call of Duty 4: Scripting Reference - Player::SetMoveSpeedScale New page: {{Function |Version=4 |Name=SetMoveSpeedScale( <scale> ) |Module=Player |Available |Summary=Scales player movement speed by this amount |Call_on=A Player Entity |Example=<pre>self S... current
- 03:3203:32, 1 August 2009 diff hist +309 N Call of Duty 4: Scripting Reference - Player::SetOffhandSecondaryClass New page: {{Function |Version=4 |Name=SetOffhandSecondaryClass(<name>) |Module=Player |Available |Summary=Set whether player can use smoke grenades or flashbangs. |Call_on=The player |Example=... current
- 03:3103:31, 1 August 2009 diff hist +277 N Call of Duty 4: Scripting Reference - Player::SetOrigin New page: {{Function |Version=4 |Name=SetOrigin( <player origin> ) |Module=Player |Available |Summary=Set the player's origin |Call_on=The player |Example=<pre> level.player SetOrigin( pltruck... current
- 03:3103:31, 1 August 2009 diff hist +258 N Call of Duty 4: Scripting Reference - Player::SetPerk New page: {{Function |Version=4 |Name=SetPerk( <perk name> ) |Module=Player |Available=MP Only |Summary=give the specified perk |Call_on=A player |Example=<pre>player SetPerk( "specialty_gpsja... current
- 03:3103:31, 1 August 2009 diff hist +288 N Call of Duty 4: Scripting Reference - Player::SetPlayerAngles New page: {{Function |Version=4 |Name=SetPlayerAngles( <player angles> ) |Module=Player |Available |Summary=Set the player's angles |Call_on=The player |Example=<pre> level.player SetPlayerAng... current
- 03:3103:31, 1 August 2009 diff hist +741 N Call of Duty 4: Scripting Reference - Player::SetReverb New page: {{Function |Version=4 |Name=SetReverb( <priority>, <room type>, <dry level>, <wet level>, <fade time> ) |Module=Player |Available |Summary=Set the sound rever... current
- 03:3103:31, 1 August 2009 diff hist +378 N Call of Duty 4: Scripting Reference - Player::SetSpreadOverride New page: {{Function |Version=4 |Name=SetSpreadOverride( <player spread> ) |Module=Player |Available |Summary=Sets the player fixed spread value |Call_on=A player |Example=<pre>level.player Se... current
- 03:3103:31, 1 August 2009 diff hist +271 N Call of Duty 4: Scripting Reference - Player::SetStance New page: {{Function |Version=4 |Name=SetStance() |Module=Player |Available=SP Only |Summary=Sets the stance of the player. It only works for the player. Possible values are 'crouch', 'prone' and 's... current
- 03:3103:31, 1 August 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Player::SetVelocity New page: {{Function |Version=4 |Name=SetVelocity( <player origin> ) |Module=Player |Available=SP Only |Summary=Set the player's velocity |Call_on=The player |Example=<pre> level.player SetVel... current
- 03:3103:31, 1 August 2009 diff hist +298 N Call of Duty 4: Scripting Reference - Player::SetViewModel New page: {{Function |Version=4 |Name=SetViewModel( <viewmodel name> ) |Module=Player |Available |Summary=Set the player's current view model. |Call_on=The player |Example=<pre>self SetViewMod... current
- 03:3003:30, 1 August 2009 diff hist +484 N Call of Duty 4: Scripting Reference - Player::SetViewModelDepthOfField New page: {{Function |Version=4 |Name=SetViewModelDepthOfField( <start>, <end> ) |Module=Player |Available |Summary=Set the depth of field values for the player's viewmodel when at hip. ... current
- 03:3003:30, 1 August 2009 diff hist +416 N Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoClip New page: {{Function |Version=4 |Name=SetWeaponAmmoClip( <weapon name>, <ammunition> ) |Module=Player |Available |Summary=Set the weapon clip ammunition for the given weapon. |Call_on=Th... current
- 03:3003:30, 1 August 2009 diff hist +422 N Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoStock New page: {{Function |Version=4 |Name=SetWeaponAmmoStock( <weapon name>, <ammunition> ) |Module=Player |Available |Summary=Set the ammunition stockpile for the given weapon. |Call_on=The... current
- 03:2903:29, 1 August 2009 diff hist +408 N Call of Duty 4: Scripting Reference - Player::SetWeaponClipAmmo New page: {{Function |Version=4 |Name=SetWeaponClipAmmo( <weapon name>, <ammunition> ) |Module=Player |Available |Summary=Set the weapon clip ammunition for the given weapon. |Call_on=Th... current
- 03:2903:29, 1 August 2009 diff hist +411 N Call of Duty 4: Scripting Reference - Player::SetWeaponSlotAmmo New page: {{Function |Version=4 |Name=SetWeaponSlotAmmo( <weapon slot>, <ammo count> ) |Module=Player |Available |Summary=Sets the ammunition for the weapon in the given weapon slot. |Ca... current
- 03:2903:29, 1 August 2009 diff hist +424 N Call of Duty 4: Scripting Reference - Player::SetWeaponSlotClipAmmo New page: {{Function |Version=4 |Name=SetWeaponSlotClipAmmo( <weapon slot>, <ammo count> ) |Module=Player |Available |Summary=Sets the clip ammunition for the weapon in the given weapon ... current
- 03:2803:28, 1 August 2009 diff hist +401 N Call of Duty 4: Scripting Reference - Player::SetWeaponSlotWeapon New page: {{Function |Version=4 |Name=SetWeaponSlotWeapon( <weapon slot> ) |Module=Player |Available |Summary=Sets the the weapon in the given weapon slot. |Call_on=The player |Example=<pre>le... current
- 03:2703:27, 1 August 2009 diff hist +599 N Call of Duty 4: Scripting Reference - Player::ShellShock New page: {{Function |Version=4 |Name=ShellShock( <shellshockname>, <duration>, overrideCheat ) |Module=Player |Available |Summary=Start a shell shock sequence for the player. The shell ... current
- 03:2703:27, 1 August 2009 diff hist +197 N Call of Duty 4: Scripting Reference - Player::ShowViewModel New page: {{Function |Version=4 |Name=ShowViewModel() |Module=Player |Available=SP Only |Summary=Show the player's current view model. |Call_on=The player |Example=<pre>level.player ShowViewModel();... current
- 03:2703:27, 1 August 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Player::StopLocalSound New page: {{Function |Version=4 |Name=StopLocalSound( <sound name> ) |Module=Player |Available |Summary=Stops all instances of a local soundalias running on a player. |Call_on=The player |Exam... current
- 03:2703:27, 1 August 2009 diff hist +192 N Call of Duty 4: Scripting Reference - Player::StopShellShock New page: {{Function |Version=4 |Name=StopShellShock() |Module=Player |Available |Summary=Stop a shell shock sequence for the player |Call_on=<player> |Example=<pre>self StopShellShock();</pre... current
- 03:2703:27, 1 August 2009 diff hist +233 N Call of Duty 4: Scripting Reference - Player::SwitchToOffhand New page: {{Function |Version=4 |Name=SwitchToOffhand( <weapon name> ) |Module=Player |Available |Summary=Switch the player's offhand weapon |Call_on=The player |Example |Required_args= # <... current
- 03:2603:26, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Player::SwitchToWeapon New page: {{Function |Version=4 |Name=SwitchToWeapon(<weapon name>) |Module=Player |Available |Summary=Switch to a different weapon |Call_on=The player |Example=<pre> level.player SwitchToWeap... current
- 03:2603:26, 1 August 2009 diff hist +194 N Call of Duty 4: Scripting Reference - Player::TakeAllWeapons New page: {{Function |Version=4 |Name=TakeAllWeapons() |Module=Player |Available |Summary=Remove all the weapons from the player. |Call_on=The player |Example=<pre> level.player TakeAllWeapons();</p... current
- 03:2603:26, 1 August 2009 diff hist +293 N Call of Duty 4: Scripting Reference - Player::TakeWeapon New page: {{Function |Version=4 |Name=TakeWeapon( <weapon name> ) |Module=Player |Available |Summary=Take a weapon from the player. |Call_on=The player |Example=<pre> level.player TakeWeapon( ... current
- 03:2603:26, 1 August 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Player::UnSetPerk New page: {{Function |Version=4 |Name=UnSetPerk( <perk name> ) |Module=Player |Available=MP Only |Summary=takes the specified perk from the player |Call_on=A player |Example=<pre>player UnSetP... current
- 03:2603:26, 1 August 2009 diff hist +332 N Call of Duty 4: Scripting Reference - Player::UploadScore New page: {{Function |Version=4 |Name=UploadScore( <mission>, <score> ) |Module=Player |Available=SP Only |Summary=Upload arcade mode score to XBLIVE leaderboards |Call_on=A Player |Exam... current
- 03:2503:25, 1 August 2009 diff hist +180 N Call of Duty 4: Scripting Reference - Player::UseButtonPressed New page: {{Function |Version=4 |Name=UseButtonPressed() |Module=Player |Available=MP Only |Summary |Call_on=A Player |Example=<pre>if ( self UseButtonPressed() ) ...</pre> |Required_args }} current
- 03:2403:24, 1 August 2009 diff hist +318 N Call of Duty 4: Scripting Reference - Player::UploadTime New page: {{Function |Version=4 |Name=UploadTime( <mission>, <time> ) |Module=Player |Available=SP Only |Summary=Upload a time to XBLIVE leaderboards |Call_on=A Player |Example=<pre>leve... current
- 03:2303:23, 1 August 2009 diff hist +368 N Call of Duty 4: Scripting Reference - Player::ViewKick New page: {{Function |Version=4 |Name=ViewKick( <force>, <source> ) |Module=Player |Available |Summary=Damage the player, and throw the screen around |Call_on=<player> |Example=<pr... current
- 03:2303:23, 1 August 2009 diff hist +352 N Call of Duty 4: Scripting Reference - Player::WeaponLockFinalize New page: {{Function |Version=4 |Name=WeaponLockFinalize( <entity> ) |Module=Player |Available=SP Only |Summary=Locks player's weapon onto an entity. Implies WeaponLockStart(), so this may be... current
- 03:2303:23, 1 August 2009 diff hist +191 N Call of Duty 4: Scripting Reference - Player::WeaponLockFree New page: {{Function |Version=4 |Name=WeaponLockFree() |Module=Player |Available=SP Only |Summary=Clears player's weapon lock. |Call_on=The player |Example=<pre>level.player WeaponLockClear();</pre>... current
- 03:2303:23, 1 August 2009 diff hist +385 N Call of Duty 4: Scripting Reference - Player::WeaponLockNoClearance New page: {{Function |Version=4 |Name=WeaponLockNoClearance( <bool> ) |Module=Player |Available=SP Only |Summary=When set true, the player will be unable to fire their lockon weapon, and will ... current
- 03:2303:23, 1 August 2009 diff hist +373 N Call of Duty 4: Scripting Reference - Player::WeaponLockStart New page: {{Function |Version=4 |Name=WeaponLockStart( <entity> ) |Module=Player |Available=SP Only |Summary=Begins player's weapon lockon sequence (hud effects, etc). Will clear any existing... current
- 03:2303:23, 1 August 2009 diff hist +386 N Call of Duty 4: Scripting Reference - Player::WeaponLockTargetTooClose New page: {{Function |Version=4 |Name=WeaponLockTargetTooClose( <bool> ) |Module=Player |Available=SP Only |Summary=When set true, the player will be unable to fire their lockon weapon, and wi... current
- 03:2103:21, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Weapons No edit summary current
- 03:2003:20, 1 August 2009 diff hist +390 N Call of Duty 4: Scripting Reference - Weapons::BulletSpread New page: {{Function |Version=4 |Name=BulletSpread( <start>, <end>, <spread> ) |Module=Weapons |Available=SP Only |Summary=uses spread to return a new end position |Call_on |Exampl... current
- 03:2003:20, 1 August 2009 diff hist +481 N Call of Duty 4: Scripting Reference - Weapons::BulletTracer New page: {{Function |Version=4 |Name=BulletTracer( <start>, <end>, <forceDraw> ) |Module=Weapons |Available=SP Only |Summary=creates a bullet tracer from the start to end point |C... current
- 03:2003:20, 1 August 2009 diff hist +218 N Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeBounce New page: {{Function |Version=4 |Name=DisableGrenadeBounce() |Module=Weapons |Available |Summary=Disallow grenades bouncing off of this entity |Call_on=A damage trigger entity |Example=<pre> self di... current
- 03:1903:19, 1 August 2009 diff hist +225 N Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeTouchDamage New page: {{Function |Version=4 |Name=DisableGrenadeTouchDamage() |Module=Weapons |Available |Summary=Disable grenade damage for damage triggers |Call_on=A damage trigger entity |Example=<pre> self ... current
- 03:1903:19, 1 August 2009 diff hist +214 N Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce New page: {{Function |Version=4 |Name=EnableGrenadeBounce() |Module=Weapons |Available |Summary=Allow grenades to bounce off of this entity |Call_on=A damage trigger entity |Example=<pre> self enabl... current