User contributions for CoDEmanX
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1 August 2009
- 03:3003:30, 1 August 2009 diff hist +416 N Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoClip New page: {{Function |Version=4 |Name=SetWeaponAmmoClip( <weapon name>, <ammunition> ) |Module=Player |Available |Summary=Set the weapon clip ammunition for the given weapon. |Call_on=Th... current
- 03:3003:30, 1 August 2009 diff hist +422 N Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoStock New page: {{Function |Version=4 |Name=SetWeaponAmmoStock( <weapon name>, <ammunition> ) |Module=Player |Available |Summary=Set the ammunition stockpile for the given weapon. |Call_on=The... current
- 03:2903:29, 1 August 2009 diff hist +408 N Call of Duty 4: Scripting Reference - Player::SetWeaponClipAmmo New page: {{Function |Version=4 |Name=SetWeaponClipAmmo( <weapon name>, <ammunition> ) |Module=Player |Available |Summary=Set the weapon clip ammunition for the given weapon. |Call_on=Th... current
- 03:2903:29, 1 August 2009 diff hist +411 N Call of Duty 4: Scripting Reference - Player::SetWeaponSlotAmmo New page: {{Function |Version=4 |Name=SetWeaponSlotAmmo( <weapon slot>, <ammo count> ) |Module=Player |Available |Summary=Sets the ammunition for the weapon in the given weapon slot. |Ca... current
- 03:2903:29, 1 August 2009 diff hist +424 N Call of Duty 4: Scripting Reference - Player::SetWeaponSlotClipAmmo New page: {{Function |Version=4 |Name=SetWeaponSlotClipAmmo( <weapon slot>, <ammo count> ) |Module=Player |Available |Summary=Sets the clip ammunition for the weapon in the given weapon ... current
- 03:2803:28, 1 August 2009 diff hist +401 N Call of Duty 4: Scripting Reference - Player::SetWeaponSlotWeapon New page: {{Function |Version=4 |Name=SetWeaponSlotWeapon( <weapon slot> ) |Module=Player |Available |Summary=Sets the the weapon in the given weapon slot. |Call_on=The player |Example=<pre>le... current
- 03:2703:27, 1 August 2009 diff hist +599 N Call of Duty 4: Scripting Reference - Player::ShellShock New page: {{Function |Version=4 |Name=ShellShock( <shellshockname>, <duration>, overrideCheat ) |Module=Player |Available |Summary=Start a shell shock sequence for the player. The shell ... current
- 03:2703:27, 1 August 2009 diff hist +197 N Call of Duty 4: Scripting Reference - Player::ShowViewModel New page: {{Function |Version=4 |Name=ShowViewModel() |Module=Player |Available=SP Only |Summary=Show the player's current view model. |Call_on=The player |Example=<pre>level.player ShowViewModel();... current
- 03:2703:27, 1 August 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Player::StopLocalSound New page: {{Function |Version=4 |Name=StopLocalSound( <sound name> ) |Module=Player |Available |Summary=Stops all instances of a local soundalias running on a player. |Call_on=The player |Exam... current
- 03:2703:27, 1 August 2009 diff hist +192 N Call of Duty 4: Scripting Reference - Player::StopShellShock New page: {{Function |Version=4 |Name=StopShellShock() |Module=Player |Available |Summary=Stop a shell shock sequence for the player |Call_on=<player> |Example=<pre>self StopShellShock();</pre... current
- 03:2703:27, 1 August 2009 diff hist +233 N Call of Duty 4: Scripting Reference - Player::SwitchToOffhand New page: {{Function |Version=4 |Name=SwitchToOffhand( <weapon name> ) |Module=Player |Available |Summary=Switch the player's offhand weapon |Call_on=The player |Example |Required_args= # <... current
- 03:2603:26, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Player::SwitchToWeapon New page: {{Function |Version=4 |Name=SwitchToWeapon(<weapon name>) |Module=Player |Available |Summary=Switch to a different weapon |Call_on=The player |Example=<pre> level.player SwitchToWeap... current
- 03:2603:26, 1 August 2009 diff hist +194 N Call of Duty 4: Scripting Reference - Player::TakeAllWeapons New page: {{Function |Version=4 |Name=TakeAllWeapons() |Module=Player |Available |Summary=Remove all the weapons from the player. |Call_on=The player |Example=<pre> level.player TakeAllWeapons();</p... current
- 03:2603:26, 1 August 2009 diff hist +293 N Call of Duty 4: Scripting Reference - Player::TakeWeapon New page: {{Function |Version=4 |Name=TakeWeapon( <weapon name> ) |Module=Player |Available |Summary=Take a weapon from the player. |Call_on=The player |Example=<pre> level.player TakeWeapon( ... current
- 03:2603:26, 1 August 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Player::UnSetPerk New page: {{Function |Version=4 |Name=UnSetPerk( <perk name> ) |Module=Player |Available=MP Only |Summary=takes the specified perk from the player |Call_on=A player |Example=<pre>player UnSetP... current
- 03:2603:26, 1 August 2009 diff hist +332 N Call of Duty 4: Scripting Reference - Player::UploadScore New page: {{Function |Version=4 |Name=UploadScore( <mission>, <score> ) |Module=Player |Available=SP Only |Summary=Upload arcade mode score to XBLIVE leaderboards |Call_on=A Player |Exam... current
- 03:2503:25, 1 August 2009 diff hist +180 N Call of Duty 4: Scripting Reference - Player::UseButtonPressed New page: {{Function |Version=4 |Name=UseButtonPressed() |Module=Player |Available=MP Only |Summary |Call_on=A Player |Example=<pre>if ( self UseButtonPressed() ) ...</pre> |Required_args }} current
- 03:2403:24, 1 August 2009 diff hist +318 N Call of Duty 4: Scripting Reference - Player::UploadTime New page: {{Function |Version=4 |Name=UploadTime( <mission>, <time> ) |Module=Player |Available=SP Only |Summary=Upload a time to XBLIVE leaderboards |Call_on=A Player |Example=<pre>leve... current
- 03:2303:23, 1 August 2009 diff hist +368 N Call of Duty 4: Scripting Reference - Player::ViewKick New page: {{Function |Version=4 |Name=ViewKick( <force>, <source> ) |Module=Player |Available |Summary=Damage the player, and throw the screen around |Call_on=<player> |Example=<pr... current
- 03:2303:23, 1 August 2009 diff hist +352 N Call of Duty 4: Scripting Reference - Player::WeaponLockFinalize New page: {{Function |Version=4 |Name=WeaponLockFinalize( <entity> ) |Module=Player |Available=SP Only |Summary=Locks player's weapon onto an entity. Implies WeaponLockStart(), so this may be... current
- 03:2303:23, 1 August 2009 diff hist +191 N Call of Duty 4: Scripting Reference - Player::WeaponLockFree New page: {{Function |Version=4 |Name=WeaponLockFree() |Module=Player |Available=SP Only |Summary=Clears player's weapon lock. |Call_on=The player |Example=<pre>level.player WeaponLockClear();</pre>... current
- 03:2303:23, 1 August 2009 diff hist +385 N Call of Duty 4: Scripting Reference - Player::WeaponLockNoClearance New page: {{Function |Version=4 |Name=WeaponLockNoClearance( <bool> ) |Module=Player |Available=SP Only |Summary=When set true, the player will be unable to fire their lockon weapon, and will ... current
- 03:2303:23, 1 August 2009 diff hist +373 N Call of Duty 4: Scripting Reference - Player::WeaponLockStart New page: {{Function |Version=4 |Name=WeaponLockStart( <entity> ) |Module=Player |Available=SP Only |Summary=Begins player's weapon lockon sequence (hud effects, etc). Will clear any existing... current
- 03:2303:23, 1 August 2009 diff hist +386 N Call of Duty 4: Scripting Reference - Player::WeaponLockTargetTooClose New page: {{Function |Version=4 |Name=WeaponLockTargetTooClose( <bool> ) |Module=Player |Available=SP Only |Summary=When set true, the player will be unable to fire their lockon weapon, and wi... current
- 03:2103:21, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Weapons No edit summary current
- 03:2003:20, 1 August 2009 diff hist +390 N Call of Duty 4: Scripting Reference - Weapons::BulletSpread New page: {{Function |Version=4 |Name=BulletSpread( <start>, <end>, <spread> ) |Module=Weapons |Available=SP Only |Summary=uses spread to return a new end position |Call_on |Exampl... current
- 03:2003:20, 1 August 2009 diff hist +481 N Call of Duty 4: Scripting Reference - Weapons::BulletTracer New page: {{Function |Version=4 |Name=BulletTracer( <start>, <end>, <forceDraw> ) |Module=Weapons |Available=SP Only |Summary=creates a bullet tracer from the start to end point |C... current
- 03:2003:20, 1 August 2009 diff hist +218 N Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeBounce New page: {{Function |Version=4 |Name=DisableGrenadeBounce() |Module=Weapons |Available |Summary=Disallow grenades bouncing off of this entity |Call_on=A damage trigger entity |Example=<pre> self di... current
- 03:1903:19, 1 August 2009 diff hist +225 N Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeTouchDamage New page: {{Function |Version=4 |Name=DisableGrenadeTouchDamage() |Module=Weapons |Available |Summary=Disable grenade damage for damage triggers |Call_on=A damage trigger entity |Example=<pre> self ... current
- 03:1903:19, 1 August 2009 diff hist +214 N Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce New page: {{Function |Version=4 |Name=EnableGrenadeBounce() |Module=Weapons |Available |Summary=Allow grenades to bounce off of this entity |Call_on=A damage trigger entity |Example=<pre> self enabl... current
- 03:1903:19, 1 August 2009 diff hist +222 N Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeTouchDamage New page: {{Function |Version=4 |Name=EnableGrenadeTouchDamage() |Module=Weapons |Available |Summary=enable grenade damage for damage triggers |Call_on=A damage trigger entity |Example=<pre> self En... current
- 03:1903:19, 1 August 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Weapons::GetAmmoCount New page: {{Function |Version=4 |Name=GetAmmoCount( <weapon name> ) |Module=Weapons |Available |Summary=Get the remaining ammo |Call_on=<player> |Example=<pre>GetAmmoCount( "mosin_nagant... current
- 03:1803:18, 1 August 2009 diff hist +296 N Call of Duty 4: Scripting Reference - Weapons::GetWeaponClassName New page: {{Function |Version=4 |Name=GetWeaponClassName(<weapon name>) |Module=Weapons |Available |Summary=Returns the classname for the given weapon |Call_on |Example=<pre>weapon_type = getw... current
- 03:1703:17, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Weapons::GetWeaponClipModel New page: {{Function |Version=4 |Name=GetWeaponClipModel( <weapon name> ) |Module=Weapons |Available |Summary=Returns the name of the weapon clip/magazine model used for the given weapon |Call... current
- 03:1703:17, 1 August 2009 diff hist +401 N Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel New page: {{Function |Version=4 |Name=GetWeaponModel( <weapon name>, <model variant> ) |Module=Weapons |Available |Summary=Returns the name of the weapon model used for the given weapon.... current
- 03:1703:17, 1 August 2009 diff hist +282 N Call of Duty 4: Scripting Reference - Weapons::IsWeaponClipOnly New page: {{Function |Version=4 |Name=IsWeaponClipOnly( <weapon name> ) |Module=Weapons |Available |Summary=Returns true if the weapon is clip only |Call_on |Example=<pre>IsWeaponClipOnly( "c4... current
- 03:1703:17, 1 August 2009 diff hist +331 N Call of Duty 4: Scripting Reference - Weapons::IsWeaponDetonationTimed New page: {{Function |Version=4 |Name=IsWeaponDetonationTimed( <weapon name> ) |Module=Weapons |Available |Summary=Returns true if the weapon has timed detonation (e.g. frag/smoke grenades) |C... current
- 03:1703:17, 1 August 2009 diff hist +572 N Call of Duty 4: Scripting Reference - Weapons::ItemWeaponSetAmmo New page: {{Function |Version=4 |Name=ItemWeaponSetAmmo( <clip ammo>, <reserve ammo>, <alt weapon>, ) |Module=Weapons |Available |Summary=Sets the ammo ammount for a weapon item e... current
- 03:1703:17, 1 August 2009 diff hist +454 N Call of Duty 4: Scripting Reference - Weapons::MagicBullet New page: {{Function |Version=4 |Name=MagicBullet( <weaponName>, <sourceLoc>, <destLoc> ) |Module=Weapons |Available=SP Only |Summary=Fire a 'magic bullet', from the source locatio... current
- 03:1703:17, 1 August 2009 diff hist +492 N Call of Duty 4: Scripting Reference - Weapons::MagicGrenade New page: {{Function |Version=4 |Name=MagicGrenade( <origin>, <target position>, <time to blow> ) |Module=Weapons |Available=SP Only |Summary=Creates a "Magic" grenade from an acto... current
- 03:1603:16, 1 August 2009 diff hist +504 N Call of Duty 4: Scripting Reference - Weapons::MagicGrenadeManual New page: {{Function |Version=4 |Name=MagicGrenadeManual( <origin>, <velocity>, <time to blow> ) |Module=Weapons |Available=SP Only |Summary=creates a "Magic" grenade from an actor... current
- 03:1603:16, 1 August 2009 diff hist +473 N Call of Duty 4: Scripting Reference - Weapons::Missile SetTarget New page: {{Function |Version=4 |Name=Missile_SetTarget( <target entity>, <target offset> ) |Module=Weapons |Available |Summary=Sets the target entity for a guided missile |Call_on=A mis... current
- 03:1603:16, 1 August 2009 diff hist +507 N Call of Duty 4: Scripting Reference - Weapons::WeaponAltWeaponName New page: {{Function |Version=4 |Name=WeaponAltWeaponName( <weapon name> ) |Module=Weapons |Available |Summary=Returns the name of the weapon this weapon has for its alternate mode. Returns "n... current
- 03:1603:16, 1 August 2009 diff hist +332 N Call of Duty 4: Scripting Reference - Weapons::WeaponClass New page: {{Function |Version=4 |Name=WeaponClass( <weapon name> ) |Module=Weapons |Available |Summary=Returns the class of weapon that this weapon is, such as "rifle", "smg", "spread", "pisto... current
- 03:1603:16, 1 August 2009 diff hist +275 N Call of Duty 4: Scripting Reference - Weapons::WeaponClipSize New page: {{Function |Version=4 |Name=WeaponClipSize( <weapon name> ) |Module=Weapons |Available |Summary=Get the weapon clip size for the given weapon |Call_on |Example=<pre>WeaponClipSize( "... current
- 03:1603:16, 1 August 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Weapons::WeaponFightDist New page: {{Function |Version=4 |Name=WeaponFightDist( <weapon name> ) |Module=Weapons |Available=SP Only |Summary=Returns the fight distance for this weapon |Call_on |Example=<pre>fightdist =... current
- 03:1603:16, 1 August 2009 diff hist +275 N Call of Duty 4: Scripting Reference - Weapons::WeaponFireTime New page: {{Function |Version=4 |Name=WeaponFireTime( <weapon name> ) |Module=Weapons |Available |Summary=Get the weapon fire time for the given weapon |Call_on |Example=<pre>WeaponFireTime( "... current
- 03:1603:16, 1 August 2009 diff hist +337 N Call of Duty 4: Scripting Reference - Weapons::WeaponInventoryType New page: {{Function |Version=4 |Name=WeaponInventoryType( <weapon name> ) |Module=Weapons |Available |Summary=Returns the way this weapon is stored, such as "altmode", "item", "offhand", or "... current
- 03:1503:15, 1 August 2009 diff hist +270 N Call of Duty 4: Scripting Reference - Weapons::WeaponIsBoltAction New page: {{Function |Version=4 |Name=WeaponIsBoltAction( <weapon name> ) |Module=Weapons |Available |Summary=Get whether this weapon has a bolt action |Call_on |Example=<pre>WeaponIsBoltActio... current
- 03:1503:15, 1 August 2009 diff hist +266 N Call of Duty 4: Scripting Reference - Weapons::WeaponIsSemiAuto New page: {{Function |Version=4 |Name=WeaponIsSemiAuto( <weapon name> ) |Module=Weapons |Available |Summary=Get whether this weapon is semi automatic |Call_on |Example=<pre>WeaponIsSemiAuto( "... current