User contributions for CoDEmanX
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1 August 2009
- 03:0103:01, 1 August 2009 diff hist +607 N Call of Duty 4: Scripting Reference - Vehicles::SetYawSpeed New page: {{Function |Version=4 |Name=SetYawSpeed( <speed>, <acceleration>, <deceleration>, <overshoot percent> ) |Module=Vehicles |Available |Summary=Sets the yaw speed for ... current
- 03:0103:01, 1 August 2009 diff hist +200 N Call of Duty 4: Scripting Reference - Vehicles::StartEngineSound New page: {{Function |Version=4 |Name=StartEngineSound() |Module=Vehicles |Available=SP Only |Summary=Start the engine sound for this vehicle. |Call_on=a vehicle |Example=<pre>truck StartEngineSound... current
- 03:0103:01, 1 August 2009 diff hist +270 N Call of Duty 4: Scripting Reference - Vehicles::StartPath New page: {{Function |Version=4 |Name=StartPath() |Module=Vehicles |Available=SP Only |Summary=Starts the vehicle following this path. |Call_on=a vehicle |Example=<pre>bomber StartPath( aBomberPaths... current
- 03:0103:01, 1 August 2009 diff hist +198 N Call of Duty 4: Scripting Reference - Vehicles::StopEngineSound New page: {{Function |Version=4 |Name=StopEngineSound() |Module=Vehicles |Available=SP Only |Summary=Start the engine sound for this vehicle. |Call_on=a vehicle |Example=<pre>truck StopEngineSound()... current
- 03:0103:01, 1 August 2009 diff hist +386 N Call of Duty 4: Scripting Reference - Vehicles::VehForceMaterialSpeed New page: {{Function |Version=4 |Name=VehForceMaterialSpeed( <true/false>, <speed> ) |Module=Vehicles |Available=SP Only |Summary=Force treads to scroll as if the vehicle was moving at t... current
- 02:5802:58, 1 August 2009 diff hist +276 N Call of Duty 4: Scripting Reference - Vector::AnglesToForward New page: {{Function |Version=4 |Name=AnglesToForward( <angles> ) |Module=Vector |Available |Summary=Returns the forward vector corresponding to a set of angles. |Call_on |Example=<pre>forward... current
- 02:5802:58, 1 August 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Vector::AnglesToRight New page: {{Function |Version=4 |Name=AnglesToRight( <angles> ) |Module=Vector |Available |Summary=Returns the right vector corresponding to a set of angles. |Call_on |Example=<pre>right = Ang... current
- 02:5802:58, 1 August 2009 diff hist +255 N Call of Duty 4: Scripting Reference - Vector::AnglesToUp New page: {{Function |Version=4 |Name=AnglesToUp( <angles> ) |Module=Vector |Available |Summary=Returns the up vector corresponding to a set of angles. |Call_on |Example=<pre>up = AnglesToUp( ... current
- 02:5802:58, 1 August 2009 diff hist +450 N Call of Duty 4: Scripting Reference - Vector::Closer New page: {{Function |Version=4 |Name=Closer( <reference>, <point a>, <point b> ) |Module=Vector |Available |Summary=Tests which of two points is the closest. Returns true if point... current
- 02:5702:57, 1 August 2009 diff hist +413 N Call of Duty 4: Scripting Reference - Vector::CombineAngles New page: {{Function |Version=4 |Name=CombineAngles( <angles a>, <angles b> ) |Module=Vector |Available |Summary=Returns angles b reoriented by angles a. |Call_on |Example=<pre>crateAngl... current
- 02:5702:57, 1 August 2009 diff hist +298 N Call of Duty 4: Scripting Reference - Vector::Distance New page: {{Function |Version=4 |Name=Distance( <point1>, <point2> ) |Module=Vector |Available |Summary=Returns the distance between two points |Call_on |Example=<pre>dist = Distance( or... current
- 02:5702:57, 1 August 2009 diff hist +330 N Call of Duty 4: Scripting Reference - Vector::Distance2D New page: {{Function |Version=4 |Name=Distance2D( <point1>, <point2> ) |Module=Vector |Available |Summary=Returns the distance between two points, ignores height difference. |Call_on |Ex... current
- 02:5702:57, 1 August 2009 diff hist +407 N Call of Duty 4: Scripting Reference - Vector::DistanceSquared New page: {{Function |Version=4 |Name=DistanceSquared( <point1>, <point2> ) |Module=Vector |Available |Summary=Returns the squared distance between two points - this is cheaper than the ... current
- 02:5702:57, 1 August 2009 diff hist +244 N Call of Duty 4: Scripting Reference - Vector::Length New page: {{Function |Version=4 |Name=Length( <vector> ) |Module=Vector |Available |Summary=Returns the length of the given vector |Call_on |Example=<pre>dist = Length( models[j].origin - cent... current
- 02:5702:57, 1 August 2009 diff hist +359 N Call of Duty 4: Scripting Reference - Vector::LengthSquared New page: {{Function |Version=4 |Name=LengthSquared( <vector> ) |Module=Vector |Available |Summary=Returns the squared vector length for the given vector - this is cheaper than the actual vect... current
- 02:5602:56, 1 August 2009 diff hist +259 N Call of Duty 4: Scripting Reference - Vector::VectorDot New page: {{Function |Version=4 |Name=VectorDot( <vector a>, <vector b> ) |Module=Vector |Available |Summary=Returns the dot product of two vectors |Call_on |Example |Required_args= # &l... current
- 02:5602:56, 1 August 2009 diff hist +526 N Call of Duty 4: Scripting Reference - Vector::VectorLerp New page: {{Function |Version=4 |Name=VectorLerp( <from>, <to>, <fraction> ) |Module=Vector |Available |Summary=Linear interpolates between two vectors. |Call_on |Example=<pre>colo... current
- 02:5602:56, 1 August 2009 diff hist +271 N Call of Duty 4: Scripting Reference - Vector::VectorNormalize New page: {{Function |Version=4 |Name=VectorNormalize( <vector> ) |Module=Vector |Available |Summary=Returns a normalized copy of this vector |Call_on |Example=<pre>difference = VectorNormaliz... current
- 02:5602:56, 1 August 2009 diff hist +291 N Call of Duty 4: Scripting Reference - Vector::VectorToAngles New page: {{Function |Version=4 |Name=VectorToAngles( <vector> ) |Module=Vector |Available |Summary=Returns a set of angles corresponding to the given vector. |Call_on |Example=<pre>angles = V... current
- 02:5502:55, 1 August 2009 diff hist +227 N Call of Duty 4: Scripting Reference - Turret::ClearTargetEntity New page: {{Function |Version=4 |Name=ClearTargetEntity() |Module=Turret |Available=SP Only |Summary=Clears the current target for this turret. |Call_on=<turret> A turret entity |Example=<pre>... current
- 02:5502:55, 1 August 2009 diff hist +221 N Call of Duty 4: Scripting Reference - Turret::GetTurretOwner New page: {{Function |Version=4 |Name=GetTurretOwner() |Module=Turret |Available=SP Only |Summary=Gets the "owner" of this turret |Call_on=<turret> A turret entity |Example=<pre>mg42user = roo... current
- 02:5502:55, 1 August 2009 diff hist +229 N Call of Duty 4: Scripting Reference - Turret::GetTurretTarget New page: {{Function |Version=4 |Name=GetTurretTarget() |Module=Turret |Available=SP Only |Summary= Gets the current target of this turret |Call_on=<turret> A turret entity |Example=<pre>targe... current
- 02:5502:55, 1 August 2009 diff hist +217 N Call of Duty 4: Scripting Reference - Turret::IsFiringTurret New page: {{Function |Version=4 |Name=IsFiringTurret() |Module=Turret |Available=SP Only |Summary=Checks whether this turret is firing. The entity must be a turret |Call_on=a Turret |Example=<pre>mg... current
- 02:5502:55, 1 August 2009 diff hist +224 N Call of Duty 4: Scripting Reference - Turret::MakeTurretUnusable New page: {{Function |Version=4 |Name=MakeTurretUnusable() |Module=Turret |Available=SP Only |Summary=Sets a turret to be unable to be used |Call_on=<turret> A turret entity |Example=<pre>roof... current
- 02:5502:55, 1 August 2009 diff hist +212 N Call of Duty 4: Scripting Reference - Turret::MakeTurretUsable New page: {{Function |Version=4 |Name=MakeTurretUsable() |Module=Turret |Available=SP Only |Summary=Sets a turret able to be used |Call_on=<turret> A turret entity |Example=<pre>roof_mg42 Make... current
- 02:5402:54, 1 August 2009 diff hist +414 N Call of Duty 4: Scripting Reference - Turret::RestoreDefaultDropPitch New page: {{Function |Version=4 |Name=RestoreDefaultDropPitch() |Module=Turret |Available=SP Only |Summary=Restores the pitch of the turret when it drops to the ground. Recalculates based on current... current
- 02:5302:53, 1 August 2009 diff hist +312 N Call of Duty 4: Scripting Reference - Turret::SetAISpread New page: {{Function |Version=4 |Name=SetAISpread( <spread> ) |Module=Turret |Available=SP Only |Summary=Sets the spread of this turret when used by an AI |Call_on=<turret> A turret enti... current
- 02:5302:53, 1 August 2009 diff hist +262 Nm Call of Duty 4: Scripting Reference - Turret::SetBottomArc New page: {{Function |Version=4 |Name=SetBottomArc( <angle> ) |Module=Turret |Available |Summary=Set the amount that the turret can pivot down |Call_on=A turret |Example=<pre>mg42 SetBottomArc... current
- 02:5302:53, 1 August 2009 diff hist +556 N Call of Duty 4: Scripting Reference - Turret::SetConvergenceTime New page: {{Function |Version=4 |Name=SetConvergenceTime( <convergence time>, <type> ) |Module=Turret |Available=SP Only |Summary=Sets the time that a turret takes to converge to its tar... current
- 02:5302:53, 1 August 2009 diff hist +419 N Call of Duty 4: Scripting Reference - Turret::SetDefaultDropPitch New page: {{Function |Version=4 |Name=SetDefaultDropPitch( <pitch>, <yaw> ) |Module=Turret |Available=SP Only |Summary=Set the default drop pitch that the turret attempts to return to wh... current
- 02:5302:53, 1 August 2009 diff hist +262 N Call of Duty 4: Scripting Reference - Turret::SetLeftArc New page: {{Function |Version=4 |Name=SetLeftArc( <angle> ) |Module=Turret |Available |Summary=Set the amount that the turret can move to the left |Call_on=A turret |Example=<pre>mg42 SetLeftA... current
- 02:5302:53, 1 August 2009 diff hist +327 N Call of Duty 4: Scripting Reference - Turret::SetMode New page: {{Function |Version=4 |Name=SetMode( <mode> ) |Module=Turret |Available=SP Only |Summary=Set the mode of a turret. |Call_on=<turret> A turret entity |Example=<pre>mg42 SetMode... current
- 02:5302:53, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Turret::SetPlayerSpread New page: {{Function |Version=4 |Name=SetPlayerSpread( <spread> ) |Module=Turret |Available=SP Only |Summary=Sets the spread of this turret when used by the player |Call_on=<turret> A tu... current
- 02:5302:53, 1 August 2009 diff hist +266 N Call of Duty 4: Scripting Reference - Turret::SetRightArc New page: {{Function |Version=4 |Name=SetRightArc( <angle> ) |Module=Turret |Available |Summary=Set the amount that the turret can move to the right |Call_on=A turret |Example=<pre>mg42 SetRig... current
- 02:5202:52, 1 August 2009 diff hist +403 N Call of Duty 4: Scripting Reference - Turret::SetSuppressionTime New page: {{Function |Version=4 |Name=SetSuppressionTime( <supression time> ) |Module=Turret |Available=SP Only |Summary=Sets the time that a turret uses supressing fire after losing sight of ... current
- 02:5202:52, 1 August 2009 diff hist +286 N Call of Duty 4: Scripting Reference - Turret::SetTargetEntity New page: {{Function |Version=4 |Name=SetTargetEntity( <target> ) |Module=Turret |Available=SP Only |Summary=Sets the target of this turret |Call_on=<turret> A turret entity |Example=<pr... current
- 02:5202:52, 1 August 2009 diff hist +251 N Call of Duty 4: Scripting Reference - Turret::SetTopArc New page: {{Function |Version=4 |Name=SetTopArc( <angle> ) |Module=Turret |Available |Summary=Set the amount that the turret can pivot up |Call_on=A turret |Example=<pre>mg42 SetTopArc( 45 );<... current
- 02:5202:52, 1 August 2009 diff hist +441 N Call of Duty 4: Scripting Reference - Turret::SetTurretIgnoreGoals New page: {{Function |Version=4 |Name=SetTurretIgnoreGoals( <ignoreGoals> ) |Module=Turret |Available=SP Only |Summary=Sets the ignoreGoals flag for the turret. |Call_on=<turret> A turr... current
- 02:5202:52, 1 August 2009 diff hist +310 N Call of Duty 4: Scripting Reference - Turret::SetTurretTeam New page: {{Function |Version=4 |Name=SetTurretTeam( <team> ) |Module=Turret |Available=SP Only |Summary=Sets the team of a turret |Call_on=<turret> A turret entity |Example=<pre>roof_mg... current
- 02:5202:52, 1 August 2009 diff hist +188 N Call of Duty 4: Scripting Reference - Turret::ShootTurret New page: {{Function |Version=4 |Name=ShootTurret() |Module=Turret |Available=SP Only |Summary=Shoots a turret |Call_on=<turret> A turret entity |Example=<pre>roof_mg42 ShootTurret();</pre> }} current
- 02:5202:52, 1 August 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Turret::StartFiring New page: {{Function |Version=4 |Name=StartFiring() |Module=Turret |Available=SP Only |Summary=Starts a turret firing |Call_on=<turret> A turret entity |Example=<pre>mg42 StartFiring();</pre> ... current
- 02:5202:52, 1 August 2009 diff hist +187 N Call of Duty 4: Scripting Reference - Turret::StopFiring New page: {{Function |Version=4 |Name=StopFiring() |Module=Turret |Available=SP Only |Summary=Stops a turret firing |Call_on=<turret> A turret entity |Example=<pre>mg42 StopFiring();</pre> }} current
- 02:5202:52, 1 August 2009 diff hist +222 N Call of Duty 4: Scripting Reference - Turret::TurretFireDisable New page: {{Function |Version=4 |Name=TurretFireDisable() |Module=Turret |Available=SP Only |Summary=Disable the turret's ability to fire. |Call_on=<turret> A turret entity |Example=<pre>chai... current
- 02:5202:52, 1 August 2009 diff hist +220 N Call of Duty 4: Scripting Reference - Turret::TurretFireEnable New page: {{Function |Version=4 |Name=TurretFireEnable() |Module=Turret |Available=SP Only |Summary=Enable the turret's ability to fire. |Call_on=<turret> A turret entity |Example=<pre>chaing... current
- 02:5002:50, 1 August 2009 diff hist +151 N Call of Duty 4: Scripting Reference - Spawn::CanSpawnTurret New page: {{Function |Version=4 |Name=CanSpawnTurret() |Module=Spawn |Available=SP Only |Summary=Returns whether a new turret can be spawned |Call_on |Example }} current
- 02:5002:50, 1 August 2009 diff hist +437 N Call of Duty 4: Scripting Reference - Spawn::DoSpawn New page: {{Function |Version=4 |Name=DoSpawn( <targetname> ) |Module=Spawn |Available=SP Only |Summary=Spawns an actor from an actor spawner, if possible (the spawner won't spawn if the playe... current
- 02:5002:50, 1 August 2009 diff hist +201 N Call of Duty 4: Scripting Reference - Spawn::GetSpawnerArray New page: {{Function |Version=4 |Name=GetSpawnerArray() |Module=Spawn |Available=SP Only |Summary=Returns an array of all of the spawners in a level. |Call_on |Example=<pre>spawners = GetSpawnerArra... current
- 02:5002:50, 1 August 2009 diff hist +459 N Call of Duty 4: Scripting Reference - Spawn::GetSpawnerTeamArray New page: {{Function |Version=4 |Name=GetSpawnerTeamArray( <team>, <team>... ) |Module=Spawn |Available=SP Only |Summary=Returns an array of all of the spawners in a level |Call_on |Exam... current
- 02:5002:50, 1 August 2009 diff hist +271 N Call of Duty 4: Scripting Reference - Spawn::PlaceSpawnPoint New page: {{Function |Version=4 |Name=PlaceSpawnPoint() |Module=Spawn |Available=MP Only |Summary=Raises the spawn point up to make sure it's not in the ground, then drops it back down into the grou... current
- 02:5002:50, 1 August 2009 diff hist +376 N Call of Duty 4: Scripting Reference - Spawn::PositionWouldTelefrag New page: {{Function |Version=4 |Name=PositionWouldTelefrag( <position> ) |Module=Spawn |Available=MP Only |Summary=Returns true if the passed in origin would telefrag a player if another play... current