User contributions for CoDEmanX
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1 August 2009
- 02:5302:53, 1 August 2009 diff hist +262 N Call of Duty 4: Scripting Reference - Turret::SetLeftArc New page: {{Function |Version=4 |Name=SetLeftArc( <angle> ) |Module=Turret |Available |Summary=Set the amount that the turret can move to the left |Call_on=A turret |Example=<pre>mg42 SetLeftA... current
- 02:5302:53, 1 August 2009 diff hist +327 N Call of Duty 4: Scripting Reference - Turret::SetMode New page: {{Function |Version=4 |Name=SetMode( <mode> ) |Module=Turret |Available=SP Only |Summary=Set the mode of a turret. |Call_on=<turret> A turret entity |Example=<pre>mg42 SetMode... current
- 02:5302:53, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Turret::SetPlayerSpread New page: {{Function |Version=4 |Name=SetPlayerSpread( <spread> ) |Module=Turret |Available=SP Only |Summary=Sets the spread of this turret when used by the player |Call_on=<turret> A tu... current
- 02:5302:53, 1 August 2009 diff hist +266 N Call of Duty 4: Scripting Reference - Turret::SetRightArc New page: {{Function |Version=4 |Name=SetRightArc( <angle> ) |Module=Turret |Available |Summary=Set the amount that the turret can move to the right |Call_on=A turret |Example=<pre>mg42 SetRig... current
- 02:5202:52, 1 August 2009 diff hist +403 N Call of Duty 4: Scripting Reference - Turret::SetSuppressionTime New page: {{Function |Version=4 |Name=SetSuppressionTime( <supression time> ) |Module=Turret |Available=SP Only |Summary=Sets the time that a turret uses supressing fire after losing sight of ... current
- 02:5202:52, 1 August 2009 diff hist +286 N Call of Duty 4: Scripting Reference - Turret::SetTargetEntity New page: {{Function |Version=4 |Name=SetTargetEntity( <target> ) |Module=Turret |Available=SP Only |Summary=Sets the target of this turret |Call_on=<turret> A turret entity |Example=<pr... current
- 02:5202:52, 1 August 2009 diff hist +251 N Call of Duty 4: Scripting Reference - Turret::SetTopArc New page: {{Function |Version=4 |Name=SetTopArc( <angle> ) |Module=Turret |Available |Summary=Set the amount that the turret can pivot up |Call_on=A turret |Example=<pre>mg42 SetTopArc( 45 );<... current
- 02:5202:52, 1 August 2009 diff hist +441 N Call of Duty 4: Scripting Reference - Turret::SetTurretIgnoreGoals New page: {{Function |Version=4 |Name=SetTurretIgnoreGoals( <ignoreGoals> ) |Module=Turret |Available=SP Only |Summary=Sets the ignoreGoals flag for the turret. |Call_on=<turret> A turr... current
- 02:5202:52, 1 August 2009 diff hist +310 N Call of Duty 4: Scripting Reference - Turret::SetTurretTeam New page: {{Function |Version=4 |Name=SetTurretTeam( <team> ) |Module=Turret |Available=SP Only |Summary=Sets the team of a turret |Call_on=<turret> A turret entity |Example=<pre>roof_mg... current
- 02:5202:52, 1 August 2009 diff hist +188 N Call of Duty 4: Scripting Reference - Turret::ShootTurret New page: {{Function |Version=4 |Name=ShootTurret() |Module=Turret |Available=SP Only |Summary=Shoots a turret |Call_on=<turret> A turret entity |Example=<pre>roof_mg42 ShootTurret();</pre> }} current
- 02:5202:52, 1 August 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Turret::StartFiring New page: {{Function |Version=4 |Name=StartFiring() |Module=Turret |Available=SP Only |Summary=Starts a turret firing |Call_on=<turret> A turret entity |Example=<pre>mg42 StartFiring();</pre> ... current
- 02:5202:52, 1 August 2009 diff hist +187 N Call of Duty 4: Scripting Reference - Turret::StopFiring New page: {{Function |Version=4 |Name=StopFiring() |Module=Turret |Available=SP Only |Summary=Stops a turret firing |Call_on=<turret> A turret entity |Example=<pre>mg42 StopFiring();</pre> }} current
- 02:5202:52, 1 August 2009 diff hist +222 N Call of Duty 4: Scripting Reference - Turret::TurretFireDisable New page: {{Function |Version=4 |Name=TurretFireDisable() |Module=Turret |Available=SP Only |Summary=Disable the turret's ability to fire. |Call_on=<turret> A turret entity |Example=<pre>chai... current
- 02:5202:52, 1 August 2009 diff hist +220 N Call of Duty 4: Scripting Reference - Turret::TurretFireEnable New page: {{Function |Version=4 |Name=TurretFireEnable() |Module=Turret |Available=SP Only |Summary=Enable the turret's ability to fire. |Call_on=<turret> A turret entity |Example=<pre>chaing... current
- 02:5002:50, 1 August 2009 diff hist +151 N Call of Duty 4: Scripting Reference - Spawn::CanSpawnTurret New page: {{Function |Version=4 |Name=CanSpawnTurret() |Module=Spawn |Available=SP Only |Summary=Returns whether a new turret can be spawned |Call_on |Example }} current
- 02:5002:50, 1 August 2009 diff hist +437 N Call of Duty 4: Scripting Reference - Spawn::DoSpawn New page: {{Function |Version=4 |Name=DoSpawn( <targetname> ) |Module=Spawn |Available=SP Only |Summary=Spawns an actor from an actor spawner, if possible (the spawner won't spawn if the playe... current
- 02:5002:50, 1 August 2009 diff hist +201 N Call of Duty 4: Scripting Reference - Spawn::GetSpawnerArray New page: {{Function |Version=4 |Name=GetSpawnerArray() |Module=Spawn |Available=SP Only |Summary=Returns an array of all of the spawners in a level. |Call_on |Example=<pre>spawners = GetSpawnerArra... current
- 02:5002:50, 1 August 2009 diff hist +459 N Call of Duty 4: Scripting Reference - Spawn::GetSpawnerTeamArray New page: {{Function |Version=4 |Name=GetSpawnerTeamArray( <team>, <team>... ) |Module=Spawn |Available=SP Only |Summary=Returns an array of all of the spawners in a level |Call_on |Exam... current
- 02:5002:50, 1 August 2009 diff hist +271 N Call of Duty 4: Scripting Reference - Spawn::PlaceSpawnPoint New page: {{Function |Version=4 |Name=PlaceSpawnPoint() |Module=Spawn |Available=MP Only |Summary=Raises the spawn point up to make sure it's not in the ground, then drops it back down into the grou... current
- 02:5002:50, 1 August 2009 diff hist +376 N Call of Duty 4: Scripting Reference - Spawn::PositionWouldTelefrag New page: {{Function |Version=4 |Name=PositionWouldTelefrag( <position> ) |Module=Spawn |Available=MP Only |Summary=Returns true if the passed in origin would telefrag a player if another play... current
- 02:5002:50, 1 August 2009 diff hist +296 N Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam New page: {{Function |Version=4 |Name=SetSpawnerTeam( <team> ) |Module=Spawn |Available=SP Only |Summary=Set the team for this spawner |Call_on=An ai spawner |Example=<pre>self SetSpawnerTeam(... current
- 02:5002:50, 1 August 2009 diff hist +778 N Call of Duty 4: Scripting Reference - Spawn::Spawn New page: {{Function |Version=4 |Name=Spawn( <classname>, <origin>, <flags>, <radius>, <height> ) |Module=Spawn |Available |Summary=Spawns a new entity and returns a re... current
- 02:4902:49, 1 August 2009 diff hist +150 N Call of Duty 4: Scripting Reference - Spawn::SpawnStruct New page: {{Function |Version=4 |Name=SpawnStruct() |Module=Spawn |Available |Summary=Allocates a structure |Call_on |Example=<pre>ent = SpawnStruct();</pre> }} current
- 02:4902:49, 1 August 2009 diff hist +463 N Call of Duty 4: Scripting Reference - Spawn::SpawnTurret New page: {{Function |Version=4 |Name=SpawnTurret( <classname>, <origin>, <weaponinfoname> ) |Module=Spawn |Available |Summary=Spawns a new turret, eg MG42 or flak gun and returns ... current
- 02:4902:49, 1 August 2009 diff hist +575 N Call of Duty 4: Scripting Reference - Spawn::SpawnVehicle New page: {{Function |Version=4 |Name=SpawnVehicle( <modelname>, <targetname>, <vehicletype>, <origin>, <angles> ) |Module=Spawn |Available=SP Only |Summary=Spawns a ne... current
- 02:4902:49, 1 August 2009 diff hist +427 N Call of Duty 4: Scripting Reference - Spawn::StalingradSpawn New page: {{Function |Version=4 |Name=StalingradSpawn( <targetname> ) |Module=Spawn |Available=SP Only |Summary=Force spawns an actor from an actor spawner, reguardless of whether the spawn po... current
- 02:4502:45, 1 August 2009 diff hist +146 N Call of Duty 4: Scripting Reference - Sound::EQOff New page: {{Function |Version=4 |Name=EQOff() |Module=Sound |Available=SP Only |Summary |Call_on=<entity> An entity |Example=<pre>ai EQOff();</pre> }} current
- 02:4402:44, 1 August 2009 diff hist +144 N Call of Duty 4: Scripting Reference - Sound::EQOn New page: {{Function |Version=4 |Name=EQOn() |Module=Sound |Available=SP Only |Summary |Call_on=<entity> An entity |Example=<pre>ai EQOn();</pre> }} current
- 02:4302:43, 1 August 2009 diff hist +5 Call of Duty 4: Scripting Reference - Sound::HasEQ No edit summary current
- 02:4302:43, 1 August 2009 diff hist +141 N Call of Duty 4: Scripting Reference - Sound::HasEQ New page: {{Function |Version=4 |Name=HasEQ() |Module=Sound |Available=SP Only |Summary |Call_on=<entity> An entity |Example=ai HasEQ();</pre> }}
- 02:4102:41, 1 August 2009 diff hist +178 N Call of Duty 4: Scripting Reference - Sound::AmplifyStop New page: {{Function |Version=4 |Name=AmplifyStop() |Module=Sound |Available=SP Only |Summary=Disables amplification if active (see amplify). |Call_on |Example=<pre>AmplifyStop();</pre> }} current
- 02:4102:41, 1 August 2009 diff hist +404 N Call of Duty 4: Scripting Reference - Sound::AmbientPlay New page: {{Function |Version=4 |Name=AmbientPlay( <ambient>, <fadetime> ) |Module=Sound |Available |Summary=Play the given piece of ambient sound. |Call_on |Example=<pre>AmbientPlay( "r... current
- 02:4102:41, 1 August 2009 diff hist +146 Call of Duty 4: Scripting Reference - Sound::AmbientStop No edit summary current
- 02:4002:40, 1 August 2009 diff hist +730 N Call of Duty 4: Scripting Reference - Sound::Amplify New page: {{Function |Version=4 |Name=Amplify( <origin>, <min_range>, <max_range>, <min_volume>, <max_volume>, <falloff> ) |Module=Sound |Available=SP Only |Summa... current
- 02:4002:40, 1 August 2009 diff hist +178 N Call of Duty 4: Scripting Reference - Sound::AmbientStop New page: {{Function |Version=4 |Name=AmplifyStop() |Module=Sound |Available=SP Only |Summary=Disables amplification if active (see amplify). |Call_on |Example=<pre>AmplifyStop();</pre> }}
- 02:4002:40, 1 August 2009 diff hist +230 N Call of Duty 4: Scripting Reference - Sound::IsWaitingOnSound New page: {{Function |Version=4 |Name=IsWaitingOnSound() |Module=Sound |Available=SP Only |Summary=Checks if this entity is waiting on a sound notify |Call_on=<entity> An entity |Example=<pre>... current
- 02:4002:40, 1 August 2009 diff hist +557 N Call of Duty 4: Scripting Reference - Sound::MusicPlay New page: {{Function |Version=4 |Name=MusicPlay( <music>, <timescale>, <overrideCheat> ) |Module=Sound |Available |Summary=Play the given piece of music. |Call_on |Example=<pre>Mus... current
- 02:4002:40, 1 August 2009 diff hist +451 N Call of Duty 4: Scripting Reference - Sound::MusicStop New page: {{Function |Version=4 |Name=MusicStop( <time>, <overrideCheat> ) |Module=Sound |Available |Summary=Stop playing music. |Call_on |Example=<pre>MusicStop( 3 );</pre> |Required_ar... current
- 02:3802:38, 1 August 2009 diff hist +277 N Call of Duty 4: Scripting Reference - Sound::PlayLoopSound New page: {{Function |Version=4 |Name=PlayLoopSound( <aliasname> ) |Module=Sound |Available |Summary=Play a sound as a loop |Call_on=<entity> An entity |Example=<pre>car PlayLoopSound( "... current
- 02:3802:38, 1 August 2009 diff hist +886 N Call of Duty 4: Scripting Reference - Sound::PlaySound New page: {{Function |Version=4 |Name=PlaySound( <aliasname>, <notification string>, <stoppable flag> ) |Module=Sound |Available |Summary=Play the sound alias as if coming from the... current
- 02:3802:38, 1 August 2009 diff hist +929 N Call of Duty 4: Scripting Reference - Sound::PlaySoundAsMaster New page: {{Function |Version=4 |Name=PlaySoundAsMaster( <aliasname>, <notification string>, <stoppable flag> ) |Module=Sound |Available |Summary= Play the sound alias as if comin... current
- 02:3802:38, 1 August 2009 diff hist +439 N Call of Duty 4: Scripting Reference - Sound::PlaySoundToPlayer New page: {{Function |Version=4 |Name=PlaySoundToPlayer( <aliasname>, <player> ) |Module=Sound |Available=MP Only |Summary= Play the sound alias as if coming from the entity, so that on... current
- 02:3802:38, 1 August 2009 diff hist +588 N Call of Duty 4: Scripting Reference - Sound::PlaySoundToTeam New page: {{Function |Version=4 |Name=PlaySoundToTeam( <aliasname>, <teamname>, <ignoreplayer> ) |Module=Sound |Available=MP Only |Summary= Play the sound alias as if coming from ... current
- 02:3802:38, 1 August 2009 diff hist +495 N Call of Duty 4: Scripting Reference - Sound::SetSoundBlend New page: {{Function |Version=4 |Name=SetSoundBlend( <sound 1>, <sound2>, <mix> ) |Module=Sound |Available=SP Only |Summary=Set the sound blend on a blend entity |Call_on=<soun... current
- 02:3802:38, 1 August 2009 diff hist +288 N Call of Duty 4: Scripting Reference - Sound::SoundExists New page: {{Function |Version=4 |Name=SoundExists( <aliasname> ) |Module=Sound |Available |Summary= Returns true if the sound alias exists |Call_on |Example=<pre>if ( SoundExists( "Dirt_skid"... current
- 02:3702:37, 1 August 2009 diff hist +322 N Call of Duty 4: Scripting Reference - Sound::SoundFade New page: {{Function |Version=4 |Name=SoundFade( <time> ) |Module=Sound |Available |Summary=Fades the sound out. |Call_on |Example=<pre>SoundFade( 3 );</pre> |Required_args |Optional_args= # &... current
- 02:3702:37, 1 August 2009 diff hist +177 N Call of Duty 4: Scripting Reference - Sound::StopLoopSound New page: {{Function |Version=4 |Name=StopLoopSound() |Module=Sound |Available |Summary= Stop a looping sound |Call_on=<entity> An entity |Example=<pre>car StopLoopSound();</pre> }} current
- 02:3702:37, 1 August 2009 diff hist +286 N Call of Duty 4: Scripting Reference - Sound::StopSounds New page: {{Function |Version=4 |Name=StopSounds() |Module=Sound |Available=SP Only |Summary=Stop all sounds on an entity. *WARNING*, You must have a wait between StopSounds() and delete() or the s... current
- 02:3602:36, 1 August 2009 diff hist +290 N Call of Duty 4: Scripting Reference - Sentient::CreateThreatBiasGroup New page: {{Function |Version=4 |Name=CreateThreatBiasGroup() |Module=Sentient |Available=SP Only |Summary=Create a new threat bias group. If it already exists, do nothing |Call_on |Example=<pre>Cre... current
- 02:3602:36, 1 August 2009 diff hist +429 N Call of Duty 4: Scripting Reference - Sentient::GetAIArray New page: {{Function |Version=4 |Name=GetAIArray( <team>, <team>, ... ) |Module=Sentient |Available=SP Only |Summary=Returns an array of the human AI |Call_on |Example=<pre> aiarray = Ge... current