User contributions for CoDEmanX
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1 August 2009
- 02:5002:50, 1 August 2009 diff hist +296 N Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam New page: {{Function |Version=4 |Name=SetSpawnerTeam( <team> ) |Module=Spawn |Available=SP Only |Summary=Set the team for this spawner |Call_on=An ai spawner |Example=<pre>self SetSpawnerTeam(... current
- 02:5002:50, 1 August 2009 diff hist +778 N Call of Duty 4: Scripting Reference - Spawn::Spawn New page: {{Function |Version=4 |Name=Spawn( <classname>, <origin>, <flags>, <radius>, <height> ) |Module=Spawn |Available |Summary=Spawns a new entity and returns a re... current
- 02:4902:49, 1 August 2009 diff hist +150 N Call of Duty 4: Scripting Reference - Spawn::SpawnStruct New page: {{Function |Version=4 |Name=SpawnStruct() |Module=Spawn |Available |Summary=Allocates a structure |Call_on |Example=<pre>ent = SpawnStruct();</pre> }} current
- 02:4902:49, 1 August 2009 diff hist +463 N Call of Duty 4: Scripting Reference - Spawn::SpawnTurret New page: {{Function |Version=4 |Name=SpawnTurret( <classname>, <origin>, <weaponinfoname> ) |Module=Spawn |Available |Summary=Spawns a new turret, eg MG42 or flak gun and returns ... current
- 02:4902:49, 1 August 2009 diff hist +575 N Call of Duty 4: Scripting Reference - Spawn::SpawnVehicle New page: {{Function |Version=4 |Name=SpawnVehicle( <modelname>, <targetname>, <vehicletype>, <origin>, <angles> ) |Module=Spawn |Available=SP Only |Summary=Spawns a ne... current
- 02:4902:49, 1 August 2009 diff hist +427 N Call of Duty 4: Scripting Reference - Spawn::StalingradSpawn New page: {{Function |Version=4 |Name=StalingradSpawn( <targetname> ) |Module=Spawn |Available=SP Only |Summary=Force spawns an actor from an actor spawner, reguardless of whether the spawn po... current
- 02:4502:45, 1 August 2009 diff hist +146 N Call of Duty 4: Scripting Reference - Sound::EQOff New page: {{Function |Version=4 |Name=EQOff() |Module=Sound |Available=SP Only |Summary |Call_on=<entity> An entity |Example=<pre>ai EQOff();</pre> }} current
- 02:4402:44, 1 August 2009 diff hist +144 N Call of Duty 4: Scripting Reference - Sound::EQOn New page: {{Function |Version=4 |Name=EQOn() |Module=Sound |Available=SP Only |Summary |Call_on=<entity> An entity |Example=<pre>ai EQOn();</pre> }} current
- 02:4302:43, 1 August 2009 diff hist +5 Call of Duty 4: Scripting Reference - Sound::HasEQ No edit summary current
- 02:4302:43, 1 August 2009 diff hist +141 N Call of Duty 4: Scripting Reference - Sound::HasEQ New page: {{Function |Version=4 |Name=HasEQ() |Module=Sound |Available=SP Only |Summary |Call_on=<entity> An entity |Example=ai HasEQ();</pre> }}
- 02:4102:41, 1 August 2009 diff hist +178 N Call of Duty 4: Scripting Reference - Sound::AmplifyStop New page: {{Function |Version=4 |Name=AmplifyStop() |Module=Sound |Available=SP Only |Summary=Disables amplification if active (see amplify). |Call_on |Example=<pre>AmplifyStop();</pre> }} current
- 02:4102:41, 1 August 2009 diff hist +404 N Call of Duty 4: Scripting Reference - Sound::AmbientPlay New page: {{Function |Version=4 |Name=AmbientPlay( <ambient>, <fadetime> ) |Module=Sound |Available |Summary=Play the given piece of ambient sound. |Call_on |Example=<pre>AmbientPlay( "r... current
- 02:4102:41, 1 August 2009 diff hist +146 Call of Duty 4: Scripting Reference - Sound::AmbientStop No edit summary current
- 02:4002:40, 1 August 2009 diff hist +730 N Call of Duty 4: Scripting Reference - Sound::Amplify New page: {{Function |Version=4 |Name=Amplify( <origin>, <min_range>, <max_range>, <min_volume>, <max_volume>, <falloff> ) |Module=Sound |Available=SP Only |Summa... current
- 02:4002:40, 1 August 2009 diff hist +178 N Call of Duty 4: Scripting Reference - Sound::AmbientStop New page: {{Function |Version=4 |Name=AmplifyStop() |Module=Sound |Available=SP Only |Summary=Disables amplification if active (see amplify). |Call_on |Example=<pre>AmplifyStop();</pre> }}
- 02:4002:40, 1 August 2009 diff hist +230 N Call of Duty 4: Scripting Reference - Sound::IsWaitingOnSound New page: {{Function |Version=4 |Name=IsWaitingOnSound() |Module=Sound |Available=SP Only |Summary=Checks if this entity is waiting on a sound notify |Call_on=<entity> An entity |Example=<pre>... current
- 02:4002:40, 1 August 2009 diff hist +557 N Call of Duty 4: Scripting Reference - Sound::MusicPlay New page: {{Function |Version=4 |Name=MusicPlay( <music>, <timescale>, <overrideCheat> ) |Module=Sound |Available |Summary=Play the given piece of music. |Call_on |Example=<pre>Mus... current
- 02:4002:40, 1 August 2009 diff hist +451 N Call of Duty 4: Scripting Reference - Sound::MusicStop New page: {{Function |Version=4 |Name=MusicStop( <time>, <overrideCheat> ) |Module=Sound |Available |Summary=Stop playing music. |Call_on |Example=<pre>MusicStop( 3 );</pre> |Required_ar... current
- 02:3802:38, 1 August 2009 diff hist +277 N Call of Duty 4: Scripting Reference - Sound::PlayLoopSound New page: {{Function |Version=4 |Name=PlayLoopSound( <aliasname> ) |Module=Sound |Available |Summary=Play a sound as a loop |Call_on=<entity> An entity |Example=<pre>car PlayLoopSound( "... current
- 02:3802:38, 1 August 2009 diff hist +886 N Call of Duty 4: Scripting Reference - Sound::PlaySound New page: {{Function |Version=4 |Name=PlaySound( <aliasname>, <notification string>, <stoppable flag> ) |Module=Sound |Available |Summary=Play the sound alias as if coming from the... current
- 02:3802:38, 1 August 2009 diff hist +929 N Call of Duty 4: Scripting Reference - Sound::PlaySoundAsMaster New page: {{Function |Version=4 |Name=PlaySoundAsMaster( <aliasname>, <notification string>, <stoppable flag> ) |Module=Sound |Available |Summary= Play the sound alias as if comin... current
- 02:3802:38, 1 August 2009 diff hist +439 N Call of Duty 4: Scripting Reference - Sound::PlaySoundToPlayer New page: {{Function |Version=4 |Name=PlaySoundToPlayer( <aliasname>, <player> ) |Module=Sound |Available=MP Only |Summary= Play the sound alias as if coming from the entity, so that on... current
- 02:3802:38, 1 August 2009 diff hist +588 N Call of Duty 4: Scripting Reference - Sound::PlaySoundToTeam New page: {{Function |Version=4 |Name=PlaySoundToTeam( <aliasname>, <teamname>, <ignoreplayer> ) |Module=Sound |Available=MP Only |Summary= Play the sound alias as if coming from ... current
- 02:3802:38, 1 August 2009 diff hist +495 N Call of Duty 4: Scripting Reference - Sound::SetSoundBlend New page: {{Function |Version=4 |Name=SetSoundBlend( <sound 1>, <sound2>, <mix> ) |Module=Sound |Available=SP Only |Summary=Set the sound blend on a blend entity |Call_on=<soun... current
- 02:3802:38, 1 August 2009 diff hist +288 N Call of Duty 4: Scripting Reference - Sound::SoundExists New page: {{Function |Version=4 |Name=SoundExists( <aliasname> ) |Module=Sound |Available |Summary= Returns true if the sound alias exists |Call_on |Example=<pre>if ( SoundExists( "Dirt_skid"... current
- 02:3702:37, 1 August 2009 diff hist +322 N Call of Duty 4: Scripting Reference - Sound::SoundFade New page: {{Function |Version=4 |Name=SoundFade( <time> ) |Module=Sound |Available |Summary=Fades the sound out. |Call_on |Example=<pre>SoundFade( 3 );</pre> |Required_args |Optional_args= # &... current
- 02:3702:37, 1 August 2009 diff hist +177 N Call of Duty 4: Scripting Reference - Sound::StopLoopSound New page: {{Function |Version=4 |Name=StopLoopSound() |Module=Sound |Available |Summary= Stop a looping sound |Call_on=<entity> An entity |Example=<pre>car StopLoopSound();</pre> }} current
- 02:3702:37, 1 August 2009 diff hist +286 N Call of Duty 4: Scripting Reference - Sound::StopSounds New page: {{Function |Version=4 |Name=StopSounds() |Module=Sound |Available=SP Only |Summary=Stop all sounds on an entity. *WARNING*, You must have a wait between StopSounds() and delete() or the s... current
- 02:3602:36, 1 August 2009 diff hist +290 N Call of Duty 4: Scripting Reference - Sentient::CreateThreatBiasGroup New page: {{Function |Version=4 |Name=CreateThreatBiasGroup() |Module=Sentient |Available=SP Only |Summary=Create a new threat bias group. If it already exists, do nothing |Call_on |Example=<pre>Cre... current
- 02:3602:36, 1 August 2009 diff hist +429 N Call of Duty 4: Scripting Reference - Sentient::GetAIArray New page: {{Function |Version=4 |Name=GetAIArray( <team>, <team>, ... ) |Module=Sentient |Available=SP Only |Summary=Returns an array of the human AI |Call_on |Example=<pre> aiarray = Ge... current
- 02:3602:36, 1 August 2009 diff hist +440 N Call of Duty 4: Scripting Reference - Sentient::GetAISpeciesArray New page: {{Function |Version=4 |Name=GetAISpeciesArray( <team>, <species> ) |Module=Sentient |Available=SP Only |Summary=Returns an array of the AI |Call_on |Example=<pre> aiarray = Get... current
- 02:3602:36, 1 August 2009 diff hist +235 N Call of Duty 4: Scripting Reference - Sentient::GetClosestEnemySqDist New page: {{Function |Version=4 |Name=GetClosestEnemySqDist() |Module=Sentient |Available=SP Only |Summary=Get the distance to the nearest enemy |Call_on=A sentient, either AI or player |Example=<pr... current
- 02:3602:36, 1 August 2009 diff hist +197 N Call of Duty 4: Scripting Reference - Sentient::GetEnemySqDist New page: {{Function |Version=4 |Name=GetEnemySqDist() |Module=Sentient |Available=SP Only |Summary=This function is deprecated. use GetClosestEnemySqDist |Call_on=A sentient, either AI or player |E... current
- 02:3602:36, 1 August 2009 diff hist +247 N Call of Duty 4: Scripting Reference - Sentient::GetEye New page: {{Function |Version=4 |Name=GetEye() |Module=Sentient |Available |Summary=Gets the position of the eye for an AI or Player |Call_on=<sentient> An entity that is either the AI or a Pl... current
- 02:3602:36, 1 August 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Sentient::GetThreatBias New page: {{Function |Version=4 |Name=GetThreatBias() |Module=Sentient |Available=SP Only |Summary=Get threat bias of first group against second group |Call_on |Example=<pre>GetThreatBias( "axis", "... current
- 02:3502:35, 1 August 2009 diff hist +207 N Call of Duty 4: Scripting Reference - Sentient::GetThreatBiasGroup New page: {{Function |Version=4 |Name=GetThreatBiasGroup() |Module=Sentient |Available=SP Only |Summary=Get the threat bias group of an AI or player |Call_on=<entity> |Example=<pre>GetThreatBi... current
- 02:3502:35, 1 August 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Sentient::IsAI New page: {{Function |Version=4 |Name=IsAI( <entity> ) |Module=Sentient |Available=SP Only |Summary=Checks whether this entity is an ai character |Call_on |Example=<pre>if ( IsAI( gun_owner ) ... current
- 02:3502:35, 1 August 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Sentient::IsAlive New page: {{Function |Version=4 |Name=IsAlive( <entity> ) |Module=Sentient |Available |Summary=Checks whether this entity is alive |Call_on |Example=<pre>if ( IsAlive( gun_owner ) ) ...</pre> ... current
- 02:3502:35, 1 August 2009 diff hist +275 N Call of Duty 4: Scripting Reference - Sentient::IsGodMode New page: {{Function |Version=4 |Name=IsGodMode( <entity> ) |Module=Sentient |Available |Summary=Checks whether this entity is in god mode |Call_on |Example=<pre>if ( IsGodMode( level.player )... current
- 02:3502:35, 1 August 2009 diff hist +270 N Call of Duty 4: Scripting Reference - Sentient::IsPlayer New page: {{Function |Version=4 |Name=IsPlayer( <entity> ) |Module=Sentient |Available |Summary=Checks whether this entity is the player |Call_on |Example=<pre>if ( IsPlayer( gun_owner ) ) ...... current
- 02:3402:34, 1 August 2009 diff hist +346 N Call of Duty 4: Scripting Reference - Sentient::IsSentient New page: {{Function |Version=4 |Name=IsSentient( <entity> ) |Module=Sentient |Available=SP Only |Summary=Checks whether this entity is a sentient, that is either an ai character or the player... current
- 02:3402:34, 1 August 2009 diff hist +278 N Call of Duty 4: Scripting Reference - Sentient::SetIgnoreMeGroup New page: {{Function |Version=4 |Name=SetIgnoreMeGroup() |Module=Sentient |Available=SP Only |Summary=Make first group ignored by second group |Call_on |Example=<pre>SetIgnoreMeGroup( "flanking_team... current
- 02:3402:34, 1 August 2009 diff hist +334 N Call of Duty 4: Scripting Reference - Sentient::SetThreatBias New page: {{Function |Version=4 |Name=SetThreatBias() |Module=Sentient |Available=SP Only |Summary=Set threat bias of first group against second group |Call_on |Example=<pre>SetThreatBias( "axis", "... current
- 02:3402:34, 1 August 2009 diff hist +307 N Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasAgainstAll New page: {{Function |Version=4 |Name=SetThreatBiasAgainstAll() |Module=Sentient |Available=SP Only |Summary=Set the threatbias a group has against all others |Call_on |Example=<pre>SetThreatBiasAga... current
- 02:3402:34, 1 August 2009 diff hist +348 N Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasGroup New page: {{Function |Version=4 |Name=SetThreatBiasGroup() |Module=Sentient |Available=SP Only |Summary=Set or clear threat bias group of an AI or player |Call_on=<entity> |Example=<pre>SetThr... current
- 02:3402:34, 1 August 2009 diff hist +261 N Call of Duty 4: Scripting Reference - Sentient::ThreatBiasGroupExists New page: {{Function |Version=4 |Name=ThreatBiasGroupExists() |Module=Sentient |Available=SP Only |Summary=Check if a threat bias group exists |Call_on |Example=<pre>ThreatBiasGroupExists( "flanking... current
- 02:3302:33, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheHeadIcon New page: {{Function |Version=4 |Name=PreCacheHeadIcon( <head icon name> ) |Module=Precache |Available=MP Only |Summary=precache a head icon. |Call_on |Example=<pre>PreCacheHeadIcon( game["hea... current
- 02:3202:32, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheItem New page: {{Function |Version=4 |Name=PreCacheItem( <item name> ) |Module=Precache |Available |Summary=Precaches the given item. It must be called before any wait statements in the level scrip... current
- 02:3202:32, 1 August 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Precache::PreCacheLocationSelector New page: {{Function |Version=4 |Name=PreCacheLocationSelector( <material name> ) |Module=Precache |Available |Summary=precaches a material to be used as an indicator during location selection... current
- 02:3202:32, 1 August 2009 diff hist +233 N Call of Duty 4: Scripting Reference - Precache::PrecacheMenu New page: {{Function |Version=4 |Name=PrecacheMenu( <menu> ) |Module=Precache |Available |Summary=Precache this menu |Call_on |Example=<pre>PrecacheMenu( game["menu_serverinfo"] );</pre> |Requ... current