User contributions for CoDEmanX
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1 August 2009
- 02:3602:36, 1 August 2009 diff hist +440 N Call of Duty 4: Scripting Reference - Sentient::GetAISpeciesArray New page: {{Function |Version=4 |Name=GetAISpeciesArray( <team>, <species> ) |Module=Sentient |Available=SP Only |Summary=Returns an array of the AI |Call_on |Example=<pre> aiarray = Get... current
- 02:3602:36, 1 August 2009 diff hist +235 N Call of Duty 4: Scripting Reference - Sentient::GetClosestEnemySqDist New page: {{Function |Version=4 |Name=GetClosestEnemySqDist() |Module=Sentient |Available=SP Only |Summary=Get the distance to the nearest enemy |Call_on=A sentient, either AI or player |Example=<pr... current
- 02:3602:36, 1 August 2009 diff hist +197 N Call of Duty 4: Scripting Reference - Sentient::GetEnemySqDist New page: {{Function |Version=4 |Name=GetEnemySqDist() |Module=Sentient |Available=SP Only |Summary=This function is deprecated. use GetClosestEnemySqDist |Call_on=A sentient, either AI or player |E... current
- 02:3602:36, 1 August 2009 diff hist +247 N Call of Duty 4: Scripting Reference - Sentient::GetEye New page: {{Function |Version=4 |Name=GetEye() |Module=Sentient |Available |Summary=Gets the position of the eye for an AI or Player |Call_on=<sentient> An entity that is either the AI or a Pl... current
- 02:3602:36, 1 August 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Sentient::GetThreatBias New page: {{Function |Version=4 |Name=GetThreatBias() |Module=Sentient |Available=SP Only |Summary=Get threat bias of first group against second group |Call_on |Example=<pre>GetThreatBias( "axis", "... current
- 02:3502:35, 1 August 2009 diff hist +207 N Call of Duty 4: Scripting Reference - Sentient::GetThreatBiasGroup New page: {{Function |Version=4 |Name=GetThreatBiasGroup() |Module=Sentient |Available=SP Only |Summary=Get the threat bias group of an AI or player |Call_on=<entity> |Example=<pre>GetThreatBi... current
- 02:3502:35, 1 August 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Sentient::IsAI New page: {{Function |Version=4 |Name=IsAI( <entity> ) |Module=Sentient |Available=SP Only |Summary=Checks whether this entity is an ai character |Call_on |Example=<pre>if ( IsAI( gun_owner ) ... current
- 02:3502:35, 1 August 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Sentient::IsAlive New page: {{Function |Version=4 |Name=IsAlive( <entity> ) |Module=Sentient |Available |Summary=Checks whether this entity is alive |Call_on |Example=<pre>if ( IsAlive( gun_owner ) ) ...</pre> ... current
- 02:3502:35, 1 August 2009 diff hist +275 N Call of Duty 4: Scripting Reference - Sentient::IsGodMode New page: {{Function |Version=4 |Name=IsGodMode( <entity> ) |Module=Sentient |Available |Summary=Checks whether this entity is in god mode |Call_on |Example=<pre>if ( IsGodMode( level.player )... current
- 02:3502:35, 1 August 2009 diff hist +270 N Call of Duty 4: Scripting Reference - Sentient::IsPlayer New page: {{Function |Version=4 |Name=IsPlayer( <entity> ) |Module=Sentient |Available |Summary=Checks whether this entity is the player |Call_on |Example=<pre>if ( IsPlayer( gun_owner ) ) ...... current
- 02:3402:34, 1 August 2009 diff hist +346 N Call of Duty 4: Scripting Reference - Sentient::IsSentient New page: {{Function |Version=4 |Name=IsSentient( <entity> ) |Module=Sentient |Available=SP Only |Summary=Checks whether this entity is a sentient, that is either an ai character or the player... current
- 02:3402:34, 1 August 2009 diff hist +278 N Call of Duty 4: Scripting Reference - Sentient::SetIgnoreMeGroup New page: {{Function |Version=4 |Name=SetIgnoreMeGroup() |Module=Sentient |Available=SP Only |Summary=Make first group ignored by second group |Call_on |Example=<pre>SetIgnoreMeGroup( "flanking_team... current
- 02:3402:34, 1 August 2009 diff hist +334 N Call of Duty 4: Scripting Reference - Sentient::SetThreatBias New page: {{Function |Version=4 |Name=SetThreatBias() |Module=Sentient |Available=SP Only |Summary=Set threat bias of first group against second group |Call_on |Example=<pre>SetThreatBias( "axis", "... current
- 02:3402:34, 1 August 2009 diff hist +307 N Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasAgainstAll New page: {{Function |Version=4 |Name=SetThreatBiasAgainstAll() |Module=Sentient |Available=SP Only |Summary=Set the threatbias a group has against all others |Call_on |Example=<pre>SetThreatBiasAga... current
- 02:3402:34, 1 August 2009 diff hist +348 N Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasGroup New page: {{Function |Version=4 |Name=SetThreatBiasGroup() |Module=Sentient |Available=SP Only |Summary=Set or clear threat bias group of an AI or player |Call_on=<entity> |Example=<pre>SetThr... current
- 02:3402:34, 1 August 2009 diff hist +261 N Call of Duty 4: Scripting Reference - Sentient::ThreatBiasGroupExists New page: {{Function |Version=4 |Name=ThreatBiasGroupExists() |Module=Sentient |Available=SP Only |Summary=Check if a threat bias group exists |Call_on |Example=<pre>ThreatBiasGroupExists( "flanking... current
- 02:3302:33, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheHeadIcon New page: {{Function |Version=4 |Name=PreCacheHeadIcon( <head icon name> ) |Module=Precache |Available=MP Only |Summary=precache a head icon. |Call_on |Example=<pre>PreCacheHeadIcon( game["hea... current
- 02:3202:32, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheItem New page: {{Function |Version=4 |Name=PreCacheItem( <item name> ) |Module=Precache |Available |Summary=Precaches the given item. It must be called before any wait statements in the level scrip... current
- 02:3202:32, 1 August 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Precache::PreCacheLocationSelector New page: {{Function |Version=4 |Name=PreCacheLocationSelector( <material name> ) |Module=Precache |Available |Summary=precaches a material to be used as an indicator during location selection... current
- 02:3202:32, 1 August 2009 diff hist +233 N Call of Duty 4: Scripting Reference - Precache::PrecacheMenu New page: {{Function |Version=4 |Name=PrecacheMenu( <menu> ) |Module=Precache |Available |Summary=Precache this menu |Call_on |Example=<pre>PrecacheMenu( game["menu_serverinfo"] );</pre> |Requ... current
- 02:3202:32, 1 August 2009 diff hist +328 N Call of Duty 4: Scripting Reference - Precache::PreCacheModel New page: {{Function |Version=4 |Name=PreCacheModel( <model> ) |Module=Precache |Available |Summary=Precaches the given model. It must be called before any wait statements in the level script.... current
- 02:3202:32, 1 August 2009 diff hist +187 N Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets New page: {{Function |Version=4 |Name=PrecacheNightvisionCodeAssets() |Module=Precache |Available=SP Only |Summary=Precaches assets needed by code for the Nightvision features. |Call_on |Example }} current
- 02:3202:32, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheRumble New page: {{Function |Version=4 |Name=PreCacheRumble( <rumble> ) |Module=Precache |Available |Summary=Precaches the given rumble. It must be called before any wait statements in the level scri... current
- 02:3102:31, 1 August 2009 diff hist +342 N Call of Duty 4: Scripting Reference - Precache::PreCacheShader New page: {{Function |Version=4 |Name=PreCacheShader( <shader name> ) |Module=Precache |Available |Summary=Precaches the given shader. It must be called before any wait statements in the level... current
- 02:3102:31, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Precache::PreCacheShellShock New page: {{Function |Version=4 |Name=PreCacheShellShock( <shellshock effect name> ) |Module=Precache |Available |Summary=Precaches the shellshock effect. It must be called before any wait sta... current
- 02:3102:31, 1 August 2009 diff hist +287 N Call of Duty 4: Scripting Reference - Precache::PreCacheStatusIcon New page: {{Function |Version=4 |Name=PreCacheStatusIcon( <status icon name> ) |Module=Precache |Available=MP Only |Summary=precache a status icon. |Call_on |Example=<pre>PreCacheStatusIcon( "... current
- 02:3102:31, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheString New page: {{Function |Version=4 |Name=PreCacheString( <string> ) |Module=Precache |Available |Summary=Precaches the given string. It must be called before any wait statements in the level scri... current
- 02:3102:31, 1 August 2009 diff hist +352 N Call of Duty 4: Scripting Reference - Precache::PreCacheTurret New page: {{Function |Version=4 |Name=PreCacheTurret( <turretInfo> ) |Module=Precache |Available |Summary=Precaches the weapon info structure for the turret. Must be called before any wait sta... current
- 02:3102:31, 1 August 2009 diff hist +388 N Call of Duty 4: Scripting Reference - Precache::PrecacheVehicle New page: {{Function |Version=4 |Name=PrecacheVehicle( <vehicleInfo> ) |Module=Precache |Available=SP Only |Summary=Precaches the weapon info structure for the turret on the vehicle. Must be c... current
- 02:3102:31, 1 August 2009 diff hist +693 N Call of Duty 4: Scripting Reference - Precache::Scr TableLookupIString New page: {{Function |Version=4 |Name=Scr_TableLookupIString( <filename>, <search column num>, <search value>, <return value column num> ) |Module=Precache |Available |Summar... current
- 02:3002:30, 1 August 2009 diff hist +661 N Call of Duty 4: Scripting Reference - Precache::TableLookup New page: {{Function |Version=4 |Name=TableLookup( <filename>, <search column num>, <search value>, <return value column num> ) |Module=Precache |Available |Summary=look up a... current
- 02:3002:30, 1 August 2009 diff hist +755 N Call of Duty 4: Scripting Reference - Objective::Objective Add New page: {{Function |Version=4 |Name=Objective_Add( <objective_number>, <state>, <text>, <position>, <iconshader> ) |Module=Objective |Available |Summary=Adds a new ob... current
- 02:2902:29, 1 August 2009 diff hist +772 N Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent New page: {{Function |Version=4 |Name=Objective_AdditionalCurrent( <objective_index>, <objective_index>, ... ) |Module=Objective |Available=SP Only |Summary=Add additional objective(s) t... current
- 02:2902:29, 1 August 2009 diff hist +538 N Call of Duty 4: Scripting Reference - Objective::Objective AdditionalPosition New page: {{Function |Version=4 |Name=Objective_AdditionalPosition( <objective_index>, <position_index>, <position> ) |Module=Objective |Available=SP Only |Summary=Set an additiona... current
- 02:2902:29, 1 August 2009 diff hist +629 N Call of Duty 4: Scripting Reference - Objective::Objective Current New page: {{Function |Version=4 |Name=Objective_Current( <objective_index>, <objective_index>, ... ) |Module=Objective |Available |Summary=Set which objective(s) are currently being done... current
- 02:2902:29, 1 August 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Objective::Objective Delete New page: {{Function |Version=4 |Name=Objective_Delete( <objective_number> ) |Module=Objective |Available |Summary=Removes an objective |Call_on |Example=<pre>Objective_Delete( 1 );</pre> |Req... current
- 02:2902:29, 1 August 2009 diff hist +340 N Call of Duty 4: Scripting Reference - Objective::Objective Icon New page: {{Function |Version=4 |Name=Objective_Icon( <objective_number>, <icon> ) |Module=Objective |Available |Summary=Set the compass icon for an objective |Call_on |Example=<pre>Obj... current
- 02:2902:29, 1 August 2009 diff hist +340 N Call of Duty 4: Scripting Reference - Objective::Objective OnEntity New page: {{Function |Version=4 |Name=Objective_OnEntity( <objective_number>, <entity> ) |Module=Objective |Available=MP Only |Summary=Sets the objective to get its position from an enti... current
- 02:2802:28, 1 August 2009 diff hist +507 N Call of Duty 4: Scripting Reference - Objective::Objective Position New page: {{Function |Version=4 |Name=Objective_Position( <objective_number>, <position> ) |Module=Objective |Available |Summary=Set the position of an objective, assumed to be the zerot... current
- 02:2802:28, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Objective::Objective Ring New page: {{Function |Version=4 |Name=Objective_Ring( <objective_index>) |Module=Objective |Available=SP Only |Summary=Triggers a ring on the objective. |Call_on |Example=<pre>Objective_Ring( ... current
- 02:2802:28, 1 August 2009 diff hist +449 N Call of Duty 4: Scripting Reference - Objective::Objective State New page: {{Function |Version=4 |Name=Objective_State( <objective_number>, <state> ) |Module=Objective |Available |Summary=Sets the state of an objective |Call_on |Example=<pre>Objective... current
- 02:2702:27, 1 August 2009 diff hist +439 N Call of Duty 4: Scripting Reference - Objective::Objective String New page: {{Function |Version=4 |Name=Objective_String( <objective_number>, <string>, ... ) |Module=Objective |Available=SP Only |Summary=Set the description string for an objective |Ca... current
- 02:2702:27, 1 August 2009 diff hist +508 N Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage New page: {{Function |Version=4 |Name=Objective_String_NoMessage( <objective_number>, <string>, ... ) |Module=Objective |Available=SP Only |Summary=Set the description string for an obje... current
- 02:2702:27, 1 August 2009 diff hist +456 N Call of Duty 4: Scripting Reference - Objective::Objective Team New page: {{Function |Version=4 |Name=Objective_Team( <objective_number>, <team> ) |Module=Objective |Available=MP Only |Summary=Sets the team that the objective is for. Allows having di... current
- 02:2702:27, 1 August 2009 diff hist +193 N Call of Duty 4: Scripting Reference - Objective::PingPlayer New page: {{Function |Version=4 |Name=PingPlayer() |Module=Objective |Available=MP Only |Summary=Flashes a player on their teammate's compasses |Call_on=A player |Example=<pre>self PingPlayer();</pr... current
- 02:2702:27, 1 August 2009 diff hist +291 N Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter New page: {{Function |Version=4 |Name=RefreshHudAmmoCounter() |Module=Objective |Available=SP Only |Summary=Causes the HUD ammo counter and actionslots to show, as if the player had fired or otherwi... current
- 02:2702:27, 1 August 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Objective::RefreshHudCompass New page: {{Function |Version=4 |Name=RefreshHudCompass() |Module=Objective |Available=SP Only |Summary=Causes the HUD compass to show, as if the player had moved or otherwise caused it to show. Wi... current
- 02:2702:27, 1 August 2009 diff hist +203 N Call of Duty 4: Scripting Reference - Objective::Target ClearReticleLockOn New page: {{Function |Version=4 |Name=Target_ClearReticleLockOn() |Module=Objective |Available=SP Only |Summary=Cancels any lock-on sequence on the hud. |Call_on |Example=<pre>Target_ClearReticleLoc... current
- 02:2602:26, 1 August 2009 diff hist +204 N Call of Duty 4: Scripting Reference - Objective::Target GetArray New page: {{Function |Version=4 |Name=Target_GetArray() |Module=Objective |Available=SP Only |Summary=Gets an array of entities that are set as targets |Call_on |Example=<pre>mytargets = Target_GetA... current
- 02:2602:26, 1 August 2009 diff hist +576 N Call of Duty 4: Scripting Reference - Objective::Target IsInCircle New page: {{Function |Version=4 |Name=Target_IsInCircle( <target entity>, <player>, <fov>, <radius> ) |Module=Objective |Available=SP Only |Summary=Returns whether a target i... current