User contributions for CoDEmanX
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1 August 2009
- 02:1602:16, 1 August 2009 diff hist +200 N Call of Duty 4: Scripting Reference - Level::GetTime New page: {{Function |Version=4 |Name=GetTime() |Module=Level |Available |Summary=Gets the level time in Milliseconds from the start of the level. |Call_on |Example=<pre>nextNodeTime = GetTime() + 5... current
- 02:1602:16, 1 August 2009 diff hist +160 N Call of Duty 4: Scripting Reference - Level::GetTimeScale New page: {{Function |Version=4 |Name=GetTimeScale() |Module=Level |Available=SP Only |Summary=gets the current timescale. |Call_on |Example=<pre>GetTimeScale();</pre> }} current
- 02:1602:16, 1 August 2009 diff hist +361 N Call of Duty 4: Scripting Reference - Level::GetVehicleNode New page: {{Function |Version=4 |Name=GetVehicleNode( <name>, <key> ) |Module=Level |Available=SP Only |Summary=Gets a vehicle node with the given name, key pair |Call_on |Example=<pre>n... current
- 02:1602:16, 1 August 2009 diff hist +388 N Call of Duty 4: Scripting Reference - Level::GetVehicleNodeArray New page: {{Function |Version=4 |Name=GetVehicleNodeArray( <name>, <key> ) |Module=Level |Available=SP Only |Summary=Gets an array of vehicle nodes that have the given name, key pair |Ca... current
- 02:1502:15, 1 August 2009 diff hist +178 N Call of Duty 4: Scripting Reference - Level::IsCinematicPlaying New page: {{Function |Version=4 |Name=IsCinematicPlaying() |Module=Level |Available=SP Only |Summary=checks if a cinematic is playing. |Call_on |Example=<pre>IsCinematicPlaying();</pre> }} current
- 02:1502:15, 1 August 2009 diff hist +200 N Call of Duty 4: Scripting Reference - Level::IsSplitScreen New page: {{Function |Version=4 |Name=IsSplitScreen() |Module=Level |Available=MP Only |Summary=Returns true if the game is a splitscreen game |Call_on |Example=<pre>level.splitscreen = IsSplitScree... current
- 02:1502:15, 1 August 2009 diff hist +229 N Call of Duty 4: Scripting Reference - Level::IsValidGametype New page: {{Function |Version=4 |Name=IsValidGametype( <game type> ) |Module=Level |Available=MP Only |Summary=Returns true if the string is a valid game type |Call_on |Example |Required_args=... current
- 02:1502:15, 1 August 2009 diff hist +664 N Call of Duty 4: Scripting Reference - Level::LerpSunDirection New page: {{Function |Version=4 |Name=LerpSunDirection( <dir to sun now>, <dir to sun at end>, <lerp time> ) |Module=Level |Available=SP Only |Summary=Overrides the sun direction f... current
- 02:1402:14, 1 August 2009 diff hist +285 N Call of Duty 4: Scripting Reference - Level::Map New page: {{Function |Version=4 |Name=Map( <map name>, <save persistent> ) |Module=Level |Available=MP Only |Summary=Loads a new map |Call_on |Example |Required_args= # <map name> ... current
- 02:1402:14, 1 August 2009 diff hist +272 N Call of Duty 4: Scripting Reference - Level::Map Restart New page: {{Function |Version=4 |Name=Map_Restart( <save persistent> ) |Module=Level |Available=MP Only |Summary=Restarts the map |Call_on |Example=<pre>Map_Restart( true );</pre> |Required_ar... current
- 02:1402:14, 1 August 2009 diff hist +238 N Call of Duty 4: Scripting Reference - Level::MapExists New page: {{Function |Version=4 |Name=MapExists( <map name> ) |Module=Level |Available=MP Only |Summary=Returns true if the map with the given name exists on the server |Call_on |Example |Requ... current
- 02:1302:13, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Level::MissionFailed New page: {{Function |Version=4 |Name=MissionFailed() |Module=Level |Available=SP Only |Summary=Does the same thing as the player being killed |Call_on |Example=<pre>MissionFailed();</pre> }} current
- 02:1302:13, 1 August 2009 diff hist +425 N Call of Duty 4: Scripting Reference - Level::MissionSuccess New page: {{Function |Version=4 |Name=MissionSuccess( <mapname>, <persistent> ) |Module=Level |Available=SP Only |Summary=Transitions to a new level via a mission success page |Call_on |... current
- 02:1302:13, 1 August 2009 diff hist +191 N Call of Duty 4: Scripting Reference - Level::ResetSunDirection New page: {{Function |Version=4 |Name=ResetSunDirection() |Module=Level |Available=SP Only |Summary=Restores the map's default sun direction values. |Call_on |Example=<pre>ResetSunDirection();</pre>... current
- 02:1302:13, 1 August 2009 diff hist +178 N Call of Duty 4: Scripting Reference - Level::ResetSunLight New page: {{Function |Version=4 |Name=ResetSunLight() |Module=Level |Available=SP Only |Summary=Restores the map's default sunlight values. |Call_on |Example=<pre>ResetSunLight();</pre> }} current
- 02:1302:13, 1 August 2009 diff hist +390 N Call of Duty 4: Scripting Reference - Level::SetClientNameMode New page: {{Function |Version=4 |Name=SetClientNameMode( <name mode> ) |Module=Level |Available=MP Only |Summary=alters the way that the player name is updated, to prevent cheating by spectato... current
- 02:1302:13, 1 August 2009 diff hist +251 N Call of Duty 4: Scripting Reference - Level::SetCullDist New page: {{Function |Version=4 |Name=SetCullDist( <cull distance> ) |Module=Level |Available=SP Only |Summary=Set the cull distance for a level |Call_on |Example=<pre>SetCullDist( 7200 );</pr... current
- 02:1202:12, 1 August 2009 diff hist +148 N Call of Duty 4: Scripting Reference - Level::SetGameEndTime New page: {{Function |Version=4 |Name=SetGameEndTime() |Module=Level |Available=MP Only |Summary=Sets the time the current match will end |Call_on |Example }} current
- 02:1202:12, 1 August 2009 diff hist +196 N Call of Duty 4: Scripting Reference - Level::SetMapCenter New page: {{Function |Version=4 |Name=SetMapCenter() |Module=Level |Available=MP Only |Summary=Set the center of the map (used by the network code to optimize position data) |Call_on=A position |Ex... current
- 02:1202:12, 1 August 2009 diff hist +813 N Call of Duty 4: Scripting Reference - Level::SetMiniMap New page: {{Function |Version=4 |Name=SetMiniMap( <material name>, <upper-left x>, <upper-left y>, <lower-right x>, <lower-right y> ) |Module=Level |Available |Summary=... current
- 02:1202:12, 1 August 2009 diff hist +201 N Call of Duty 4: Scripting Reference - Level::SetMissionDvar New page: {{Function |Version=4 |Name=SetMissionDvar() |Module=Level |Available=SP Only |Summary=changes the value of the specified mission dvar |Call_on |Example=<pre>SetMissionDvar( "mission_01", ... current
- 02:1102:11, 1 August 2009 diff hist +365 N Call of Duty 4: Scripting Reference - Level::SetSunDirection New page: {{Function |Version=4 |Name=SetSunDirection( <dir to sun> ) |Module=Level |Available=SP Only |Summary=Overrides the sun direction for a level. Use 'resetSunDirection' to revert to t... current
- 02:1102:11, 1 August 2009 diff hist +622 N Call of Duty 4: Scripting Reference - Level::SetSunLight New page: {{Function |Version=4 |Name=SetSunLight( <red>, <green>, <blue> ) |Module=Level |Available=SP Only |Summary=Overrides the sun color for a level. Use 'resetSunLight' to r... current
- 02:1102:11, 1 August 2009 diff hist +165 N Call of Duty 4: Scripting Reference - Level::SetTimeScale New page: {{Function |Version=4 |Name=SetTimeScale() |Module=Level |Available=SP Only |Summary=sets the current timescale. |Call_on |Example=<pre>SetTimeScale( 0.5 );</pre> }}
- 02:1102:11, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Level::SetVoteNoCount New page: {{Function |Version=4 |Name=SetVoteNoCount( <no count> ) |Module=Level |Available=MP Only |Summary=Sets the number of No votes |Call_on |Example |Required_args= # <no count> Nu... current
- 02:1102:11, 1 August 2009 diff hist +198 N Call of Duty 4: Scripting Reference - Level::SetVoteString New page: {{Function |Version=4 |Name=SetVoteString( <string> ) |Module=Level |Available=MP Only |Summary=Sets the string for a vote |Call_on |Example |Required_args= # <string> The vote... current
- 02:1102:11, 1 August 2009 diff hist +200 N Call of Duty 4: Scripting Reference - Level::SetVoteTime New page: {{Function |Version=4 |Name=SetVoteTime( <time> ) |Module=Level |Available=MP Only |Summary=Sets the start time for a vote |Call_on |Example |Required_args= # <time> The vote t... current
- 02:1002:10, 1 August 2009 diff hist +212 N Call of Duty 4: Scripting Reference - Level::SetVoteYesCount New page: {{Function |Version=4 |Name=SetVoteYesCount( <no count> ) |Module=Level |Available=MP Only |Summary=Sets the number of Yes votes |Call_on |Example |Required_args= # <no count> ... current
- 02:1002:10, 1 August 2009 diff hist +229 N Call of Duty 4: Scripting Reference - Level::SetWinningPlayer New page: {{Function |Version=4 |Name=SetWinningPlayer( <player> ) |Module=Level |Available=MP Only |Summary=Sets a player to be the winner |Call_on |Example |Required_args= # <player> T... current
- 02:1002:10, 1 August 2009 diff hist +251 N Call of Duty 4: Scripting Reference - Level::SetWinningTeam New page: {{Function |Version=4 |Name=SetWinningTeam( <team> ) |Module=Level |Available=MP Only |Summary=Sets a team to be the winner |Call_on |Example |Required_args= # <team> The team ... current
- 02:1002:10, 1 August 2009 diff hist +183 N Call of Duty 4: Scripting Reference - Level::StopCinematicInGame New page: {{Function |Version=4 |Name=StopCinematicInGame() |Module=Level |Available=SP Only |Summary=Stop the currently playing cinematic |Call_on |Example=<pre>StopCinematicInGame();</pre> }} current
- 02:1002:10, 1 August 2009 diff hist +177 N Call of Duty 4: Scripting Reference - Level::UpdateClientNames New page: {{Function |Version=4 |Name=UpdateClientNames() |Module=Level |Available=MP Only |Summary=Update all of the client names: only works in 'manual_change' mode |Call_on |Example }} current
- 02:1002:10, 1 August 2009 diff hist +147 N Call of Duty 4: Scripting Reference - Level::WorldEntNumber New page: {{Function |Version=4 |Name=WorldEntNumber() |Module=Level |Available=MP Only |Summary=Returns the entity number for the world |Call_on |Example }} current
- 02:0802:08, 1 August 2009 diff hist +748 N Call of Duty 4: Scripting Reference - Hud::ChangeFontScaleOverTime New page: {{Function |Version=4 |Name=ChangeFontScaleOverTime( <time> ) |Module=Hud |Available=SP Only |Summary=Set a hud element to transition in fontScale over time. Normally setting the f... current
- 02:0802:08, 1 August 2009 diff hist +292 N Call of Duty 4: Scripting Reference - Hud::ClearAllTextAfterHudelem New page: {{Function |Version=4 |Name=ClearAllTextAfterHudelem() |Module=Hud |Available |Summary=Clear the config strings for the unique text set after this string. This is intended for development... current
- 02:0802:08, 1 August 2009 diff hist +194 N Call of Duty 4: Scripting Reference - Hud::ClearTargetEnt New page: {{Function |Version=4 |Name=ClearTargetEnt() |Module=Hud |Available |Summary=Clear this waypoint from targetting an entity. |Call_on=Hud Element |Example=<pre>waypoint ClearTargetEnt();</p... current
- 02:0802:08, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Hud::Destroy New page: {{Function |Version=4 |Name=Destroy() |Module=Hud |Available |Summary=Remove this Hud element altogether. |Call_on=Hud Element |Example=<pre>self.bombstopwatch Destroy(); </pre> }} current
- 02:0802:08, 1 August 2009 diff hist +710 N Call of Duty 4: Scripting Reference - Hud::FadeOverTime New page: {{Function |Version=4 |Name=FadeOverTime( <time> ) |Module=Hud |Available |Summary=Set a hud element to transition in color (or alpha) over time. Normally setting the color (or alp... current
- 02:0802:08, 1 August 2009 diff hist +271 N Call of Duty 4: Scripting Reference - Hud::MoveOverTime New page: {{Function |Version=4 |Name=MoveOverTime( <time> ) |Module=Hud |Available |Summary=Set a hud element to move over time. |Call_on=Hud Element |Example=<pre>newStr MoveOverTime( timer... current
- 02:0702:07, 1 August 2009 diff hist +305 N Call of Duty 4: Scripting Reference - Hud::NewClientHudElem New page: {{Function |Version=4 |Name=NewClientHudElem( <client> ) |Module=Hud |Available=MP Only |Summary=Create a new hud element for a particular client |Call_on |Example=<pre>self.kc_topba... current
- 02:0702:07, 1 August 2009 diff hist +154 N Call of Duty 4: Scripting Reference - Hud::NewHudElem New page: {{Function |Version=4 |Name=NewHudElem() |Module=Hud |Available |Summary=Create a new hud element |Call_on |Example=<pre>overlay = NewHudElem();</pre> }} current
- 02:0702:07, 1 August 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Hud::NewTeamHudElem New page: {{Function |Version=4 |Name=NewTeamHudElem( <team> ) |Module=Hud |Available=MP Only |Summary=Create a new hud element for a particular team |Call_on |Example=<pre>level.progressbar_a... current
- 02:0602:06, 1 August 2009 diff hist +442 N Call of Duty 4: Scripting Reference - Hud::Obituary New page: {{Function |Version=4 |Name=Obituary( <victim>, <attacker>, <weapon>, <Means of death> ) |Module=Hud |Available=MP Only |Summary=Create an obituary for a character ... current
- 02:0602:06, 1 August 2009 diff hist +172 N Call of Duty 4: Scripting Reference - Hud::Reset New page: {{Function |Version=4 |Name=Reset() |Module=Hud |Available |Summary=Reset a HUD element to its default state. |Call_on=Hud Element |Example=<pre>element Reset(); </pre> }} current
- 02:0602:06, 1 August 2009 diff hist +442 N Call of Duty 4: Scripting Reference - Hud::ScaleOverTime New page: {{Function |Version=4 |Name=ScaleOverTime( <time>, <width>, <height> ) |Module=Hud |Available |Summary=Set a hud element to scale over time. |Call_on=Hud Element |Exampl... current
- 02:0602:06, 1 August 2009 diff hist +670 N Call of Duty 4: Scripting Reference - Hud::SetClock New page: {{Function |Version=4 |Name=SetClock( <time>, <full time>, <material>, <height>, <width> ) |Module=Hud |Available |Summary=Set a clock HUD element to count d... current
- 02:0602:06, 1 August 2009 diff hist +675 N Call of Duty 4: Scripting Reference - Hud::SetClockUp New page: {{Function |Version=4 |Name=SetClockUp( <time>, <full time>, <material>, <height>, <width> ) |Module=Hud |Available |Summary=Set a clock HUD element to count... current
- 02:0502:05, 1 August 2009 diff hist +249 N Call of Duty 4: Scripting Reference - Hud::SetGameTypeString New page: {{Function |Version=4 |Name=SetGameTypeString( <game type> ) |Module=Hud |Available=MP Only |Summary=Set the game type string for the game |Call_on=A Hud Element |Example |Required_a... current
- 02:0502:05, 1 August 2009 diff hist +231 N Call of Duty 4: Scripting Reference - Hud::SetMapNameString New page: {{Function |Version=4 |Name=SetMapNameString( <map name> ) |Module=Hud |Available=MP Only |Summary=Set the map name string |Call_on=A HUD element |Example |Required_args= # <map n... current
- 02:0502:05, 1 August 2009 diff hist +234 N Call of Duty 4: Scripting Reference - Hud::SetPlayerNameString New page: {{Function |Version=4 |Name=SetPlayerNameString( <player> ) |Module=Hud |Available=MP Only |Summary=Set the player name string for a HUD element |Call_on=A HUD element |Example |Requ... current