User contributions for CoDEmanX
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1 August 2009
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetPulseFX No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetShader No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetTargetEnt No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetTenthsTimer No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetTenthsTimerUp No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetText No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetTimer No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetTimerUp No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetValue No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetWayPoint No edit summary current
- 01:5901:59, 1 August 2009 diff hist +482 N Call of Duty 4: Scripting Reference - Hud::SetPulseFX New page: {{Function |Version=4 |Name=SetPulseFX( <speed>, <decayStart>, <decayDuration> ) |Module=HUD |Available |Summary=Set the hudelem string to display with a "Pulse" effect. ...
- 01:5901:59, 1 August 2009 diff hist +440 N Call of Duty 4: Scripting Reference - Hud::SetShader New page: {{Function |Version=4 |Name=SetShader( <materialname>, <width>, <height> ) |Module=HUD |Available |Summary=Set the material for this Hud Element |Call_on=Hud Element |Exa...
- 01:5901:59, 1 August 2009 diff hist +368 N Call of Duty 4: Scripting Reference - Hud::SetTargetEnt New page: {{Function |Version=4 |Name=SetTargetEnt( <entity> ) |Module=HUD |Available |Summary=Set the entity that this waypoint should target. In MP, entity should already be a broadcasting ...
- 01:5901:59, 1 August 2009 diff hist +308 N Call of Duty 4: Scripting Reference - Hud::SetTenthsTimer New page: {{Function |Version=4 |Name=SetTenthsTimer( <time> ) |Module=HUD |Available |Summary=Set a timer HUD element to count down in tenths of a second |Call_on=Hud Timer Element |Example=<...
- 01:5901:59, 1 August 2009 diff hist +310 N Call of Duty 4: Scripting Reference - Hud::SetTenthsTimerUp New page: {{Function |Version=4 |Name=SetTenthsTimerUp( <time> ) |Module=HUD |Available |Summary=Set a timer HUD element to count up in tenths of a second |Call_on=Hud Timer Element |Example=<...
- 01:5901:59, 1 August 2009 diff hist +254 N Call of Duty 4: Scripting Reference - Hud::SetText New page: {{Function |Version=4 |Name=SetText( <text> ) |Module=HUD |Available |Summary=Set HUD text for this element. |Call_on=Hud Element |Example=<pre> level.introstring1 SetText(string1);<...
- 01:5901:59, 1 August 2009 diff hist +272 N Call of Duty 4: Scripting Reference - Hud::SetTimer New page: {{Function |Version=4 |Name=SetTimer( <time> ) |Module=HUD |Available |Summary=Set a timer HUD element to count down |Call_on=Hud Timer Element |Example=<pre>level.reinforcement_hud ...
- 01:5801:58, 1 August 2009 diff hist +274 N Call of Duty 4: Scripting Reference - Hud::SetTimerUp New page: {{Function |Version=4 |Name=SetTimerUp( <time> ) |Module=HUD |Available |Summary=Set a timer HUD element to count up |Call_on=Hud Timer Element |Example=<pre>level.reinforcement_hud ...
- 01:5801:58, 1 August 2009 diff hist +282 N Call of Duty 4: Scripting Reference - Hud::SetValue New page: {{Function |Version=4 |Name=SetValue( <value> ) |Module=HUD |Available |Summary=Set a value HUD element to a given value. |Call_on=Hud Value Element |Example=<pre>level.reinforcemen...
- 01:5801:58, 1 August 2009 diff hist +440 N Call of Duty 4: Scripting Reference - Hud::SetWayPoint New page: {{Function |Version=4 |Name=SetWayPoint( <constantSize>, <offscreenMaterialName> ) |Module=HUD |Available |Summary=Sets a hud element to be a waypoint. |Call_on=A HUD element |...
- 01:5701:57, 1 August 2009 diff hist +390 N Call of Duty 4: Scripting Reference - Entity::AddAIEventListener New page: {{Function |Version=4 |Name=AddAIEventListener( <event> ) |Module=Entity |Available=SP Only |Summary=Registers entity to listen to an AI event. Call waittill( <event> ) to get ... current
- 01:5701:57, 1 August 2009 diff hist +483 N Call of Duty 4: Scripting Reference - Entity::Attach New page: {{Function |Version=4 |Name=Attach( <modelname>, <tagname>, <ignoreCollision> ) |Module=Entity |Available |Summary=Attach a model to an entity. |Call_on=An Entity |Exampl... current
- 01:5701:57, 1 August 2009 diff hist +214 N Call of Duty 4: Scripting Reference - Entity::Delete New page: {{Function |Version=4 |Name=Delete() |Module=Entity |Available |Summary=Removes an entity from the game in the same manner as a trigger_kill" |Call_on=<entity> An entity |Example=<pr... current
- 01:5701:57, 1 August 2009 diff hist +393 N Call of Duty 4: Scripting Reference - Entity::Detach New page: {{Function |Version=4 |Name=Detach(<modelname>,<tagname>) |Module=Entity |Available |Summary=Detaches an attached model from an entity. |Call_on=An Entity |Example=<pre> self d... current
- 01:5701:57, 1 August 2009 diff hist +179 N Call of Duty 4: Scripting Reference - Entity::DetachAll New page: {{Function |Version=4 |Name=DetachAll() |Module=Entity |Available |Summary=detaches all attached models from an entity |Call_on=An Entity |Example=<pre>self DetachAll();</pre> }} current
- 01:5701:57, 1 August 2009 diff hist +429 N Call of Duty 4: Scripting Reference - Entity::Detonate New page: {{Function |Version=4 |Name=Detonate( <newowner> ) |Module=Entity |Available |Summary=Causes a grenade to explode. Must be called on a grenade. |Call_on=<entity> A grenade |Exa... current
- 01:5601:56, 1 August 2009 diff hist +237 N Call of Duty 4: Scripting Reference - Entity::DisableAimAssist New page: {{Function |Version=4 |Name=DisableAimAssist() |Module=Entity |Available |Summary=Disables aim assist on an entity. The entity must have a brush model |Call_on=An entity with a brushmodel... current
- 01:5601:56, 1 August 2009 diff hist +596 N Call of Duty 4: Scripting Reference - Entity::DoDamage New page: {{Function |Version=4 |Name=DoDamage( <health>, <source position>, <attacker>, <inflictor> ) |Module=Entity |Available=SP Only |Summary= Does damage to this entity ... current
- 01:5601:56, 1 August 2009 diff hist +293 N Call of Duty 4: Scripting Reference - Entity::DontInterpolate New page: {{Function |Version=4 |Name=DontInterpolate() |Module=Entity |Available=SP Only |Summary=pop the entity's position instantaneously to where it moves this time step, rather than smoothly mo... current
- 01:5601:56, 1 August 2009 diff hist +234 N Call of Duty 4: Scripting Reference - Entity::EnableAimAssist New page: {{Function |Version=4 |Name=EnableAimAssist() |Module=Entity |Available |Summary=Enables aim assist on an entity. The entity must have a brush model |Call_on=An entity with a brushmodel |... current
- 01:5501:55, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Entity::EnableLinkTo New page: {{Function |Version=4 |Name=EnableLinkTo() |Module=Entity |Available |Summary=enables linkto for an entity |Call_on=An entity |Example=<pre>self.bombtrigger EnableLinkTo();</pre> }} current
- 01:5501:55, 1 August 2009 diff hist +1,017 N Call of Duty 4: Scripting Reference - Entity::EntityRadiusDamage New page: {{Function |Version=4 |Name=EntityRadiusDamage( <origin>, <range>, <max damage>, <min damage>, [attacker] ) |Module=Entity |Available |Summary=Does damage to all da... current
- 01:5501:55, 1 August 2009 diff hist +440 N Call of Duty 4: Scripting Reference - Entity::GetAttachIgnoreCollision New page: {{Function |Version=4 |Name=GetAttachIgnoreCollision( <modelindex> ) |Module=Entity |Available |Summary=Returns the ignore collision flag of the attached model at the given attachmen... current
- 01:5501:55, 1 August 2009 diff hist +411 N Call of Duty 4: Scripting Reference - Entity::GetAttachModelName New page: {{Function |Version=4 |Name=GetAttachModelName( <modelindex> ) |Module=Entity |Available |Summary=Returns the name of the attached model at the given attachment slot |Call_on=An Ent... current
- 01:5501:55, 1 August 2009 diff hist +197 N Call of Duty 4: Scripting Reference - Entity::GetAttachSize New page: {{Function |Version=4 |Name=GetAttachSize() |Module=Entity |Available |Summary=Returns the number of attached models for this entity. |Call_on=An Entity |Example=<pre>self GetAttachSize();... current
- 01:5501:55, 1 August 2009 diff hist +410 N Call of Duty 4: Scripting Reference - Entity::GetAttachTagName New page: {{Function |Version=4 |Name=GetAttachTagName( <modelindex> ) |Module=Entity |Available |Summary=Returns the tagname of the attached model at the given attachment slot |Call_on=An En... current
- 01:5501:55, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Entity::GetCentroid New page: {{Function |Version=4 |Name=GetCentroid() |Module=Entity |Available |Summary=Gets the centroid of an entity |Call_on=An Entity |Example=<pre> centroid = self GetCentroid();</pre> }}
- 01:5401:54, 1 August 2009 diff hist +298 N Call of Duty 4: Scripting Reference - Entity::GetEnt New page: {{Function |Version=4 |Name=GetEnt( <name>, <key> ) |Module=Entity |Available |Summary=Looks up entities by key and name |Call_on |Example=<pre>spawner = GetEnt( "doorguy1", "t... current
- 01:5401:54, 1 August 2009 diff hist +343 N Call of Duty 4: Scripting Reference - Entity::GetEntArray New page: {{Function |Version=4 |Name=GetEntArray( <name>, <key> ) |Module=Entity |Available |Summary=Gets an array of entities that have the given key, name pair. |Call_on |Example=<pre... current
- 01:5401:54, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Entity::GetEntByNum New page: {{Function |Version=4 |Name=GetEntByNum( <entity number> ) |Module=Entity |Available |Summary=Gets an entity from its entity number |Call_on |Example=<pre> entity = GetEntByNum( entn... current
- 01:5401:54, 1 August 2009 diff hist +198 N Call of Duty 4: Scripting Reference - Entity::GetEntityNumber New page: {{Function |Version=4 |Name=GetEntityNumber() |Module=Entity |Available |Summary=Get the entity number of this entity |Call_on=<entity> |Example=<pre>selfnum = self GetEntityNumber()... current
- 01:5401:54, 1 August 2009 diff hist +185 N Call of Duty 4: Scripting Reference - Entity::GetEntNum New page: {{Function |Version=4 |Name=GetEntNum() |Module=Entity |Available=SP Only |Summary=Get the entity number for this entity |Call_on=<entity> |Example=<pre>self GetEntNum();</pre> }} current
- 01:5401:54, 1 August 2009 diff hist +233 N Call of Duty 4: Scripting Reference - Entity::GetLightColor New page: {{Function |Version=4 |Name=GetLightColor() |Module=Entity |Available=SP Only |Summary=Gets the current color of the light, as an RGB vector. |Call_on=<entity> A light entity |Exampl... current
- 01:5401:54, 1 August 2009 diff hist +227 N Call of Duty 4: Scripting Reference - Entity::GetLightExponent New page: {{Function |Version=4 |Name=GetLightExponent() |Module=Entity |Available=SP Only |Summary=Gets the current exponent of the light. |Call_on=<entity> A light entity |Example=<pre>expon... current
- 01:5401:54, 1 August 2009 diff hist +229 N Call of Duty 4: Scripting Reference - Entity::GetLightFovInner New page: {{Function |Version=4 |Name=GetLightFovInner() |Module=Entity |Available=SP Only |Summary=Gets the current inner fov of a spot light. |Call_on=<entity> A light entity |Example=<pre>r... current
- 01:5401:54, 1 August 2009 diff hist +228 N Call of Duty 4: Scripting Reference - Entity::GetLightFovOuter New page: {{Function |Version=4 |Name=GetLightFovOuter() |Module=Entity |Available=SP Only |Summary=Gets the current outer fov of a spot light. |Call_on=<entity> A light entity |Example=<pre>r... current
- 01:5301:53, 1 August 2009 diff hist +231 N Call of Duty 4: Scripting Reference - Entity::GetLightIntensity New page: {{Function |Version=4 |Name=GetLightIntensity() |Module=Entity |Available=SP Only |Summary=Gets the current intensity of the light. |Call_on=<entity> A light entity |Example=<pre>int... current
- 01:5301:53, 1 August 2009 diff hist +218 N Call of Duty 4: Scripting Reference - Entity::GetLightRadius New page: {{Function |Version=4 |Name=GetLightRadius() |Module=Entity |Available=SP Only |Summary=Gets the current radius of the light. |Call_on=<entity> A light entity |Example=<pre>radius = ... current
- 01:5301:53, 1 August 2009 diff hist +211 N Call of Duty 4: Scripting Reference - Entity::GetNormalHealth New page: {{Function |Version=4 |Name=GetNormalHealth() |Module=Entity |Available |Summary= Gets the normal health of this entity |Call_on=<entity> An entity |Example=<pre>health = entity GetN... current
- 01:5301:53, 1 August 2009 diff hist +172 N Call of Duty 4: Scripting Reference - Entity::GetOrigin New page: {{Function |Version=4 |Name=GetOrigin() |Module=Entity |Available |Summary=Gets the origin of an entity |Call_on=An Entity |Example=<pre>origin = self GetOrigin();</pre> }} current