User contributions for CoDEmanX
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1 August 2009
- 01:5301:53, 1 August 2009 diff hist +377 N Call of Duty 4: Scripting Reference - Entity::GetShootAtPos New page: {{Function |Version=4 |Name=GetShootAtPos() |Module=Entity |Available |Summary=Gets the position an attacker would shoot at to hit this entity.For AI or player this is the eye position.For... current
- 01:5301:53, 1 August 2009 diff hist +170 N Call of Duty 4: Scripting Reference - Entity::Hide New page: {{Function |Version=4 |Name=Hide() |Module=Entity |Available |Summary=Hides a visible entity |Call_on=<entity> An entity |Example=<pre>brokenwindow Hide();</pre> }} current
- 01:5201:52, 1 August 2009 diff hist −157 Call of Duty 4: Scripting Reference - Entity::IsTouching No edit summary current
- 01:5001:50, 1 August 2009 diff hist +476 N Call of Duty 4: Scripting Reference - Entity::HidePart New page: {{Function |Version=4 |Name=HidePart( <tagname>, <modelname> ) |Module=Entity |Available |Summary=Hide part of an entity. |Call_on=An Entity |Example=<pre>self HidePart( "tag_w... current
- 01:5001:50, 1 August 2009 diff hist +476 N Call of Duty 4: Scripting Reference - Entity::IsTouching New page: {{Function |Version=4 |Name=HidePart( <tagname>, <modelname> ) |Module=Entity |Available |Summary=Hide part of an entity. |Call_on=An Entity |Example=<pre>self HidePart( "tag_w...
- 01:5001:50, 1 August 2009 diff hist +179 N Call of Duty 4: Scripting Reference - Entity::LaserOff New page: {{Function |Version=4 |Name=LaserOff() |Module=Entity |Available |Summary=Turns off entity's laser sight. |Call_on=<entity> An entity |Example=<pre>self LaserOff();</pre> }} current
- 01:5001:50, 1 August 2009 diff hist +176 N Call of Duty 4: Scripting Reference - Entity::LaserOn New page: {{Function |Version=4 |Name=LaserOn() |Module=Entity |Available |Summary=Turns on entity's laser sight. |Call_on=<entity> An entity |Example=<pre>self LaserOn();</pre> }} current
- 01:5001:50, 1 August 2009 diff hist +412 N Call of Duty 4: Scripting Reference - Entity::Launch New page: {{Function |Version=4 |Name=Launch( <initial velocity> ) |Module=Entity |Available=SP Only |Summary=Launch an object that interacts with the world, using an initial velocity. From th... current
- 01:4901:49, 1 August 2009 diff hist +559 N Call of Duty 4: Scripting Reference - Entity::LinkTo New page: {{Function |Version=4 |Name=LinkTo( <linkto entity>, <tag>, <originOffset>, <anglesOffset> ) |Module=Entity |Available |Summary=Attaches one entity to another |Call... current
- 01:4901:49, 1 August 2009 diff hist +348 N Call of Duty 4: Scripting Reference - Entity::LocalToWorldCoords New page: {{Function |Version=4 |Name=LocalToWorldCoords( <local coordinate> ) |Module=Entity |Available |Summary=Transform the given local coordinate point to a world coordinate point |Call_o... current
- 01:4901:49, 1 August 2009 diff hist +248 N Call of Duty 4: Scripting Reference - Entity::LockLightVis New page: {{Function |Version=4 |Name=LockLightVis() |Module=Entity |Available=SP Only |Summary=Locks the lights that are visible by this entity to reduce the calculations for fast entities |Call_on... current
- 01:4901:49, 1 August 2009 diff hist +389 N Call of Duty 4: Scripting Reference - Entity::RemoveAIEventListener New page: {{Function |Version=4 |Name=RemoveAIEventListener( <event> ) |Module=Entity |Available=SP Only |Summary=Remove an entity from listening to an AI event. |Call_on=<entity> entity... current
- 01:4801:48, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Entity::SetContents New page: {{Function |Version=4 |Name=SetContents( <contents> ) |Module=Entity |Available |Summary=Sets the contents of an entity. Returns the old contents. |Call_on=<entity> An entity |... current
- 01:4801:48, 1 August 2009 diff hist +345 N Call of Duty 4: Scripting Reference - Entity::SetCursorHint New page: {{Function |Version=4 |Name=SetCursorHint( <hint> ) |Module=Entity |Available |Summary=Sets a visible cursor near to an objective |Call_on=<entity> An entity that is associated... current
- 01:4801:48, 1 August 2009 diff hist +360 N Call of Duty 4: Scripting Reference - Entity::SetHintString New page: {{Function |Version=4 |Name=SetHintString( <string> ) |Module=Entity |Available |Summary=Sets the hint string for a usable entity |Call_on=<entity> Either a trigger_use entity... current
- 01:4801:48, 1 August 2009 diff hist +394 N Call of Duty 4: Scripting Reference - Entity::SetLightColor New page: {{Function |Version=4 |Name=SetLightColor( <color> ) |Module=Entity |Available=SP Only |Summary=Sets the current color of the light, as an RGB vector. |Call_on=<entity> A light... current
- 01:4801:48, 1 August 2009 diff hist +368 N Call of Duty 4: Scripting Reference - Entity::SetLightExponent New page: {{Function |Version=4 |Name=SetLightExponent( <exponent> ) |Module=Entity |Available=SP Only |Summary=Sets the current exponent of the light. |Call_on=<entity> A light entity |... current
- 01:4801:48, 1 August 2009 diff hist +615 N Call of Duty 4: Scripting Reference - Entity::SetLightFovRange New page: {{Function |Version=4 |Name=SetLightFovRange( <fov_outer>, <fov_inner> ) |Module=Entity |Available=SP Only |Summary=Sets the current radius of the light. |Call_on=<entity>... current
- 01:4701:47, 1 August 2009 diff hist +374 N Call of Duty 4: Scripting Reference - Entity::SetLightIntensity New page: {{Function |Version=4 |Name=SetLightIntensity( <intensity> ) |Module=Entity |Available=SP Only |Summary=Sets the current intensity of the light. |Call_on=<entity> A light entit... current
- 01:4701:47, 1 August 2009 diff hist +371 N Call of Duty 4: Scripting Reference - Entity::SetLightRadius New page: {{Function |Version=4 |Name=SetLightRadius( <radius> ) |Module=Entity |Available=SP Only |Summary=Sets the current radius of the light. |Call_on=<entity> A light entity |Exampl... current
- 01:4701:47, 1 August 2009 diff hist +448 N Call of Duty 4: Scripting Reference - Entity::SetLookAtText New page: {{Function |Version=4 |Name=SetLookAtText( <lookat text line 1>, <lookat text line 2> ) |Module=Entity |Available=SP Only |Summary=Set look at text for entity. |Call_on=an enti... current
- 01:4701:47, 1 August 2009 diff hist +320 N Call of Duty 4: Scripting Reference - Entity::SetModel New page: {{Function |Version=4 |Name=SetModel( <model name> ) |Module=Entity |Available |Summary=Sets the model of the entity to the given model name |Call_on=<entity> An entity |Exampl... current
- 01:4701:47, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Entity::SetNormalHealth New page: {{Function |Version=4 |Name=SetNormalHealth( <health> ) |Module=Entity |Available |Summary= Sets the normal health of this entity |Call_on=<entity> An entity |Example=<pre>self... current
- 01:4701:47, 1 August 2009 diff hist +343 N Call of Duty 4: Scripting Reference - Entity::SetShadowHint New page: {{Function |Version=4 |Name=SetShadowHint( <priority> ) |Module=Entity |Available=SP Only |Summary=Sets the shadow hint for the entity |Call_on=<entity> An entity |Example=<pre... current
- 01:4601:46, 1 August 2009 diff hist +341 N Call of Duty 4: Scripting Reference - Entity::SetStableMissile New page: {{Function |Version=4 |Name=SetStableMissile( <stablemissileflag> ) |Module=Entity |Available |Summary=This entity will shoot missiles that do not destabilize. Only applicable to veh... current
- 01:4601:46, 1 August 2009 diff hist +169 N Call of Duty 4: Scripting Reference - Entity::Show New page: {{Function |Version=4 |Name=Show() |Module=Entity |Available |Summary=Shows a hidden entity |Call_on=<entity> An entity |Example=<pre>brokenwindow Show();</pre> }} current
- 01:4601:46, 1 August 2009 diff hist +169 N Call of Duty 4: Scripting Reference - Entity::ShowAllParts New page: {{Function |Version=4 |Name=ShowAllParts() |Module=Entity |Available |Summary=Show all parts of an entity. |Call_on=An Entity |Example=<pre>self ShowAllParts();</pre> }} current
- 01:4601:46, 1 August 2009 diff hist +446 N Call of Duty 4: Scripting Reference - Entity::ShowPart New page: {{Function |Version=4 |Name=ShowPart( <tagname>, <modelname> ) |Module=Entity |Available |Summary=Show part of an entity. |Call_on=An Entity |Example=<pre>self ShowPart( "tag_w... current
- 01:4601:46, 1 August 2009 diff hist +234 N Call of Duty 4: Scripting Reference - Entity::ShowToPlayer New page: {{Function |Version=4 |Name=ShowToPlayer( <player> ) |Module=Entity |Available=MP Only |Summary=Show the entity to a given client |Call_on=An Entity |Example |Required_args= # <pl... current
- 01:4601:46, 1 August 2009 diff hist +215 N Call of Duty 4: Scripting Reference - Entity::StartIgnoringSpotLight New page: {{Function |Version=4 |Name=StartIgnoringSpotLight() |Module=Entity |Available=SP Only |Summary=Prevent spot light from affecting this entity. |Call_on=An Entity |Example=<pre>self StartIg... current
- 01:4501:45, 1 August 2009 diff hist +221 N Call of Duty 4: Scripting Reference - Entity::StopIgnoringSpotLight New page: {{Function |Version=4 |Name=StopIgnoringSpotLight() |Module=Entity |Available=SP Only |Summary=Stop preventing spot light from affecting this entity. |Call_on=An Entity |Example=<pre>self ... current
- 01:4501:45, 1 August 2009 diff hist +171 N Call of Duty 4: Scripting Reference - Entity::Unlink New page: {{Function |Version=4 |Name=Unlink() |Module=Entity |Available |Summary=Unlinks a linked entity from another entity |Call_on=An entity |Example=<pre>guy Unlink();</pre> }} current
- 01:4501:45, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Entity::UnlockLightVis New page: {{Function |Version=4 |Name=UnlockLightVis() |Module=Entity |Available=SP Only |Summary=Unlocks the lights that are visible by this entity |Call_on=<entity> |Example=<pre>spawn Unloc... current
- 01:4501:45, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Entity::UseBy New page: {{Function |Version=4 |Name=UseBy( <using entity> ) |Module=Entity |Available |Summary=Uses the entity with the passed in entity as the activator |Call_on=The entity to be used |Exam... current
- 01:4501:45, 1 August 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Entity::UseTriggerRequireLookAt New page: {{Function |Version=4 |Name=UseTriggerRequireLookAt() |Module=Entity |Available |Summary=Modifies the use trigger so that it requires the user to be looking at it |Call_on=<entity> A... current
31 July 2009
- 17:3017:30, 31 July 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Variables::IsArray New page: {{Function |Version=4 |Name=IsArray( <variable> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is an array |Call_on |Example=<pre>if ( IsArray( gun_owner... current
- 17:3017:30, 31 July 2009 diff hist +277 N Call of Duty 4: Scripting Reference - Variables::IsDefined New page: {{Function |Version=4 |Name=IsDefined( <object> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is defined |Call_on |Example=<pre>if ( IsDefined( gun_owne... current
- 17:3017:30, 31 July 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Variables::IsString New page: {{Function |Version=4 |Name=IsString( <variable> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is a string |Call_on |Example=<pre>if ( IsString( gun_own... current
- 17:2817:28, 31 July 2009 diff hist +272 N Call of Duty 4: Scripting Reference - String::GetSubStr New page: {{Function |Version=4 |Name=GetSubStr( <string>, <start index>, <end index> ) |Module=String |Available |Summary=Returns the substring of characters >= <start index... current
- 17:2817:28, 31 July 2009 diff hist +219 N Call of Duty 4: Scripting Reference - String::IsSubStr New page: {{Function |Version=4 |Name=IsSubStr( <string>, <substring> ) |Module=String |Available |Summary=Returns true/false if <substring> is a substring of <string>. Case ...
- 17:2817:28, 31 July 2009 diff hist −1 m Call of Duty 4: Scripting Reference - String::StrTok No edit summary current
- 17:2817:28, 31 July 2009 diff hist +218 N Call of Duty 4: Scripting Reference - String::StrTok New page: {{Function |Version=4 |Name=StrTok( <string>, <delim> ) |Module=String |Available |Summary=Tokenizes <string> by the delimiters <delim>. Returns the array of string...
- 17:2817:28, 31 July 2009 diff hist +176 N Call of Duty 4: Scripting Reference - String::ToLower New page: {{Function |Version=4 |Name=ToLower( <string> ) |Module=String |Available |Summary=Converts <string> to a lower case string which is returned. |Call_on= |Example }} current
- 17:2717:27, 31 July 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Save::CommitSave New page: {{Function |Version=4 |Name=CommitSave( <saveId> ) |Module=Save |Available=SP Only |Summary=commits the current save in the save buffer. |Call_on |Example=<pre>CommitSave(id);</pre> ... current
- 17:2717:27, 31 July 2009 diff hist +204 N Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded New page: {{Function |Version=4 |Name=IsSaveRecentlyLoaded() |Module=Save |Available=SP Only |Summary=checks if the current savegame has recently been loaded. |Call_on |Example=<pre>IsSaveRecentlyLo... current
- 17:2717:27, 31 July 2009 diff hist +193 N Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful New page: {{Function |Version=4 |Name=IsSaveSuccessful() |Module=Save |Available=SP Only |Summary=checks if the last saved game was successfully saved. |Call_on |Example=<pre>IsSaveSuccessful();</pr... current
- 17:2717:27, 31 July 2009 diff hist +752 N Call of Duty 4: Scripting Reference - Save::SaveGame New page: {{Function |Version=4 |Name=SaveGame( <filename>, <description>, <screenshot>, <supressPlayerNotify> ) |Module=Save |Available=SP Only |Summary=Save the current gam... current
- 17:2717:27, 31 July 2009 diff hist +820 N Call of Duty 4: Scripting Reference - Save::SaveGameNoCommit New page: {{Function |Version=4 |Name=SaveGameNoCommit( <filename>, <description>, <screenshot>, <supressPlayerNotify> ) |Module=Save |Available=SP Only |Summary=Save the cur... current
- 17:2417:24, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Triggers::ClientClaimTrigger New page: {{Function |Version=4 |Name=ClientClaimTrigger( <trigger> ) |Module=Triggers |Available=MP Only |Summary=Claim a single user trigger. |Call_on=A Client |Example=<pre>other ClientCla... current
- 17:2417:24, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger New page: {{Function |Version=4 |Name=ClientReleaseTrigger( <trigger> ) |Module=Triggers |Available=MP Only |Summary=Release a single user trigger. |Call_on=A Client |Example=<pre>other Clien... current