User contributions for CoDEmanX
Jump to navigation
Jump to search
1 August 2009
- 01:4701:47, 1 August 2009 diff hist +448 N Call of Duty 4: Scripting Reference - Entity::SetLookAtText New page: {{Function |Version=4 |Name=SetLookAtText( <lookat text line 1>, <lookat text line 2> ) |Module=Entity |Available=SP Only |Summary=Set look at text for entity. |Call_on=an enti... current
- 01:4701:47, 1 August 2009 diff hist +320 N Call of Duty 4: Scripting Reference - Entity::SetModel New page: {{Function |Version=4 |Name=SetModel( <model name> ) |Module=Entity |Available |Summary=Sets the model of the entity to the given model name |Call_on=<entity> An entity |Exampl... current
- 01:4701:47, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Entity::SetNormalHealth New page: {{Function |Version=4 |Name=SetNormalHealth( <health> ) |Module=Entity |Available |Summary= Sets the normal health of this entity |Call_on=<entity> An entity |Example=<pre>self... current
- 01:4701:47, 1 August 2009 diff hist +343 N Call of Duty 4: Scripting Reference - Entity::SetShadowHint New page: {{Function |Version=4 |Name=SetShadowHint( <priority> ) |Module=Entity |Available=SP Only |Summary=Sets the shadow hint for the entity |Call_on=<entity> An entity |Example=<pre... current
- 01:4601:46, 1 August 2009 diff hist +341 N Call of Duty 4: Scripting Reference - Entity::SetStableMissile New page: {{Function |Version=4 |Name=SetStableMissile( <stablemissileflag> ) |Module=Entity |Available |Summary=This entity will shoot missiles that do not destabilize. Only applicable to veh... current
- 01:4601:46, 1 August 2009 diff hist +169 N Call of Duty 4: Scripting Reference - Entity::Show New page: {{Function |Version=4 |Name=Show() |Module=Entity |Available |Summary=Shows a hidden entity |Call_on=<entity> An entity |Example=<pre>brokenwindow Show();</pre> }} current
- 01:4601:46, 1 August 2009 diff hist +169 N Call of Duty 4: Scripting Reference - Entity::ShowAllParts New page: {{Function |Version=4 |Name=ShowAllParts() |Module=Entity |Available |Summary=Show all parts of an entity. |Call_on=An Entity |Example=<pre>self ShowAllParts();</pre> }} current
- 01:4601:46, 1 August 2009 diff hist +446 N Call of Duty 4: Scripting Reference - Entity::ShowPart New page: {{Function |Version=4 |Name=ShowPart( <tagname>, <modelname> ) |Module=Entity |Available |Summary=Show part of an entity. |Call_on=An Entity |Example=<pre>self ShowPart( "tag_w... current
- 01:4601:46, 1 August 2009 diff hist +234 N Call of Duty 4: Scripting Reference - Entity::ShowToPlayer New page: {{Function |Version=4 |Name=ShowToPlayer( <player> ) |Module=Entity |Available=MP Only |Summary=Show the entity to a given client |Call_on=An Entity |Example |Required_args= # <pl... current
- 01:4601:46, 1 August 2009 diff hist +215 N Call of Duty 4: Scripting Reference - Entity::StartIgnoringSpotLight New page: {{Function |Version=4 |Name=StartIgnoringSpotLight() |Module=Entity |Available=SP Only |Summary=Prevent spot light from affecting this entity. |Call_on=An Entity |Example=<pre>self StartIg... current
- 01:4501:45, 1 August 2009 diff hist +221 N Call of Duty 4: Scripting Reference - Entity::StopIgnoringSpotLight New page: {{Function |Version=4 |Name=StopIgnoringSpotLight() |Module=Entity |Available=SP Only |Summary=Stop preventing spot light from affecting this entity. |Call_on=An Entity |Example=<pre>self ... current
- 01:4501:45, 1 August 2009 diff hist +171 N Call of Duty 4: Scripting Reference - Entity::Unlink New page: {{Function |Version=4 |Name=Unlink() |Module=Entity |Available |Summary=Unlinks a linked entity from another entity |Call_on=An entity |Example=<pre>guy Unlink();</pre> }} current
- 01:4501:45, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Entity::UnlockLightVis New page: {{Function |Version=4 |Name=UnlockLightVis() |Module=Entity |Available=SP Only |Summary=Unlocks the lights that are visible by this entity |Call_on=<entity> |Example=<pre>spawn Unloc... current
- 01:4501:45, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Entity::UseBy New page: {{Function |Version=4 |Name=UseBy( <using entity> ) |Module=Entity |Available |Summary=Uses the entity with the passed in entity as the activator |Call_on=The entity to be used |Exam... current
- 01:4501:45, 1 August 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Entity::UseTriggerRequireLookAt New page: {{Function |Version=4 |Name=UseTriggerRequireLookAt() |Module=Entity |Available |Summary=Modifies the use trigger so that it requires the user to be looking at it |Call_on=<entity> A... current
31 July 2009
- 17:3017:30, 31 July 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Variables::IsArray New page: {{Function |Version=4 |Name=IsArray( <variable> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is an array |Call_on |Example=<pre>if ( IsArray( gun_owner... current
- 17:3017:30, 31 July 2009 diff hist +277 N Call of Duty 4: Scripting Reference - Variables::IsDefined New page: {{Function |Version=4 |Name=IsDefined( <object> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is defined |Call_on |Example=<pre>if ( IsDefined( gun_owne... current
- 17:3017:30, 31 July 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Variables::IsString New page: {{Function |Version=4 |Name=IsString( <variable> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is a string |Call_on |Example=<pre>if ( IsString( gun_own... current
- 17:2817:28, 31 July 2009 diff hist +272 N Call of Duty 4: Scripting Reference - String::GetSubStr New page: {{Function |Version=4 |Name=GetSubStr( <string>, <start index>, <end index> ) |Module=String |Available |Summary=Returns the substring of characters >= <start index... current
- 17:2817:28, 31 July 2009 diff hist +219 N Call of Duty 4: Scripting Reference - String::IsSubStr New page: {{Function |Version=4 |Name=IsSubStr( <string>, <substring> ) |Module=String |Available |Summary=Returns true/false if <substring> is a substring of <string>. Case ...
- 17:2817:28, 31 July 2009 diff hist −1 m Call of Duty 4: Scripting Reference - String::StrTok No edit summary current
- 17:2817:28, 31 July 2009 diff hist +218 N Call of Duty 4: Scripting Reference - String::StrTok New page: {{Function |Version=4 |Name=StrTok( <string>, <delim> ) |Module=String |Available |Summary=Tokenizes <string> by the delimiters <delim>. Returns the array of string...
- 17:2817:28, 31 July 2009 diff hist +176 N Call of Duty 4: Scripting Reference - String::ToLower New page: {{Function |Version=4 |Name=ToLower( <string> ) |Module=String |Available |Summary=Converts <string> to a lower case string which is returned. |Call_on= |Example }} current
- 17:2717:27, 31 July 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Save::CommitSave New page: {{Function |Version=4 |Name=CommitSave( <saveId> ) |Module=Save |Available=SP Only |Summary=commits the current save in the save buffer. |Call_on |Example=<pre>CommitSave(id);</pre> ... current
- 17:2717:27, 31 July 2009 diff hist +204 N Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded New page: {{Function |Version=4 |Name=IsSaveRecentlyLoaded() |Module=Save |Available=SP Only |Summary=checks if the current savegame has recently been loaded. |Call_on |Example=<pre>IsSaveRecentlyLo... current
- 17:2717:27, 31 July 2009 diff hist +193 N Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful New page: {{Function |Version=4 |Name=IsSaveSuccessful() |Module=Save |Available=SP Only |Summary=checks if the last saved game was successfully saved. |Call_on |Example=<pre>IsSaveSuccessful();</pr... current
- 17:2717:27, 31 July 2009 diff hist +752 N Call of Duty 4: Scripting Reference - Save::SaveGame New page: {{Function |Version=4 |Name=SaveGame( <filename>, <description>, <screenshot>, <supressPlayerNotify> ) |Module=Save |Available=SP Only |Summary=Save the current gam... current
- 17:2717:27, 31 July 2009 diff hist +820 N Call of Duty 4: Scripting Reference - Save::SaveGameNoCommit New page: {{Function |Version=4 |Name=SaveGameNoCommit( <filename>, <description>, <screenshot>, <supressPlayerNotify> ) |Module=Save |Available=SP Only |Summary=Save the cur... current
- 17:2417:24, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Triggers::ClientClaimTrigger New page: {{Function |Version=4 |Name=ClientClaimTrigger( <trigger> ) |Module=Triggers |Available=MP Only |Summary=Claim a single user trigger. |Call_on=A Client |Example=<pre>other ClientCla... current
- 17:2417:24, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger New page: {{Function |Version=4 |Name=ClientReleaseTrigger( <trigger> ) |Module=Triggers |Available=MP Only |Summary=Release a single user trigger. |Call_on=A Client |Example=<pre>other Clien... current
- 17:2417:24, 31 July 2009 diff hist +164 N Call of Duty 4: Scripting Reference - Triggers::ReleaseClaimedTrigger New page: {{Function |Version=4 |Name=ReleaseClaimedTrigger() |Module=Triggers |Available=MP Only |Summary=Release a currently claimed trigger |Call_on=A Trigger |Example }} current
- 17:2417:24, 31 July 2009 diff hist −186 m Call of Duty 4: Scripting Reference - Triggers No edit summary current
- 17:2317:23, 31 July 2009 diff hist +572 N Call of Duty 4: Scripting Reference - Trace::BulletTrace New page: {{Function |Version=4 |Name=BulletTrace( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point trace wit...
- 17:2317:23, 31 July 2009 diff hist +583 N Call of Duty 4: Scripting Reference - Trace::BulletTracePassed New page: {{Function |Version=4 |Name=BulletTracePassed( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point tra... current
- 17:2317:23, 31 July 2009 diff hist +812 N Call of Duty 4: Scripting Reference - Trace::DamageConeTrace New page: {{Function |Version=4 |Name=DamageConeTrace( <damage position>, <ignore entity> ) |Module=Trace |Available |Summary=Determines how much the entity can be damaged from the given... current
- 17:2317:23, 31 July 2009 diff hist +312 N Call of Duty 4: Scripting Reference - Trace::PhysicsTrace New page: {{Function |Version=4 |Name=PhysicsTrace( <start>, <end> ) |Module=Trace |Available |Summary=Physics trace, ignoring characters. Returns the endpos vector. |Call_on |Example=<p... current
- 17:2317:23, 31 July 2009 diff hist +350 N Call of Duty 4: Scripting Reference - Trace::PlayerPhysicsTrace New page: {{Function |Version=4 |Name=PlayerPhysicsTrace( <start>, <end> ) |Module=Trace |Available |Summary=Physics trace using player capsule size, ignoring characters. Returns the end... current
- 17:2317:23, 31 July 2009 diff hist +753 N Call of Duty 4: Scripting Reference - Trace::SightConeTrace New page: {{Function |Version=4 |Name=SightConeTrace( <sight position>, <ignore entity> ) |Module=Trace |Available |Summary=Determines how much the entity can be seen from the given posi... current
- 17:2317:23, 31 July 2009 diff hist +585 N Call of Duty 4: Scripting Reference - Trace::SightTracePassed New page: {{Function |Version=4 |Name=SightTracePassed( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point trac... current
- 17:2117:21, 31 July 2009 diff hist −15 m Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive No edit summary current
- 17:2117:21, 31 July 2009 diff hist +319 N Call of Duty 4: Scripting Reference - Teams::GetAssignedTeam New page: {{Function |Version=4 |Name=GetAssignedTeam( <player> ) |Module=Teams |Available=MP Only |Summary=returns the player's team as assigned by matchmaking. 0 = No Team, 1 = OpFor, 2 = Al... current
- 17:2117:21, 31 July 2009 diff hist +272 N Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive New page: {{Function |Version=4 |Name=GetTeamPlayersAlive( <team> ) |Module=Teams |Available=MP Only |Summary=Returns the number of players still alive on a given team |Call_on=Required Args: ...
- 17:2117:21, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Teams::GetTeamRadar New page: {{Function |Version=4 |Name=GetTeamRadar( <team> ) |Module=Teams |Available=MP Only |Summary=Gets whether a team has radar or not |Call_on |Example=<pre>GetTeamRadar( "allies" )</pre... current
- 17:2117:21, 31 July 2009 diff hist +391 N Call of Duty 4: Scripting Reference - Teams::SetTeamRadar New page: {{Function |Version=4 |Name=SetTeamRadar( <team>, <availability> ) |Module=Teams |Available=MP Only |Summary=Sets whether a team has radar or not |Call_on |Example=<pre>SetTeam... current
- 17:2117:21, 31 July 2009 diff hist +315 N Call of Duty 4: Scripting Reference - Teams::SetTeamScore New page: {{Function |Version=4 |Name=SetTeamScore( <team>, <score> ) |Module=Teams |Available=MP Only |Summary=Set a team's score |Call_on |Example=<pre>SetTeamScore( "allies", 100 )</p... current
- 17:2117:21, 31 July 2009 diff hist +297 N Call of Duty 4: Scripting Reference - Teams::GetTeamScore New page: {{Function |Version=4 |Name=GetTeamScore( <team> ) |Module=Teams |Available=MP Only |Summary=Get a team's score |Call_on |Example=<pre>if ( GetTeamScore( "allies" ) > getTeamScore... current
- 17:1317:13, 31 July 2009 diff hist +219 N Call of Duty 4: Scripting Reference - System::LogPrint New page: {{Function |Version=4 |Name=LogPrint( <string> ) |Module=System |Available=MP Only |Summary=Prints to the server log file. |Call_on |Example |Required_args= # <string> The stri... current
- 17:1317:13, 31 July 2009 diff hist +255 N Call of Duty 4: Scripting Reference - System::ResetTimeout New page: {{Function |Version=4 |Name=ResetTimeout() |Module=System |Available |Summary=Resets the infinite loop check timer, to prevent an incorrect infinite loop error when a lot of script must be... current
- 17:1217:12, 31 July 2009 diff hist +155 N Call of Duty 4: Scripting Reference - System::SetArchive New page: {{Function |Version=4 |Name=SetArchive( <archive> ) |Module=System |Available=MP Only |Summary=deprecated function, does nothing |Call_on |Example }} current
- 17:1217:12, 31 July 2009 diff hist +215 N Call of Duty 4: Scripting Reference - System::UpdateGamerProfile New page: {{Function |Version=4 |Name=UpdateGamerProfile() |Module=System |Available=SP Only |Summary=Saves the player's gamer profile. Does nothing on PC. |Call_on |Example=<pre>UpdateGamerProfile...