User contributions for CoDEmanX
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31 July 2009
- 17:2417:24, 31 July 2009 diff hist +164 N Call of Duty 4: Scripting Reference - Triggers::ReleaseClaimedTrigger New page: {{Function |Version=4 |Name=ReleaseClaimedTrigger() |Module=Triggers |Available=MP Only |Summary=Release a currently claimed trigger |Call_on=A Trigger |Example }} current
- 17:2417:24, 31 July 2009 diff hist −186 m Call of Duty 4: Scripting Reference - Triggers No edit summary current
- 17:2317:23, 31 July 2009 diff hist +572 N Call of Duty 4: Scripting Reference - Trace::BulletTrace New page: {{Function |Version=4 |Name=BulletTrace( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point trace wit...
- 17:2317:23, 31 July 2009 diff hist +583 N Call of Duty 4: Scripting Reference - Trace::BulletTracePassed New page: {{Function |Version=4 |Name=BulletTracePassed( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point tra... current
- 17:2317:23, 31 July 2009 diff hist +812 N Call of Duty 4: Scripting Reference - Trace::DamageConeTrace New page: {{Function |Version=4 |Name=DamageConeTrace( <damage position>, <ignore entity> ) |Module=Trace |Available |Summary=Determines how much the entity can be damaged from the given... current
- 17:2317:23, 31 July 2009 diff hist +312 N Call of Duty 4: Scripting Reference - Trace::PhysicsTrace New page: {{Function |Version=4 |Name=PhysicsTrace( <start>, <end> ) |Module=Trace |Available |Summary=Physics trace, ignoring characters. Returns the endpos vector. |Call_on |Example=<p... current
- 17:2317:23, 31 July 2009 diff hist +350 N Call of Duty 4: Scripting Reference - Trace::PlayerPhysicsTrace New page: {{Function |Version=4 |Name=PlayerPhysicsTrace( <start>, <end> ) |Module=Trace |Available |Summary=Physics trace using player capsule size, ignoring characters. Returns the end... current
- 17:2317:23, 31 July 2009 diff hist +753 N Call of Duty 4: Scripting Reference - Trace::SightConeTrace New page: {{Function |Version=4 |Name=SightConeTrace( <sight position>, <ignore entity> ) |Module=Trace |Available |Summary=Determines how much the entity can be seen from the given posi... current
- 17:2317:23, 31 July 2009 diff hist +585 N Call of Duty 4: Scripting Reference - Trace::SightTracePassed New page: {{Function |Version=4 |Name=SightTracePassed( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point trac... current
- 17:2117:21, 31 July 2009 diff hist −15 m Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive No edit summary current
- 17:2117:21, 31 July 2009 diff hist +319 N Call of Duty 4: Scripting Reference - Teams::GetAssignedTeam New page: {{Function |Version=4 |Name=GetAssignedTeam( <player> ) |Module=Teams |Available=MP Only |Summary=returns the player's team as assigned by matchmaking. 0 = No Team, 1 = OpFor, 2 = Al... current
- 17:2117:21, 31 July 2009 diff hist +272 N Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive New page: {{Function |Version=4 |Name=GetTeamPlayersAlive( <team> ) |Module=Teams |Available=MP Only |Summary=Returns the number of players still alive on a given team |Call_on=Required Args: ...
- 17:2117:21, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Teams::GetTeamRadar New page: {{Function |Version=4 |Name=GetTeamRadar( <team> ) |Module=Teams |Available=MP Only |Summary=Gets whether a team has radar or not |Call_on |Example=<pre>GetTeamRadar( "allies" )</pre... current
- 17:2117:21, 31 July 2009 diff hist +391 N Call of Duty 4: Scripting Reference - Teams::SetTeamRadar New page: {{Function |Version=4 |Name=SetTeamRadar( <team>, <availability> ) |Module=Teams |Available=MP Only |Summary=Sets whether a team has radar or not |Call_on |Example=<pre>SetTeam... current
- 17:2117:21, 31 July 2009 diff hist +315 N Call of Duty 4: Scripting Reference - Teams::SetTeamScore New page: {{Function |Version=4 |Name=SetTeamScore( <team>, <score> ) |Module=Teams |Available=MP Only |Summary=Set a team's score |Call_on |Example=<pre>SetTeamScore( "allies", 100 )</p... current
- 17:2117:21, 31 July 2009 diff hist +297 N Call of Duty 4: Scripting Reference - Teams::GetTeamScore New page: {{Function |Version=4 |Name=GetTeamScore( <team> ) |Module=Teams |Available=MP Only |Summary=Get a team's score |Call_on |Example=<pre>if ( GetTeamScore( "allies" ) > getTeamScore... current
- 17:1317:13, 31 July 2009 diff hist +219 N Call of Duty 4: Scripting Reference - System::LogPrint New page: {{Function |Version=4 |Name=LogPrint( <string> ) |Module=System |Available=MP Only |Summary=Prints to the server log file. |Call_on |Example |Required_args= # <string> The stri... current
- 17:1317:13, 31 July 2009 diff hist +255 N Call of Duty 4: Scripting Reference - System::ResetTimeout New page: {{Function |Version=4 |Name=ResetTimeout() |Module=System |Available |Summary=Resets the infinite loop check timer, to prevent an incorrect infinite loop error when a lot of script must be... current
- 17:1217:12, 31 July 2009 diff hist +155 N Call of Duty 4: Scripting Reference - System::SetArchive New page: {{Function |Version=4 |Name=SetArchive( <archive> ) |Module=System |Available=MP Only |Summary=deprecated function, does nothing |Call_on |Example }} current
- 17:1217:12, 31 July 2009 diff hist +215 N Call of Duty 4: Scripting Reference - System::UpdateGamerProfile New page: {{Function |Version=4 |Name=UpdateGamerProfile() |Module=System |Available=SP Only |Summary=Saves the player's gamer profile. Does nothing on PC. |Call_on |Example=<pre>UpdateGamerProfile...
- 16:5316:53, 31 July 2009 diff hist −64 m Call of Duty 5: Fog No edit summary
- 10:2810:28, 31 July 2009 diff hist +317 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnEntity New page: {{Function |Version=4 |Name=PlayRumbleLoopOnEntity( <rumble name> ) |Module=Rumble |Available |Summary=Plays a looping controller rumble on the given player. |Call_on=Entity |Example... current
- 10:2810:28, 31 July 2009 diff hist +386 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnPosition New page: {{Function |Version=4 |Name=PlayRumbleLoopOnPosition( <rumble name> <position> ) |Module=Rumble |Available |Summary=Plays a looping rumble at a given position. |Call_on |Exampl... current
- 10:2810:28, 31 July 2009 diff hist +292 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnEntity New page: {{Function |Version=4 |Name=PlayRumbleOnEntity( <rumble name> ) |Module=Rumble |Available |Summary=Plays a rumble on the given entity. |Call_on=Entity |Example=<pre> self PlayRumbleO... current
- 10:2810:28, 31 July 2009 diff hist +370 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnPosition New page: {{Function |Version=4 |Name=PlayRumbleOnPosition( <rumble name> <position> ) |Module=Rumble |Available |Summary=Plays a rumble at a given position. |Call_on |Example=<pre>PlayR... current
- 10:2810:28, 31 July 2009 diff hist +163 N Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles New page: {{Function |Version=4 |Name=StopAllRumbles() |Module=Rumble |Available |Summary=Stops all of the current rumbles. |Call_on |Example=<pre>StopAllRumbles();</pre> }} current
- 10:2710:27, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Rumble::StopRumble New page: {{Function |Version=4 |Name=StopRumble( <rumble name> ) |Module=Rumble |Available |Summary=Quits the playing of a particular rumble on a player. |Call_on=A player |Example=<pre>self ... current
- 10:2610:26, 31 July 2009 diff hist +723 N Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionCylinder New page: {{Function |Version=4 |Name=PhysicsExplosionCylinder( <center>, <outer radius>, <inner radius>, <magnitude> ) |Module=Physics |Available |Summary=Imparts a 1-frame ... current
- 10:2610:26, 31 July 2009 diff hist +639 N Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionSphere New page: {{Function |Version=4 |Name=PhysicsExplosionSphere( <position of explosion>, <outer radius>, <inner radius>, <magnitude> ) |Module=Physics |Available |Summary=Impar... current
- 10:2610:26, 31 July 2009 diff hist +893 N Call of Duty 4: Scripting Reference - Physics::PhysicsJitter New page: {{Function |Version=4 |Name=PhysicsJitter( <center>, <outer radius>, <inner radius>, <min displacement>, <max displacement> ) |Module=Physics |Available |Summ... current
- 10:2610:26, 31 July 2009 diff hist +356 N Call of Duty 4: Scripting Reference - Physics::SetPhysicsGravityDir New page: {{Function |Version=4 |Name=SetPhysicsGravityDir( <direction> ) |Module=Physics |Available=SP Only |Summary=Sets the direction of gravity for physics. |Call_on |Example=<pre>SetPhysi... current
- 10:2610:26, 31 July 2009 diff hist +617 N Call of Duty 4: Scripting Reference - Physics::PhysicsJolt New page: {{Function |Version=4 |Name=PhysicsJolt( <center>, <outer radius>, <inner radius>, <force> ) |Module=Physics |Available |Summary=Imparts a 1-frame randomly-jittered... current
- 10:2410:24, 31 July 2009 diff hist +670 N Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt New page: {{Function |Version=4 |Name=Missile_CreateAttractorEnt( <entity>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile attractor at the origin of... current
- 10:2410:24, 31 July 2009 diff hist +662 N Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorOrigin New page: {{Function |Version=4 |Name=Missile_CreateAttractorOrigin( <origin>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile attractor at the given ... current
- 10:2310:23, 31 July 2009 diff hist +663 N Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorEnt New page: {{Function |Version=4 |Name=Missile_CreateRepulsorEnt( <entity>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile repulsor at the origin of a... current
- 10:2310:23, 31 July 2009 diff hist +656 N Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin New page: {{Function |Version=4 |Name=Missile_CreateRepulsorOrigin( <origin>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile Repulsor at the given lo... current
- 10:2310:23, 31 July 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Missile::Missile DeleteAttractor New page: {{Function |Version=4 |Name=Missile_DeleteAttractor( <attractor> ) |Module=Missile |Available |Summary=Deletes a missile attractor or repulsor |Call_on |Example=<pre>Missile_DeleteAt... current
- 10:2210:22, 31 July 2009 diff hist +195 N Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu New page: {{Function |Version=4 |Name=CloseInGameMenu() |Module=Menus |Available=MP Only |Summary=Close the in game menu for this client. |Call_on=A Client |Example=<pre>player CloseInGameMenu();</... current
- 10:2210:22, 31 July 2009 diff hist +262 N Call of Duty 4: Scripting Reference - Mathl::ACos New page: {{Function |Version=4 |Name=ACos( <cos value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular cosine value |Call_on |Example=<pre>upAngle = ACos( di... current
- 10:2210:22, 31 July 2009 diff hist +252 N Call of Duty 4: Scripting Reference - Mathl::ASin New page: {{Function |Version=4 |Name=ASin( <sin value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular sin value |Call_on |Example=<pre>upAngle = ASin( upAmo... current
- 10:2110:21, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - Mathl::ATan New page: {{Function |Version=4 |Name=ATan( <tan value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular tangential value |Call_on |Example=<pre>upAngle = ATan... current
- 10:2110:21, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Cos New page: {{Function |Version=4 |Name=Cos( <angle> ) |Module=Math |Available |Summary=Returns the cos of an angle |Call_on |Example=<pre>frac = Cos( degrees );</pre> |Required_args= # <angl... current
- 10:2110:21, 31 July 2009 diff hist +290 N Call of Duty 4: Scripting Reference - Mathl::Int New page: {{Function |Version=4 |Name=Int( <value> ) |Module=Math |Available |Summary=Casts a floating point number or a string to an integer |Call_on |Example=<pre>x = Int( self.HUDHealthHeig... current
- 10:2110:21, 31 July 2009 diff hist +287 N Call of Duty 4: Scripting Reference - Mathl::RandomFloat New page: {{Function |Version=4 |Name=RandomFloat( <max> ) |Module=Math |Available |Summary=Returns a random floating point number r, where 0 <= r < max |Call_on |Example=<pre>if ( Rand... current
- 10:2010:20, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Mathl::RandomFloatRange New page: {{Function |Version=4 |Name=RandomFloatRange( <min>, <max> ) |Module=Math |Available |Summary=Returns a random floating point number r, where min <= r < max |Call_on |Ex... current
- 10:2010:20, 31 July 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Mathl::RandomInt New page: {{Function |Version=4 |Name=RandomInt( <max> ) |Module=Math |Available |Summary=Returns a random integer between 0 and max-1 inclusive |Call_on |Example=<pre>if ( RandomInt( 100 ) &g... current
- 10:2010:20, 31 July 2009 diff hist +411 N Call of Duty 4: Scripting Reference - Mathl::VectorFromLineToPoint New page: {{Function |Version=4 |Name=VectorFromLineToPoint( LineA, LineB, P ) |Module=Math |Available |Summary=Given a line and a point P, this returns a vector perpendicular to the line and pointi... current
- 10:1910:19, 31 July 2009 diff hist +308 N Call of Duty 4: Scripting Reference - Mathl::RandomIntRange New page: {{Function |Version=4 |Name=RandomIntRange( <min>, <max> ) |Module=Math |Available |Summary=Returns a random integer r, where min <= r < max |Call_on |Example=<pre>rand ... current
- 10:1910:19, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Sin New page: {{Function |Version=4 |Name=Sin( <angle> ) |Module=Math |Available |Summary=Returns the sin of an angle |Call_on |Example=<pre>frac = Sin( degrees );</pre> |Required_args= # <angl... current
- 10:1910:19, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Tan New page: {{Function |Version=4 |Name=Tan( <angle> ) |Module=Math |Available |Summary=Returns the tan of an angle |Call_on |Example=<pre>frac = Tan( degrees );</pre> |Required_args= # <angl... current