User contributions for CoDEmanX
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31 July 2009
- 16:5316:53, 31 July 2009 diff hist −64 m Call of Duty 5: Fog No edit summary
- 10:2810:28, 31 July 2009 diff hist +317 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnEntity New page: {{Function |Version=4 |Name=PlayRumbleLoopOnEntity( <rumble name> ) |Module=Rumble |Available |Summary=Plays a looping controller rumble on the given player. |Call_on=Entity |Example... current
- 10:2810:28, 31 July 2009 diff hist +386 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnPosition New page: {{Function |Version=4 |Name=PlayRumbleLoopOnPosition( <rumble name> <position> ) |Module=Rumble |Available |Summary=Plays a looping rumble at a given position. |Call_on |Exampl... current
- 10:2810:28, 31 July 2009 diff hist +292 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnEntity New page: {{Function |Version=4 |Name=PlayRumbleOnEntity( <rumble name> ) |Module=Rumble |Available |Summary=Plays a rumble on the given entity. |Call_on=Entity |Example=<pre> self PlayRumbleO... current
- 10:2810:28, 31 July 2009 diff hist +370 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnPosition New page: {{Function |Version=4 |Name=PlayRumbleOnPosition( <rumble name> <position> ) |Module=Rumble |Available |Summary=Plays a rumble at a given position. |Call_on |Example=<pre>PlayR... current
- 10:2810:28, 31 July 2009 diff hist +163 N Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles New page: {{Function |Version=4 |Name=StopAllRumbles() |Module=Rumble |Available |Summary=Stops all of the current rumbles. |Call_on |Example=<pre>StopAllRumbles();</pre> }} current
- 10:2710:27, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Rumble::StopRumble New page: {{Function |Version=4 |Name=StopRumble( <rumble name> ) |Module=Rumble |Available |Summary=Quits the playing of a particular rumble on a player. |Call_on=A player |Example=<pre>self ... current
- 10:2610:26, 31 July 2009 diff hist +723 N Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionCylinder New page: {{Function |Version=4 |Name=PhysicsExplosionCylinder( <center>, <outer radius>, <inner radius>, <magnitude> ) |Module=Physics |Available |Summary=Imparts a 1-frame ... current
- 10:2610:26, 31 July 2009 diff hist +639 N Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionSphere New page: {{Function |Version=4 |Name=PhysicsExplosionSphere( <position of explosion>, <outer radius>, <inner radius>, <magnitude> ) |Module=Physics |Available |Summary=Impar... current
- 10:2610:26, 31 July 2009 diff hist +893 N Call of Duty 4: Scripting Reference - Physics::PhysicsJitter New page: {{Function |Version=4 |Name=PhysicsJitter( <center>, <outer radius>, <inner radius>, <min displacement>, <max displacement> ) |Module=Physics |Available |Summ... current
- 10:2610:26, 31 July 2009 diff hist +356 N Call of Duty 4: Scripting Reference - Physics::SetPhysicsGravityDir New page: {{Function |Version=4 |Name=SetPhysicsGravityDir( <direction> ) |Module=Physics |Available=SP Only |Summary=Sets the direction of gravity for physics. |Call_on |Example=<pre>SetPhysi... current
- 10:2610:26, 31 July 2009 diff hist +617 N Call of Duty 4: Scripting Reference - Physics::PhysicsJolt New page: {{Function |Version=4 |Name=PhysicsJolt( <center>, <outer radius>, <inner radius>, <force> ) |Module=Physics |Available |Summary=Imparts a 1-frame randomly-jittered... current
- 10:2410:24, 31 July 2009 diff hist +670 N Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt New page: {{Function |Version=4 |Name=Missile_CreateAttractorEnt( <entity>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile attractor at the origin of... current
- 10:2410:24, 31 July 2009 diff hist +662 N Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorOrigin New page: {{Function |Version=4 |Name=Missile_CreateAttractorOrigin( <origin>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile attractor at the given ... current
- 10:2310:23, 31 July 2009 diff hist +663 N Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorEnt New page: {{Function |Version=4 |Name=Missile_CreateRepulsorEnt( <entity>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile repulsor at the origin of a... current
- 10:2310:23, 31 July 2009 diff hist +656 N Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin New page: {{Function |Version=4 |Name=Missile_CreateRepulsorOrigin( <origin>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile Repulsor at the given lo... current
- 10:2310:23, 31 July 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Missile::Missile DeleteAttractor New page: {{Function |Version=4 |Name=Missile_DeleteAttractor( <attractor> ) |Module=Missile |Available |Summary=Deletes a missile attractor or repulsor |Call_on |Example=<pre>Missile_DeleteAt... current
- 10:2210:22, 31 July 2009 diff hist +195 N Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu New page: {{Function |Version=4 |Name=CloseInGameMenu() |Module=Menus |Available=MP Only |Summary=Close the in game menu for this client. |Call_on=A Client |Example=<pre>player CloseInGameMenu();</... current
- 10:2210:22, 31 July 2009 diff hist +262 N Call of Duty 4: Scripting Reference - Mathl::ACos New page: {{Function |Version=4 |Name=ACos( <cos value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular cosine value |Call_on |Example=<pre>upAngle = ACos( di... current
- 10:2210:22, 31 July 2009 diff hist +252 N Call of Duty 4: Scripting Reference - Mathl::ASin New page: {{Function |Version=4 |Name=ASin( <sin value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular sin value |Call_on |Example=<pre>upAngle = ASin( upAmo... current
- 10:2110:21, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - Mathl::ATan New page: {{Function |Version=4 |Name=ATan( <tan value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular tangential value |Call_on |Example=<pre>upAngle = ATan... current
- 10:2110:21, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Cos New page: {{Function |Version=4 |Name=Cos( <angle> ) |Module=Math |Available |Summary=Returns the cos of an angle |Call_on |Example=<pre>frac = Cos( degrees );</pre> |Required_args= # <angl... current
- 10:2110:21, 31 July 2009 diff hist +290 N Call of Duty 4: Scripting Reference - Mathl::Int New page: {{Function |Version=4 |Name=Int( <value> ) |Module=Math |Available |Summary=Casts a floating point number or a string to an integer |Call_on |Example=<pre>x = Int( self.HUDHealthHeig... current
- 10:2110:21, 31 July 2009 diff hist +287 N Call of Duty 4: Scripting Reference - Mathl::RandomFloat New page: {{Function |Version=4 |Name=RandomFloat( <max> ) |Module=Math |Available |Summary=Returns a random floating point number r, where 0 <= r < max |Call_on |Example=<pre>if ( Rand... current
- 10:2010:20, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Mathl::RandomFloatRange New page: {{Function |Version=4 |Name=RandomFloatRange( <min>, <max> ) |Module=Math |Available |Summary=Returns a random floating point number r, where min <= r < max |Call_on |Ex... current
- 10:2010:20, 31 July 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Mathl::RandomInt New page: {{Function |Version=4 |Name=RandomInt( <max> ) |Module=Math |Available |Summary=Returns a random integer between 0 and max-1 inclusive |Call_on |Example=<pre>if ( RandomInt( 100 ) &g... current
- 10:2010:20, 31 July 2009 diff hist +411 N Call of Duty 4: Scripting Reference - Mathl::VectorFromLineToPoint New page: {{Function |Version=4 |Name=VectorFromLineToPoint( LineA, LineB, P ) |Module=Math |Available |Summary=Given a line and a point P, this returns a vector perpendicular to the line and pointi... current
- 10:1910:19, 31 July 2009 diff hist +308 N Call of Duty 4: Scripting Reference - Mathl::RandomIntRange New page: {{Function |Version=4 |Name=RandomIntRange( <min>, <max> ) |Module=Math |Available |Summary=Returns a random integer r, where min <= r < max |Call_on |Example=<pre>rand ... current
- 10:1910:19, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Sin New page: {{Function |Version=4 |Name=Sin( <angle> ) |Module=Math |Available |Summary=Returns the sin of an angle |Call_on |Example=<pre>frac = Sin( degrees );</pre> |Required_args= # <angl... current
- 10:1910:19, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Tan New page: {{Function |Version=4 |Name=Tan( <angle> ) |Module=Math |Available |Summary=Returns the tan of an angle |Call_on |Example=<pre>frac = Tan( degrees );</pre> |Required_args= # <angl... current
- 10:1810:18, 31 July 2009 diff hist +515 N Call of Duty 4: Scripting Reference - Mathl::PointOnSegmentNearestToPoint New page: {{Function |Version=4 |Name=PointOnSegmentNearestToPoint( SegmentA, SegmentB, P ) |Module=Math |Available |Summary=Given a line segment and a point P, this returns the point on the segment... current
- 10:1710:17, 31 July 2009 diff hist +253 N Call of Duty 4: Scripting Reference - File::CloseFile New page: {{Function |Version=4 |Name=CloseFile(<filenum>) |Module=File |Available |Summary=Close a script-controlled file. Returns 1 if successful and -1 if unsuccessful. |Call_on |Example |R... current
- 10:1610:16, 31 July 2009 diff hist +279 N Call of Duty 4: Scripting Reference - File::FGetArg New page: {{Function |Version=4 |Name=FGetArg( <filenum>, <arg> ) |Module=File |Available |Summary=Get a specific argument number from the current line |Call_on |Example |Required_args= ... current
- 10:1610:16, 31 July 2009 diff hist +422 N Call of Duty 4: Scripting Reference - File::FPrintFields New page: {{Function |Version=4 |Name=FPrintFields( <filenum>, <output> ) |Module=File |Available |Summary=Writes items out to a script-controlled file, inserting a comma in-between each... current
- 10:1610:16, 31 July 2009 diff hist +274 N Call of Duty 4: Scripting Reference - File::FPrintLn New page: {{Function |Version=4 |Name=FPrintLn( <filenum>, <output> ) |Module=File |Available |Summary=Write text out to a script-controlled file |Call_on |Example |Required_args= # <... current
- 10:1610:16, 31 July 2009 diff hist +313 N Call of Duty 4: Scripting Reference - File::FReadLn New page: {{Function |Version=4 |Name=FReadLn( <file num> ) |Module=File |Available |Summary=Read the next line of comma separated value text from a script-controlled file. Returns the number ... current
- 10:1610:16, 31 July 2009 diff hist +428 N Call of Duty 4: Scripting Reference - File::OpenFile New page: {{Function |Version=4 |Name=OpenFile( <filename>, <mode> ) |Module=File |Available |Summary=Open a file for reading, writing, or appending. If successful returns a file number,...
- 10:1510:15, 31 July 2009 diff hist +337 N Call of Duty 4: Scripting Reference - Effects::GetFXVisibility New page: {{Function |Version=4 |Name=GetFXVisibility( <start>, <end> ) |Module=Effects |Available=SP Only |Summary=Returns the amount of visibilty (0.0 - 1.0) between the start and end ... current
- 10:1510:15, 31 July 2009 diff hist +509 N Call of Duty 4: Scripting Reference - Effects::PlayFX New page: {{Function |Version=4 |Name=PlayFX( <effect id >, <position of effect>, <forward vector>, <up vector> ) |Module=Effects |Available |Summary=Play this effect. |Call_... current
- 10:1510:15, 31 July 2009 diff hist +297 N Call of Duty 4: Scripting Reference - Effects::LoadFX New page: {{Function |Version=4 |Name=LoadFX( <filename> ) |Module=Effects |Available |Summary=Load the given effect |Call_on |Example=<pre>fx = LoadFX( "explosions/large_vehicle_explosion" );... current
- 10:1510:15, 31 July 2009 diff hist +410 N Call of Duty 4: Scripting Reference - Effects::PlayFXOnTag New page: {{Function |Version=4 |Name=PlayFXOnTag( <effect id >, <entity>, <tag name> ) |Module=Effects |Available |Summary=Play this effect on the entity and tag. |Call_on |Exampl... current
- 10:1410:14, 31 July 2009 diff hist +663 N Call of Duty 4: Scripting Reference - Effects::PlayLoopedFX New page: {{Function |Version=4 |Name=PlayLoopedFX( <effect id>, <repeat delay>, <position>, <cull distance>, <forward>, <up> ) |Module=Effects |Available |Summar... current
- 10:1410:14, 31 July 2009 diff hist +391 N Call of Duty 4: Scripting Reference - Effects::SetBlur New page: {{Function |Version=4 |Name=SetBlur( <target_blur>, <time> ) |Module=Effects |Available=SP Only |Summary=Blur the screen over a period of time. |Call_on |Example=<pre>SetBlur( ... current
- 10:1410:14, 31 July 2009 diff hist +761 N Call of Duty 4: Scripting Reference - Effects::SetExpFog New page: {{Function |Version=4 |Name=SetExpFog( <startDist>, <halfwayDist>, <red>, <green>, <blue>, <transition time> ) |Module=Effects |Available |Summary=Creat...
- 10:1410:14, 31 July 2009 diff hist +583 N Call of Duty 4: Scripting Reference - Effects::SpawnFx New page: {{Function |Version=4 |Name=SpawnFx( <effect id>, <position>, <forward>, <up> ) |Module=Effects |Available |Summary=Create an effect entity that can be re-triggered... current
- 10:1410:14, 31 July 2009 diff hist +445 N Call of Duty 4: Scripting Reference - Effects::TriggerFX New page: {{Function |Version=4 |Name=TriggerFX( <effect entity>, <when> ) |Module=Effects |Available |Summary=Replays the effect associated with the effect entity. This does not kill a... current
- 10:1310:13, 31 July 2009 diff hist +510 N Call of Duty 4: Scripting Reference - Effects::VisionSetNaked New page: {{Function |Version=4 |Name=VisionSetNaked( <visionset name>, <transition time> ) |Module=Effects |Available |Summary=Sets players' naked-eye vision. Optionally give a transit... current
- 10:1310:13, 31 July 2009 diff hist +484 N Call of Duty 4: Scripting Reference - Effects::VisionSetNight New page: {{Function |Version=4 |Name=VisionSetNight( <visionset name>, <transition time> ) |Module=Effects |Available |Summary=Sets the vision preset to use for players' night vision vi... current
- 10:1210:12, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat New page: {{Function |Version=4 |Name=GetDvarFloat( <dvar> ) |Module=Dvars |Available |Summary=Gets the value of a dvar, as a floating point number. |Call_on |Example=<pre>oldDelay = GetDvarFl... current
- 10:1210:12, 31 July 2009 diff hist +253 N Call of Duty 4: Scripting Reference - Dvars::GetDvarInt New page: {{Function |Version=4 |Name=GetDvarInt( <dvar> ) |Module=Dvars |Available |Summary=Gets the value of a dvar, as an integer. |Call_on |Example=<pre>level.fogtype = GetDvarInt( "scr_fo... current