User contributions for Zeroy
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11 February 2009
- 10:4610:46, 11 February 2009 diff hist +309 m Call of Duty 5: Technical Reference →Technical References
- 10:4010:40, 11 February 2009 diff hist −65 m Call of Duty 5: Technical Reference →Technical References
- 10:4010:40, 11 February 2009 diff hist 0 m Call of Duty 5: Technical Reference →Technical References
- 10:3810:38, 11 February 2009 diff hist −301 m Call of Duty 5: Using FXs Client Scripts No edit summary current
- 10:3510:35, 11 February 2009 diff hist +28 m Call of Duty 5: Mapping MP No edit summary
- 10:3410:34, 11 February 2009 diff hist −171 m Call of Duty 5: Mapping MP No edit summary
7 February 2009
- 02:2702:27, 7 February 2009 diff hist +426 m Call of Duty 5: Fixing p zombie perkacola drink Error No edit summary
- 02:2502:25, 7 February 2009 diff hist +72 m Call of Duty 5: Fixing p zombie perkacola drink Error No edit summary
- 02:2402:24, 7 February 2009 diff hist +6 m Call of Duty 5: Fixing p zombie perkacola drink Error No edit summary
- 02:2402:24, 7 February 2009 diff hist 0 N File:Anim error.png No edit summary current
- 02:1602:16, 7 February 2009 diff hist +8 m Call of Duty 5: Fixing p zombie perkacola drink Error No edit summary
- 02:1602:16, 7 February 2009 diff hist +393 N Call of Duty 5: Fixing p zombie perkacola drink Error New page: Image:Nutshell.png After installing Patch 1.2 and compiling your MP maps you will get the following error center There are two solutions to the problem: 1...
- 02:0902:09, 7 February 2009 diff hist +98 m Call of Duty 5: Mapping MP →Tips & Troubleshooting
6 February 2009
- 22:0222:02, 6 February 2009 diff hist +6 m Call of Duty 5: Modding →Technical References
- 22:0222:02, 6 February 2009 diff hist +24 m Call of Duty 5: Modding Files No edit summary
- 09:3509:35, 6 February 2009 diff hist 0 m Category:Call of Duty 4 Protected "Category:Call of Duty 4" [edit=autoconfirmed:move=autoconfirmed]
- 09:3409:34, 6 February 2009 diff hist 0 m Talk:Call of Duty 5: Dynamic Entities : Ropes Protected "Talk:Call of Duty 5: Dynamic Entities : Ropes" [edit=autoconfirmed:move=autoconfirmed] current
- 09:3409:34, 6 February 2009 diff hist −187 m Talk:Call of Duty 5: Dynamic Entities : Ropes Removing all content from page
- 09:3409:34, 6 February 2009 diff hist 0 m Category:Gameplay Protected "Category:Gameplay" [edit=autoconfirmed:move=autoconfirmed] current
- 09:3409:34, 6 February 2009 diff hist −187 m Category:Gameplay Removing all content from page
- 09:3309:33, 6 February 2009 diff hist 0 m Category:SPAM Protected "Category:SPAM" [edit=autoconfirmed:move=autoconfirmed] current
- 09:3309:33, 6 February 2009 diff hist −915 m Category:SPAM Removing all content from page
- 09:3309:33, 6 February 2009 diff hist 0 m Category talk:Gameplay Protected "Category talk:Gameplay" [edit=autoconfirmed:move=autoconfirmed] current
- 09:3309:33, 6 February 2009 diff hist −839 m Category talk:Gameplay Removing all content from page
3 February 2009
30 January 2009
- 09:4509:45, 30 January 2009 diff hist −12 m Call of Duty 5: Adding Destructables →Update the Zone file
- 09:3809:38, 30 January 2009 diff hist +4 m Call of Duty 5: Dynamic Entities : Ropes No edit summary
- 09:3709:37, 30 January 2009 diff hist +342 m Call of Duty 5: Dynamic Entities : Ropes →Introduction
- 09:3609:36, 30 January 2009 diff hist −343 m Call of Duty 5: Dynamic Entities : Ropes →Materials to use
- 09:3609:36, 30 January 2009 diff hist +56 m Call of Duty 5: Dynamic Entities : Ropes No edit summary
28 January 2009
- 21:1321:13, 28 January 2009 diff hist +81 m NvidaNormalMapFilter (tool overview) No edit summary
- 21:1221:12, 28 January 2009 diff hist 0 m NvidaNormalMapFilter (tool overview) No edit summary
- 21:1121:11, 28 January 2009 diff hist 0 N File:NvidiaNormalMapPlugin.gif No edit summary current
- 21:1121:11, 28 January 2009 diff hist −48 m NvidaNormalMapFilter (tool overview) No edit summary
- 21:1121:11, 28 January 2009 diff hist +6,720 Nm NvidaNormalMapFilter (tool overview) New page: ==Foreword== [http://www.google.com/search?hl=en&q=NVidia%20Texture%20Tools&btnI=I'm+Feeling+Lucky Nvidia's Normal Map plugin] for [http://www.adobe.com/ Adobe Photoshop] is primarily used...
- 21:0621:06, 28 January 2009 diff hist +1,787 Nm JPG (file format) New page: Category:TexturingCategory:File formats ==Description== JPEG is an established lossy compression graphics file format. It operates on the concept that the human eye doesn't notice... current
- 21:0521:05, 28 January 2009 diff hist −11 m DDS (file format) →Notes
- 21:0521:05, 28 January 2009 diff hist −47 m DDS (file format) →Notes
- 21:0421:04, 28 January 2009 diff hist −1,406 m DDS (file format) →Engine specific issues
- 21:0421:04, 28 January 2009 diff hist −42 m DDS (file format) →Engine specific issues
- 21:0321:03, 28 January 2009 diff hist +3,344 Nm DDS (file format) New page: ==Description== The DirectDraw Surface graphics file format was established by Microsoft for use with the DirectX SDK. The format is specifically designed for use in real-time rendering ap...
- 21:0321:03, 28 January 2009 diff hist +74 m TGA (file format) No edit summary current
- 21:0221:02, 28 January 2009 diff hist +1,011 N TGA (file format) New page: Category:TexturingCategory:File formats ==Description== The Targa graphics file format is primarily used for the storage of 24- and 32-bit truecolor images. ==General File Format...
- 20:5920:59, 28 January 2009 diff hist 0 N File:Specular example.jpg No edit summary current
- 20:5620:56, 28 January 2009 diff hist 0 N File:Normal example.jpg No edit summary current
- 20:5420:54, 28 January 2009 diff hist 0 N File:Diffuse example.jpg No edit summary current
- 20:5220:52, 28 January 2009 diff hist 0 m Call of Duty 5: Technical Reference →Technical References
- 20:5220:52, 28 January 2009 diff hist +49 m Call of Duty 5: Technical Reference →Technical References
- 20:1220:12, 28 January 2009 diff hist 0 m Index.php Protected "Index.php" [edit=sysop:move=sysop] [cascading] current
- 20:1220:12, 28 January 2009 diff hist −1,173 m Index.php Removing all content from page