User contributions for Zeroy
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2 December 2008
- 19:0519:05, 2 December 2008 diff hist +4,214 N Call of Duty 5: FXs Script Struct New page: Image:Nutshell.png This tutorial describe an alternative method to spawn FXs in a map using Radiant and a few scripts. The example belwo will show you how to spawn 3 FXs in your map: ...
- 18:3818:38, 2 December 2008 diff hist +86 m Call of Duty 5: Mapping MP →Basic Editing / Mapping 101
- 15:1115:11, 2 December 2008 diff hist 0 File:Cod5weapons.png uploaded a new version of "Image:Cod5weapons.png" current
- 15:1015:10, 2 December 2008 diff hist 0 N File:Cod5weapons.png No edit summary
- 15:1015:10, 2 December 2008 diff hist +7 m Call of Duty 5: Multiplayer Weapons Chart No edit summary
- 15:0715:07, 2 December 2008 diff hist 0 File:Error codwwdx4.png uploaded a new version of "Image:Error codwwdx4.png" current
- 13:5613:56, 2 December 2008 diff hist +16 m Call of Duty 5: Adding FXs No edit summary
- 13:5513:55, 2 December 2008 diff hist 0 N File:Spawned fx.jpg No edit summary current
- 13:5513:55, 2 December 2008 diff hist +2,230 N Call of Duty 5: Adding FXs New page: Image:Nutshell.png As many of you have discovered, attempting to dynamically spawn your FX like we did in COD4 isnt working in COD5 "as is" because COD5 doesnt use the createfx folder....
- 13:5113:51, 2 December 2008 diff hist +2 m Call of Duty 5: Mapping MP →Basic Editing / Mapping 101
- 13:5113:51, 2 December 2008 diff hist +57 m Call of Duty 5: Mapping MP →Basic Editing / Mapping 101
- 00:1900:19, 2 December 2008 diff hist +73 m Call of Duty 5: Adding Gametypes No edit summary
1 December 2008
- 22:2422:24, 1 December 2008 diff hist +601 m Call of Duty 5: Adding Gametypes No edit summary
- 21:2721:27, 1 December 2008 diff hist −56 m Call of Duty 5: Mapping MP →Technical References
- 21:2621:26, 1 December 2008 diff hist 0 N File:Zone file 1.png No edit summary current
- 21:2621:26, 1 December 2008 diff hist +2,242 N Call of Duty 5: Update Zone File New page: Image:Warning.png You should update your zone file whenever you have to add new assets, or your previous map gave errors since assets were missing. The Zones Files (Treyarch now has 2...
- 21:0721:07, 1 December 2008 diff hist +2 m Call of Duty 5: Modding →Technical References
- 21:0621:06, 1 December 2008 diff hist −38 m Call of Duty 5: Modding No edit summary
- 21:0521:05, 1 December 2008 diff hist +1 m Call of Duty 5: Alpha Blending →Same, on Water
- 21:0421:04, 1 December 2008 diff hist 0 File:Alpha 9.png uploaded a new version of "Image:Alpha 9.png" current
- 21:0421:04, 1 December 2008 diff hist 0 File:Alpha 8.png uploaded a new version of "Image:Alpha 8.png" current
- 21:0421:04, 1 December 2008 diff hist 0 File:Alpha 4.png uploaded a new version of "Image:Alpha 4.png" current
- 21:0321:03, 1 December 2008 diff hist 0 File:Alpha 3.png uploaded a new version of "Image:Alpha 3.png" current
- 21:0321:03, 1 December 2008 diff hist 0 File:Alpha 7.png uploaded a new version of "Image:Alpha 7.png" current
- 21:0021:00, 1 December 2008 diff hist +28 m Call of Duty 5: Alpha Blending →What textures?
- 21:0021:00, 1 December 2008 diff hist +81 m Call of Duty 5: Alpha Blending →What textures
- 20:2820:28, 1 December 2008 diff hist +1 m Call of Duty 5: Alpha Blending →How to: Basic alpha-blend
- 20:2720:27, 1 December 2008 diff hist −3 m Call of Duty 5: Alpha Blending →How to: Basic alpha-blend
- 20:2320:23, 1 December 2008 diff hist +115 m Call of Duty 5: Water →Creating water in Radiant
- 20:2320:23, 1 December 2008 diff hist +35 m Call of Duty 5: Water →Creating Dynamic Water
- 20:2220:22, 1 December 2008 diff hist +34 m Call of Duty 5: Alpha Blending →What textures
- 20:2120:21, 1 December 2008 diff hist 0 N File:Alpha 9.png No edit summary
- 20:2120:21, 1 December 2008 diff hist 0 N File:Alpha 8.png No edit summary
- 20:2120:21, 1 December 2008 diff hist +520 m Call of Duty 5: Alpha Blending No edit summary
- 20:1520:15, 1 December 2008 diff hist −5 m Call of Duty 5: Alpha Blending →How to: Basic alpha-blend
- 20:1520:15, 1 December 2008 diff hist +5 m Call of Duty 5: Alpha Blending →How to: Basic alpha-blend
- 20:1520:15, 1 December 2008 diff hist +6 m Call of Duty 5: Alpha Blending →What textures
- 20:1420:14, 1 December 2008 diff hist 0 N File:Alpha 7.png No edit summary
- 20:1420:14, 1 December 2008 diff hist 0 N File:Alpha 6.png No edit summary current
- 20:1420:14, 1 December 2008 diff hist 0 N File:Alpha 5.png No edit summary current
- 20:1420:14, 1 December 2008 diff hist 0 N File:Alpha 4.png No edit summary
- 20:1420:14, 1 December 2008 diff hist 0 N File:Alpha 3.png No edit summary
- 20:1420:14, 1 December 2008 diff hist 0 N File:Alpha 2.png No edit summary current
- 20:1420:14, 1 December 2008 diff hist 0 N File:Alpha 1.png No edit summary current
- 20:1320:13, 1 December 2008 diff hist +2,095 N Call of Duty 5: Alpha Blending New page: Image:Nutshell.png Alpha-blending is used in Levels for either doing a smooth transition between two textures on or make water and other _blend texture more ''transparent'' ==What tex...
- 19:0019:00, 1 December 2008 diff hist +58 m Call of Duty 5: Mapping MP →Basic Editing / Mapping 101
- 16:1116:11, 1 December 2008 diff hist +174 m Call of Duty 5: Adding Gametypes →Intermission
- 16:1016:10, 1 December 2008 diff hist −36 m Call of Duty 5: Adding Gametypes No edit summary
- 16:0916:09, 1 December 2008 diff hist +9 m Call of Duty 5: Adding Gametypes No edit summary
- 16:0916:09, 1 December 2008 diff hist +38 m Call of Duty 5: Adding Gametypes No edit summary