User contributions for Zeroy
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17 October 2008
- 17:4517:45, 17 October 2008 diff hist 0 Call of Duty 4: mapping mp →Releasing a Map
- 17:4317:43, 17 October 2008 diff hist +13 Call of Duty 4: Releasing General No edit summary
- 17:4317:43, 17 October 2008 diff hist −377 Call of Duty 4: Releasing General No edit summary
- 17:4017:40, 17 October 2008 diff hist 0 N File:Map structure.jpg No edit summary current
- 17:3917:39, 17 October 2008 diff hist −221 Call of Duty 4: Releasing General No edit summary
- 17:3717:37, 17 October 2008 diff hist +6 Call of Duty 4: Test the map No edit summary current
- 17:3717:37, 17 October 2008 diff hist 0 N File:Compiler.png No edit summary current
- 17:3717:37, 17 October 2008 diff hist +24 Call of Duty 4: Test the map No edit summary
- 17:3617:36, 17 October 2008 diff hist −84 Call of Duty 4: Test the map No edit summary
- 17:3517:35, 17 October 2008 diff hist +1,601 N Call of Duty 4: Test the map New page: Category:Call of Duty 4 Image:Nutshell.png Prior to release to the Public or even as Beta it is extremely important to test the map yourself using Dev mode to spot any eventual err...
- 17:3317:33, 17 October 2008 diff hist −7 Call of Duty 4: mapping mp →Releasing a Map
- 14:1814:18, 17 October 2008 diff hist +2 Call of Duty 4: Your First Map →Use 2d Picture for Layout
- 14:1814:18, 17 October 2008 diff hist 0 N File:Layout test.jpg No edit summary current
- 14:1814:18, 17 October 2008 diff hist +637 Call of Duty 4: Your First Map No edit summary
- 14:1714:17, 17 October 2008 diff hist +4 Call of Duty 4: Assets Manager No edit summary
- 14:1614:16, 17 October 2008 diff hist 0 N File:Assman general.png No edit summary current
- 14:1514:15, 17 October 2008 diff hist +167 Call of Duty 4: Assets Manager No edit summary
- 14:1214:12, 17 October 2008 diff hist 0 Call of Duty 4: Your First Map No edit summary
- 14:1114:11, 17 October 2008 diff hist +300 N Call of Duty 4: Your First Map New page: 100px|center Image:Nutsheel.png There are many many ways to build a MP map and what you will find below are the way i usually work when building a map - The informati...
- 08:3908:39, 17 October 2008 diff hist +9 Call of Duty 4: Portals →Quick Intro
- 08:3908:39, 17 October 2008 diff hist −16 Call of Duty 4: Portals No edit summary
- 08:3808:38, 17 October 2008 diff hist 0 N File:Uc.gif No edit summary current
- 08:3708:37, 17 October 2008 diff hist 0 N File:Under-Construction.gif No edit summary current
- 08:3708:37, 17 October 2008 diff hist +46 Call of Duty 4: Portals No edit summary
- 08:3408:34, 17 October 2008 diff hist +8 Call of Duty 4: Portals No edit summary
- 08:3308:33, 17 October 2008 diff hist −84 Call of Duty 4: Portals →Quick Intro
- 08:3208:32, 17 October 2008 diff hist +1 Call of Duty 4: Portals →Quick Intro
- 08:3208:32, 17 October 2008 diff hist 0 Call of Duty 4: Portals →Quick Intro
- 08:3208:32, 17 October 2008 diff hist +29 Call of Duty 4: Portals No edit summary
- 08:3108:31, 17 October 2008 diff hist +3,634 N Call of Duty 4: Portals New page: {{Radiant}} Image:Nutshell.png Portals divide the world into cells. Each cell is a non-solid, non-detail volume inside the BSP that does not cross any portals. Every non-solid part of ...
- 08:2908:29, 17 October 2008 diff hist +5 Call of Duty 4: mapping mp →Advanced Techniques
- 08:2808:28, 17 October 2008 diff hist +2 Call of Duty 4: mapping mp →Advanced Techniques
- 08:2808:28, 17 October 2008 diff hist +39 Call of Duty 4: mapping mp →Advanced Techniques
16 October 2008
- 23:4223:42, 16 October 2008 diff hist 0 m Call of Duty 4: mapping mp Protected "Call of Duty 4: mapping mp" [edit=sysop:move=sysop]
- 23:0223:02, 16 October 2008 diff hist +37 MediaWiki:Sidebar No edit summary
- 23:0023:00, 16 October 2008 diff hist 0 Main Page →Tutorials
- 23:0023:00, 16 October 2008 diff hist 0 Main Page →Tutorials
- 23:0023:00, 16 October 2008 diff hist 0 Main Page →Tutorials
- 23:0023:00, 16 October 2008 diff hist +6 Main Page →Tutorials
- 22:5922:59, 16 October 2008 diff hist −6 Main Page →Tutorials
- 22:3822:38, 16 October 2008 diff hist −2 Call of Duty 4: Breakable Brushes →In Radiant
- 22:3722:37, 16 October 2008 diff hist +17 Call of Duty 4: Breakable Brushes No edit summary
- 22:3722:37, 16 October 2008 diff hist +135 N Template:Warning radiant New page: Image:warning.png <font color="red">This tutorial assumes that you are already familiar with Radiant, Triggers and Entities</font> current
- 22:3622:36, 16 October 2008 diff hist +1 Call of Duty 4: Breakable Brushes No edit summary
- 22:3622:36, 16 October 2008 diff hist +1,747 N Call of Duty 4: Breakable Brushes New page: {{warning_forpro}} Image:Nutshell.png Here's how to create breakable brushes These can be things such as windows, wooden planks and roofing. Here's an easy way to make a wall, window...
- 22:3322:33, 16 October 2008 diff hist +58 Call of Duty 4: mapping mp →Advanced Techniques
- 22:3122:31, 16 October 2008 diff hist +70 Call of Duty 4: Import COD2 Models No edit summary
- 22:3122:31, 16 October 2008 diff hist +49 Call of Duty 4: Introduction No edit summary
- 22:2922:29, 16 October 2008 diff hist +40 Call of Duty 4: Import COD2 Models →Required
- 22:2822:28, 16 October 2008 diff hist −63 Call of Duty 4: Patches No edit summary