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Showing below up to 50 results in range #1,301 to #1,350.
- AK47 (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimLimited (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetGoalYaw (1 revision)
- Call of Duty 4: Scripting Reference - Hud::Reset (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetNotetrackTimes (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetEngineVolume (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetVoteYesCount (1 revision)
- Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Brush (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponIsBoltAction (1 revision)
- Call of Duty 4: Scripting Reference - Level::MissionFailed (1 revision)
- Call of Duty 4: Scripting Reference - Client::Kick (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponClassName (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetNodeArray (1 revision)
- Call of Duty 4: Scripting Reference - Client::Ban (1 revision)
- Call of Duty 4: Scripting Reference - Player::UploadScore (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoop (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AddTestClient (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetViewModelDepthOfField (1 revision)
- Call of Duty 4: Scripting Reference - Motion::MoveTo (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetAutoPickup (1 revision)
- Call of Duty 4: Scripting Reference - Objective::RefreshHudCompass (1 revision)
- Call of Duty 4: Scripting Reference - File::CloseFile (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetHitYaw (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsMeleeing (1 revision)
- Call of Duty 4: Scripting Reference - Precache::TableLookup (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsTurretActive (1 revision)
- Call of Duty bo3: Vision (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetVelocity (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasGroup (1 revision)
- Call of Duty 4: Scripting Reference - System::SetArchive (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetEngagementMaxDist (1 revision)
- Call of Duty 4: Scripting Reference - Player::DisableTurretDismount (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::CreateThreatBiasGroup (1 revision)
- Call of Duty 4: Scripting Reference - Triggers::ReleaseClaimedTrigger (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetProneAnimNodes (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowLean (1 revision)
- Call of Duty 4: Scripting Reference - Sound::AmbientPlay (1 revision)
- Call of Duty 4: Scripting Reference - Entity::UseBy (1 revision)
- Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::CanSpawnTurret (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightFovRange (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetConvergenceTime (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetShootAtPos (1 revision)
- Call of Duty 4: Scripting Reference - Sound (1 revision)
- Call of Duty 4: Scripting Reference - Vector::DistanceSquared (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetAttachSize (1 revision)
- Call of Duty 4: Scripting Reference - Animation::StopUseAnimTree (1 revision)