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Showing below up to 50 results in range #1,301 to #1,350.
- (hist) Call of Duty 4: Scripting Reference - Level::SetVoteString [198 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetEntityNumber [198 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::HideViewModel [197 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::ShowViewModel [197 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::GetEnemySqDist [197 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetAttachSize [197 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetMapCenter [196 bytes]
- (hist) Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu [195 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::StopUseAnimTree [195 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::TakeAllWeapons [194 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::ClearTurretTarget [194 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::ClearTargetEnt [194 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::UpdateScores [194 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::PingPlayer [193 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetAllVehicleNodes [193 bytes]
- (hist) Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful [193 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::StopShellShock [192 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack [192 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::WeaponLockFree [191 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::ResetSunDirection [191 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::IsRagdoll [191 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::IsOnGround [190 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::StartFiring [190 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::IsPlayerNumber [190 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::ShowScoreBoard [190 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::DumpAnims [190 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetPlayerAngles [189 bytes]
- (hist) Call of Duty 4: Scripting Reference - Motion::Solid [189 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetCentroid [189 bytes]
- (hist) Call of Duty 4: Scripting Reference - Array [188 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AttackButtonPressed [188 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::ShootTurret [188 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::GetGoalSpeedMPH [187 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::StopFiring [187 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets [187 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ReacquireMove [187 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetEntNum [185 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::StopCinematicInGame [183 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::GetSpeedMPH [182 bytes]
- (hist) Call of Duty 4: Scripting Reference - Clans::GetClanName [182 bytes]
- (hist) Call of Duty 5: Beta Loadscreens [182 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetVelocity [181 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::MissionFailed [181 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::Destroy [181 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::EnableLinkTo [181 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::UseButtonPressed [180 bytes]
- (hist) Call of Duty 4: Scripting Reference - Clans [180 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::GetSpeed [179 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::DetachAll [179 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::LaserOff [179 bytes]