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Showing below up to 50 results in range #1,251 to #1,300.
- (hist) Call of Duty 4: Scripting Reference - Mathl::Cos [216 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::Sin [216 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::Tan [216 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::EnableTurretDismount [215 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw [215 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::StartIgnoringSpotLight [215 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::PickUpGrenade [215 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce [214 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::Delete [214 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::Scr ClearAllCorpses [214 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::AddTestClient [213 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUnusable [212 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::MakeTurretUsable [212 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetVoteYesCount [212 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::Announcement [212 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AdsButtonPressed [211 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetNormalHealth [211 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::GetViewModel [211 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::EnableInvulnerability [209 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight [209 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::ClearGoalYaw [209 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetVoteNoCount [209 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::UnlockLightVis [209 bytes]
- (hist) Call of Duty 4: Scripting Reference - Motion::NotSolid [208 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::GetThreatBiasGroup [207 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetMapSunDirection [207 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUsable [206 bytes]
- (hist) Call of Duty 4: Scripting Reference - Control [206 bytes]
- (hist) Call of Duty 5: Beta Overhead Maps [205 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target GetArray [204 bytes]
- (hist) Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded [204 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetNumParts [204 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target ClearReticleLockOn [203 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::IsMeleeing [202 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetNumVehicles [202 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::IsOnLadder [202 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::IsFiring [201 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::PlayerAds [201 bytes]
- (hist) Call of Duty 4: Scripting Reference - Spawn::GetSpawnerArray [201 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetMissionDvar [201 bytes]
- (hist) Call of Duty 5: Prestige Icons [201 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::StartEngineSound [200 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetTime [200 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::IsSplitScreen [200 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetVoteTime [200 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::NightVisionForceOff [200 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::IsMantling [199 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::PredictAnims [199 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::ClearLookAtEnt [198 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::StopEngineSound [198 bytes]