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Showing below up to 50 results in range #1,151 to #1,200.
- Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce (1 revision)
- Call of Duty 4: Adding weapon assets without loading subassets (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetEq (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetVehicleOwner (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoop (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsThrowingGrenade (1 revision)
- Call of Duty 4: Scripting Reference - Vector::Closer (1 revision)
- Call of Duty 4: Scripting Reference - Client::ClientAnnouncement (1 revision)
- Call of Duty 4: Scripting Reference - Debug::IPrintLnBold (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowAds (1 revision)
- Call of Duty 4: Scripting Reference - Debug::Print (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Attach (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsPathDirect (1 revision)
- M16 (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetEngagementMinDist (1 revision)
- Call of Duty 4: Scripting Reference - AI::Melee (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetCullDist (1 revision)
- Call of Duty 5: Arena File (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetOffhandSecondaryClass (1 revision)
- Call of Duty 4: Scripting Reference - Hud::NewHudElem (1 revision)
- Call of Duty 4: Scripting Reference - Player::PlayerLinkToDelta (1 revision)
- Call of Duty 4: Scripting Reference - Motion::MoveZ (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoStock (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetAmmoCount (1 revision)
- Call of Duty 4: Scripting Reference - Client::Suicide (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetFlashbangImmunity (1 revision)
- Call of Duty 4: Scripting Reference - Save::CommitSave (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetStartTime (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightFovRange (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetCycleOriginOffset (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntNum (1 revision)
- Call of Duty 4: Scripting Reference - Player::PlayerLinkToAbsolute (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightExponent (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlayLoopSound (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsRagdoll (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::PositionWouldTelefrag (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheItem (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetEnemySqDist (1 revision)
- Call of Duty 4: Scripting Reference - Animation::AnimScripted (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetVehicleNodeArray (1 revision)
- Call of Duty 4: Scripting Reference - Level::Map (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::GetSpawnerArray (1 revision)
- Call of Duty 4: Scripting Reference - Save::SaveGame (1 revision)
- Call of Duty 4: Scripting Reference - Motion::MoveGravity (1 revision)
- Call of Duty 4: Scripting Reference - Client::AllClientsPrint (1 revision)
- Call of Duty 4: Scripting Reference - Entity::UnlockLightVis (1 revision)
- Call of Duty 4: Scripting Reference - Trace::DamageConeTrace (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetAttachTagName (1 revision)