Call of Duty 7: Multiplayer Perks
This article contains information on all BlackOps Perks
Tier 1
- Lightweight
![](/images/3/3f/Lightweight.png)
Standard: Move faster Pro: + Aim faster after sprinting
- Scavenger
![](/images/1/18/Scavenger.png)
Standard: Resupply from dead bodies Pro: + Extra magazines (2000CP)
- Ghost
![](/images/a/ab/Ghost.png)
Standard: Undetectable by Spy Plane and Blackbird Pro: + No red crosshair or name when targeted (2000CP)
- Hardline
![](/images/7/7b/Hardline.png)
Standard: Killstreaks 1 kill early Pro: + Get a second chance on the result of care packages
- Flak Jacket
![](/images/0/08/Flak-jacket.png)
Standard: Extra explosives resistance Pro: + Extra fire resistance
Tier 2
- Hardened
![](/images/6/6c/Hardened.png)
Standard: Extra bullet penetration Pro: +
- Scout
![](/images/6/69/Scout.png)
Standard: Hold breath longer Pro: + Reduces weapon sway while aiming through a Sniper Scope
- Steady Aim
![](/images/3/33/Steady-aim.png)
Standard: Extra accuracy when shooting from the hip Pro: +
- Sleight of Hand
![](/images/b/b6/Sleight-of-hand.png)
Standard: Faster reload Pro: + Aim down sight faster (does not work with Sniper Rifles)
- Warlord
![](/images/c/c8/Warlord.png)
Standard: 2 attachments on primary weapon Pro: + 2 attachments on secondary weapon
Tier 3
- Marathon
![](/images/f/fc/Marathon.png)
Standard: Longer sprint Pro: + No falling damage
- Ninja
![](/images/2/21/Ninja.png)
Standard: Move silently Pro: + Move through Motion Sensors and Camera Spikes undetected
- Second Chance
![](/images/6/6c/Second-chance.png)
Standard: Pull out pistol before dying Pro: + Use equipment as well as pistol
- Hacker
![](/images/e/e2/Hacker.png)
Standard: Detect enemy equipment and explosives Pro: + Booby trap enemy Care Packages and turn enemy killstreaks and equipment friendly
- Tactical Mask
![](/images/5/55/Tactical-mask.png)
Standard: Reduce the effect of Flash and Concussion grenades Pro: + Night Vision Goggles