Call of Duty 5: Limiting a Ranked Server
A number of "Stock" Dvars are availiable to limit some features on a Stock/Ranked server, check them out:
Dvar Values
For each of the Dvars below, 0 turn OFF and 1 turn ON
- no Perks
set scr_game_perks "0"
- no UAV
set scr_hardpoint_allowuav "0"
- no Airstrike
set scr_hardpoint_allowartillery "0
- no Dogs
set scr_hardpoint_allowdogs "0"
- no Tanks
set scr_vehicles_enabled "0"
Implementation
To implement those you must add them to your main server configuration file (usually server.cfg), example:
seta sv_punkbuster 1 wait pb_sv_enable // Server name set sv_hostname "MY CoDWW Server" // Server password set g_password "" // blank means NO password // Rconpassword set rcon_password "changeme" // Maximum Clients //set sv_privateclients "" set sv_maxclients "32" // Max Ping set sv_maxping "250" // Rate set sv_maxRate "25000" // Automatic Team Balance set scr_teambalance "0" // In-Game Voice Chat set sv_voice "0" set voice_global "0" set g_voiceChatTalkingDuration "500" set voice_deadChat "0" set sv_voiceQuality "3" set voice_localEcho "0" // Dead players chat with the living? set g_deadChat "0" // Who dead people can spectate set scr_game_spectatetype "1" // Gravity set g_gravity "800" // Base Move Speed set g_speed "190" // Number of dropped weapons before recycling set g_maxDroppedWeapons "16" // Hardcore set scr_hardcore "0" // OldSchool set scr_oldschool "0" // Friendly Fire? set scr_team_fftype "0" // Red Crosshairs while over enemy set g_redCrosshairs "1" // Draw Friends set scr_drawfriend "1" // Revive players set scr_player_allowrevive "1" set g_revive "0" set revive_time_taken "2" // Announcer set scr_allowannouncer "1" // no Perks set scr_game_perks "0" // no UAV set scr_hardpoint_allowuav "0" // no Airstrike set scr_hardpoint_allowartillery "0 // no Dogs set scr_hardpoint_allowdogs "0" // no Tanks set scr_vehicles_enabled "0" // Map_rotation set g_gametype "tdm" set sv_mapRotation "gametype tdm map mp_castle gametype twar map mp_makin gametype ctf map mp_roundhouse gametype dm map mp_asylum gametype dom map mp_airfield gametype koth map mp_seelow gametype sd map mp_dome gametype sab map mp_downfall gametype tdm map mp_suburban gametype twar map mp_shrine gametype dom map mp_outskirts gametype koth map mp_hangar gametype dm map mp_courtyard";